[Piglit] [PATCH v2] Add utilities for OpenGL ES 2.0
Shuang He
shuang.he at intel.com
Mon Nov 8 18:14:19 PST 2010
On 2010-11-9 7:37, Ian Romanick wrote:
> My problem with all of these tests is that they duplicate tons of
> infrastructure. This adds maintenance burden. For example, I have a
> patch to glslparsertest that adds the ability for tests to require
> certain extension be present. Now I have to make that patch in two
> places. As far as I can tell, the only difference between these tests
> and the existing tests is the use of eglglut. It seems that the right
> answer it to just abstract out the parts that are different.
I'll try to see how we could minimize the maintenance burden.
> Also, I think patch 1/5 will break the build on Windows and Mac OS
> platforms.
I don't have environment for building/running on Windows or Mac OS
platforms,
and also not familiar with cmake (or say library building/linking). May
need help on it
Thanks
--Shuang
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