[Piglit] GLSL raytracing tests fail to build with MSVC

"RALOVICH, Kristóf" kristof.ralovich at gmail.com
Fri Apr 23 15:08:24 PDT 2010


On Fri, Apr 23, 2010 at 15:39, Ian Romanick <idr at freedesktop.org> wrote:
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> Vinson Lee wrote:
>> The GLSL raytracing tests fail to build with MSVC because of a big
>> char array.
>>
>> tests\shaders\glsl-fs-raytrace-bug27060.h(986): fatal error C1091:
>> compiler limit: string exceeds 65535 bytes in length
>>
>> Unless there's an easy way to reorganize this code, we'll need to not
>> build this test on MSVC to fix the build.
>
> Can the shader text be pulled out of the .h file?  There are utility
> functions in piglit to easily read whole text files from disk.
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I guess the problem is with gimp_image, not the in-code GLSL shaders.

Kristof


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