[Piglit] [PATCH 4/7] glsl-max-varyings: Fix indentation.

Eric Anholt eric at anholt.net
Thu May 19 19:09:27 PDT 2011


---
 tests/shaders/glsl-max-varyings.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/tests/shaders/glsl-max-varyings.c b/tests/shaders/glsl-max-varyings.c
index ca2b842..7e25a65 100644
--- a/tests/shaders/glsl-max-varyings.c
+++ b/tests/shaders/glsl-max-varyings.c
@@ -210,7 +210,7 @@ piglit_display(void)
 	glGetIntegerv(GL_MAX_VARYING_FLOATS, &max_components);
 	max_varyings = max_components / 4;
 
-printf("GL_MAX_VARYING_FLOATS = %i\n", max_components);
+	printf("GL_MAX_VARYING_FLOATS = %i\n", max_components);
 
 	if (max_varyings > MAX_VARYING) {
 		printf("test not designed to handle >%d varying vec4s.\n"
-- 
1.7.5.1



More information about the Piglit mailing list