[Piglit] [PATCH] new test : glsl-max-vertex-attrib.c

Tapani Pälli tapani.palli at intel.com
Thu May 26 00:02:43 PDT 2011

On 05/25/2011 06:45 PM, Brian Paul wrote:
> On 05/25/2011 04:18 AM, Tapani Pälli wrote:
>> On 05/24/2011 04:46 PM, Brian Paul wrote:
>>> On 05/24/2011 12:58 AM, tapani.palli at intel.com wrote:
>>>> From: Tapani Pälli<tapani.palli at intel.com>
>>>> Queries the value for GL_MAX_VERTEX_ATTRIBS and uses that as index
>>>> to set a value with various functions. GL specification states that
>>>> GL_INVALID_VALUE should occur if index>= GL_MAX_VERTEX_ATTRIBS.
>>>> Refactored (no shader needed for this) and cleaned up the code + added
>>>> missing copyright header.
>>> Committed. Thanks.
>>> Ideally, there are more functions that should be tested for this
>>> error, but this hits the main ones.
>> You are right, I have to admit that I was writing this test a bit too
>> much from my actual application's perspective and the functions it
>> uses and not inspecting the API headers. For GLES2 I missed these :
>> glBindAttribLocation
>> glDisableVertexAttribArray
>> glEnableVertexAttribArray
>> glGetActiveAttrib
>> glGetAttribLocation
>> glGetVertexAttribfv
>> glGetVertexAttribiv
>> glGetVertexAttribPointerv
>> I will modify the test to include at least these, I'm not sure what
>> are most relevant/important from the desktop side.
> Can you provide a patch against the current test in git?

Sure, will do.

> -Brian

// Tapani

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