[Piglit] [PATCH 0/4] refactor EGL test framework
Tapani Pälli
tapani.palli at intel.com
Sun May 29 22:28:40 PDT 2011
Hello;
On 05/27/2011 11:56 PM, Chad Versace wrote:
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> On 05/24/2011 01:02 AM, Tapani Pälli wrote:
>> Add config_attribs field to egl_test so that tests have to pass
>> their wanted attributes for the EGL config selection. Now tests
>> can pass any custom attributes for testing different features and
>> behaviors with different configs.
>>
>> I changed the existing tests to pass the attributes.
>>
>> Tapani Pälli (4):
>> egl-util.h : add EGL config attributes to egl_test struct
>> egl-util.c : Remove hardcoded attributes, use attributes from
>> egl_test structure. For existing tests to work correctly, call
>> eglBindAPI when EGL_RENDERABLE_TYPE is set to EGL_OPENGL_BIT.
>> egl tests : pass wanted attributes for EGL config
>> egl-util.c : remove misleading doxygen comments
>>
>> tests/egl/egl-create-surface.c | 11 +++++++++++
>> tests/egl/egl-nok-swap-region.c | 11 +++++++++++
>> tests/egl/egl-nok-texture-from-pixmap.c | 11 +++++++++++
>> tests/egl/egl-util.c | 25 ++++++++-----------------
>> tests/egl/egl-util.h | 1 +
>> 5 files changed, 42 insertions(+), 17 deletions(-)
>>
> I think this is a good idea, and would like to see this implemented if
> there exists some pending test that will use the functionality. For what
> test case do you need to alter the EGLConfig, and spefically which
> EGLConfig attributes do you need to alter?
I wanted to make it possible to run tests on different visual depths as
well as to be able to create config with EGL_OPENGL_ES2_BIT. My goal is
to write set of tests for EGL/GLES2 extensions.
> See my comments on the individual patches.
>
Thanks for the review, I will fix the issues you found.
> - --
> Chad Versace
> chad at chad-versace.us
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// Tapani
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