[Piglit] [PATCH 1/7] attribute0: Fix segfault when using ARB_shader_objects.

Ian Romanick idr at freedesktop.org
Tue Jul 12 10:18:28 PDT 2011


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This is clean-up that I wanted to do when I started adding the piglit_
wrappers.  I just couldn't make myself grind through all those tests. :(

In the cases where existing tests are being converted to use the piglit_
functions, I'm assuming that you caught all the calls... even in error /
corner cases.

If so, for the series:

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 07/11/2011 05:43 PM, Eric Anholt wrote:
> ---
>  tests/shaders/attribute0.c |    2 +-
>  1 files changed, 1 insertions(+), 1 deletions(-)
> 
> diff --git a/tests/shaders/attribute0.c b/tests/shaders/attribute0.c
> index c6fbe6d..f3c8443 100644
> --- a/tests/shaders/attribute0.c
> +++ b/tests/shaders/attribute0.c
> @@ -84,7 +84,7 @@ piglit_init(int argc, char **argv)
>  	piglit_LinkProgram(prog);
>  	piglit_link_check_status(prog);
>  
> -	glUseProgram(prog);
> +	piglit_UseProgram(prog);
>  
>  	glClearColor(blue[0], blue[1], blue[2], blue[3]);
>  }

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