[Piglit] GLSL raytracing tests fail to build with MSVC
kristof.ralovich at gmail.com
Fri Apr 23 05:32:46 PDT 2010
On Fri, Apr 23, 2010 at 02:43, Vinson Lee <vlee at vmware.com> wrote:
> The GLSL raytracing tests fail to build with MSVC because of a big char array.
> tests\shaders\glsl-fs-raytrace-bug27060.h(986): fatal error C1091: compiler limit: string exceeds 65535 bytes in length
> Unless there's an easy way to reorganize this code, we'll need to not build this test on MSVC to fix the build.
Right now I do not have any time to hack on this. Maybe you can use
mingw, or disable this part of the code (so the test always succeeds)
during an MSVC build.
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