[Piglit] GLSL raytracing tests fail to build with MSVC

Vinson Lee vlee at vmware.com
Fri Apr 23 18:38:00 PDT 2010

> -----Original Message-----
> I guess the problem is with gimp_image, not the in-code GLSL shaders.

The char array in the gimp_image is too big for MSVC.

To fix the MSVC build, I've committed a patch to disable the building of these tests when using MSVC.

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