[Piglit] [PATCH 4/7] glsl-max-varyings: Fix indentation.
Eric Anholt
eric at anholt.net
Thu May 19 19:09:27 PDT 2011
---
tests/shaders/glsl-max-varyings.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/tests/shaders/glsl-max-varyings.c b/tests/shaders/glsl-max-varyings.c
index ca2b842..7e25a65 100644
--- a/tests/shaders/glsl-max-varyings.c
+++ b/tests/shaders/glsl-max-varyings.c
@@ -210,7 +210,7 @@ piglit_display(void)
glGetIntegerv(GL_MAX_VARYING_FLOATS, &max_components);
max_varyings = max_components / 4;
-printf("GL_MAX_VARYING_FLOATS = %i\n", max_components);
+ printf("GL_MAX_VARYING_FLOATS = %i\n", max_components);
if (max_varyings > MAX_VARYING) {
printf("test not designed to handle >%d varying vec4s.\n"
--
1.7.5.1
More information about the Piglit
mailing list