[Piglit] [PATCH] glslparsertest: Also call glLinkShader on shaders that compiled.
Ian Romanick
idr at freedesktop.org
Thu Jun 16 11:38:05 PDT 2011
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On 06/15/2011 08:51 AM, Eric Anholt wrote:
> This doesn't impact the piglit results (since the shaders are not
> categorized according to whether they're expected to link, and many
> aren't), unless glLinkShader happens to cause a crash. However, doing
> this increases coverage of the shader linking code, and also means
> that glslparsertest can be used in analysis using shader-db.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> tests/glslparsertest/glslparsertest.c | 17 +++++++++++++++++
> 1 files changed, 17 insertions(+), 0 deletions(-)
>
> diff --git a/tests/glslparsertest/glslparsertest.c b/tests/glslparsertest/glslparsertest.c
> index 6a20a0d..a1c3913 100644
> --- a/tests/glslparsertest/glslparsertest.c
> +++ b/tests/glslparsertest/glslparsertest.c
> @@ -173,6 +173,23 @@ test(void)
> }
> }
>
> + /* Try linking the shader if it compiled. We don't care about
> + * the success or failure of linking for the purposes of
> + * parser tests, we're just trying to increase coverage of
> + * that code. It also means that drivers that do a compile at
> + * link time (to determine limits) get a chance to expose
> + * their codegen to the parser tests, even if we don't ever
> + * execute it.
> + */
> + if (ok) {
> + GLuint shader_prog;
> +
> + shader_prog = piglit_CreateProgram();
> + piglit_AttachShader(shader_prog, prog);
> + piglit_LinkProgram(shader_prog);
> + piglit_DeleteProgram(shader_prog);
> + }
> +
> if (size != 0)
> free(info);
> free(prog_string);
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.11 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org/
iEYEARECAAYFAk36TY0ACgkQX1gOwKyEAw89vwCgg/tVqs5gJ+RiDuZ6g+GPhxUu
l+oAoItuRkKXGS7lcN/NvdCK7G1RoMLb
=ts+F
-----END PGP SIGNATURE-----
More information about the Piglit
mailing list