[Piglit] [PATCH 3/7] glsl-max-varyings: Make it probe the whole rectangle drawn per varying.
Eric Anholt
eric at anholt.net
Thu May 19 19:09:26 PDT 2011
---
tests/shaders/glsl-max-varyings.c | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/tests/shaders/glsl-max-varyings.c b/tests/shaders/glsl-max-varyings.c
index fd6ec47..ca2b842 100644
--- a/tests/shaders/glsl-max-varyings.c
+++ b/tests/shaders/glsl-max-varyings.c
@@ -232,9 +232,10 @@ printf("GL_MAX_VARYING_FLOATS = %i\n", max_components);
GLboolean ok;
float green[3] = {0.0, 1.0, 0.0};
- ok = piglit_probe_pixel_rgb(coord_from_index(col) + 5,
- coord_from_index(row) + 5,
- green);
+ ok = piglit_probe_rect_rgb(coord_from_index(col),
+ coord_from_index(row),
+ 10, 10,
+ green);
if (!ok) {
printf(" Failure with %d vec4 varyings used "
"in varying index %d\n",
--
1.7.5.1
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