[Piglit] [PATCH] glslparsertest: Also call glLinkShader on shaders that compiled.
Chad Versace
chad at chad-versace.us
Fri Jun 17 16:04:20 PDT 2011
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On Wed, 15 Jun 2011 08:51:12 -0700, Eric Anholt <eric at anholt.net> wrote:
> This doesn't impact the piglit results (since the shaders are not
> categorized according to whether they're expected to link, and many
> aren't), unless glLinkShader happens to cause a crash. However, doing
> this increases coverage of the shader linking code, and also means
> that glslparsertest can be used in analysis using shader-db.
> ---
> tests/glslparsertest/glslparsertest.c | 17 +++++++++++++++++
> 1 files changed, 17 insertions(+), 0 deletions(-)
Reviewed-by: Chad Versace <chad at chad-versace.us>
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