[Piglit] [PATCH 2/2] EXT_texture_integer/api-drawpixels: Make this test for the GL 3.0 behavior.
Eric Anholt
eric at anholt.net
Thu Dec 1 20:28:32 PST 2011
See the giant comment in the test file for rationale.
---
tests/spec/ext_texture_integer/api-drawpixels.c | 54 ++++++++++++++++++++++-
1 files changed, 52 insertions(+), 2 deletions(-)
diff --git a/tests/spec/ext_texture_integer/api-drawpixels.c b/tests/spec/ext_texture_integer/api-drawpixels.c
index adf311e..c5ba408 100644
--- a/tests/spec/ext_texture_integer/api-drawpixels.c
+++ b/tests/spec/ext_texture_integer/api-drawpixels.c
@@ -26,6 +26,34 @@
* @file api-teximage.c
*
* Tests GL_EXT_texture_integer's error behavior with glTexImage2D().
+ *
+ * The GL_EXT_texture_integer spec doesn't specify how glDrawPixels
+ * with an integer format is supposed to work. glDrawPixels generally
+ * generates fragments for a fragment shader with the gl_Color from
+ * the immediate data in the DrawPixels call. However, with
+ * GL_EXT_texture_integer formats, the immediate data is now integer
+ * despite gl_Color being a floating-point vec4, and the spec for
+ * other cases of possible integer-versus-float conflicts resolves
+ * that the results are undefined. It doesn't specify any particular
+ * conversion specific to drawpixels.
+ *
+ * In particular, in order for glDrawPixels of integer to be actually
+ * useful to a user, it needs to put integer values into the fragment
+ * shader without conversion, and there's no defined way to map the
+ * DrawPixels input to some user-defined (integer) fragment shader
+ * input.
+ *
+ * The GL 3.0 specification adds the following additional text in
+ * section 3.7.4 ("Rasterization of Pixel Rectangles) on page 151 of
+ * the GL 3.0 specification:
+ *
+ * "If format contains integer components, as shown in
+ * table 3.6, an INVALID OPERATION error is generated."
+ *
+ * The NVIDIA driver, which exposes both 3.0 and
+ * GL_EXT_texture_integer, follows this behavior. Resolve that this
+ * behavior is a correction to the GL_EXT_texture_integer
+ * specification and check that impleentations follow that.
*/
#include "piglit-util.h"
@@ -36,16 +64,38 @@ int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE;
enum piglit_result
piglit_display(void)
{
- static const float black[4] = {0, 0, 0, 0};
+ static const int black[4] = {0, 0, 0, 0};
static const float green[4] = {0, 1, 0, 0};
bool pass;
+ /* We don't have to do an integer FBO for this test, because
+ * no error is specified in the non-integer FBO case:
+ *
+ * "Results of rasterization are undefined if any of the
+ * selected draw buffers of the draw framebuffer have an
+ * integer format and no fragment shader is active. "
+ */
glClearColor(0.0, 1.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
+ glDrawPixels(1, 1, GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT, black);
+ piglit_check_gl_error(GL_INVALID_OPERATION, PIGLIT_FAIL);
+
+ /* The text in GL 3.0 specification banning
+ * glDrawPixels(integer format) precedes the restriction from
+ * GL_EXT_texture_integer which is still included in that
+ * section:
+ *
+ * "If format is one of the integer component formats as
+ * defined in table 3.6 and type is FLOAT, the error
+ * INVALID ENUM occurs."
+ *
+ * Based on this, we test for GL_INVALID_OPERATION even for FLOAT.
+ */
glDrawPixels(1, 1, GL_RGBA_INTEGER_EXT, GL_FLOAT, black);
- piglit_check_gl_error(GL_INVALID_ENUM, PIGLIT_FAIL);
+ piglit_check_gl_error(GL_INVALID_OPERATION, PIGLIT_FAIL);
+ /* Make sure that we really didn't render anything. */
pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
--
1.7.7.3
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