[Piglit] [PATCH 2/3] gl-3.0: Verify linking errors to due invalid glBindFragDataLocation assignments
Ian Romanick
idr at freedesktop.org
Fri Nov 4 16:34:46 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
This test fails on AMD's closed-source driver and NVIDIA's
closed-source driver because they both allow an array to be assigned
to location GL_MAX_DRAW_BUFFERS-1. See comments in the test for the
reasons this should be rejected.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/all.tests | 1 +
tests/spec/gl-3.0/api/CMakeLists.gl.txt | 1 +
tests/spec/gl-3.0/api/bindfragdata-link-error.c | 172 +++++++++++++++++++++++
3 files changed, 174 insertions(+), 0 deletions(-)
create mode 100644 tests/spec/gl-3.0/api/bindfragdata-link-error.c
diff --git a/tests/all.tests b/tests/all.tests
index 429f65a..9641281 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -789,6 +789,7 @@ add_concurrent_test(gl20, 'vertex-program-two-side')
gl30 = Group()
spec['!OpenGL 3.0'] = gl30
add_concurrent_test(gl30, 'bindfragdata-invalid-location')
+add_concurrent_test(gl30, 'bindfragdata-link-error')
add_concurrent_test(gl30, 'clearbuffer-depth-stencil')
add_concurrent_test(gl30, 'clearbuffer-invalid-drawbuffer')
add_concurrent_test(gl30, 'clearbuffer-invalid-buffer')
diff --git a/tests/spec/gl-3.0/api/CMakeLists.gl.txt b/tests/spec/gl-3.0/api/CMakeLists.gl.txt
index 2e9f190..51fbce4 100644
--- a/tests/spec/gl-3.0/api/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.0/api/CMakeLists.gl.txt
@@ -13,6 +13,7 @@ link_libraries (
)
add_executable (bindfragdata-invalid-parameters bindfragdata-invalid-parameters.c)
+add_executable (bindfragdata-link-error bindfragdata-link-error.c)
add_executable (clearbuffer-depth clearbuffer-common.c clearbuffer-depth.c)
add_executable (clearbuffer-depth-stencil clearbuffer-common.c clearbuffer-depth-stencil.c)
add_executable (clearbuffer-invalid-drawbuffer clearbuffer-invalid-drawbuffer.c)
diff --git a/tests/spec/gl-3.0/api/bindfragdata-link-error.c b/tests/spec/gl-3.0/api/bindfragdata-link-error.c
new file mode 100644
index 0000000..70e44ca
--- /dev/null
+++ b/tests/spec/gl-3.0/api/bindfragdata-link-error.c
@@ -0,0 +1,172 @@
+/* Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file bindfragdata-link-error.c
+ *
+ * \author Ian Romanick
+ */
+#include "piglit-util.h"
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static const char *vs_text =
+ "#version 130\n"
+ "in vec4 vertex;\n"
+ "void main() { gl_Position = vertex; }\n"
+ ;
+
+static const char *fs_text =
+ "#version 130\n"
+ "out vec4 v;\n"
+ "out vec4 a[2];\n"
+ "void main() {\n"
+ " v = vec4(0.0);\n"
+ " a[0] = vec4(1.0);\n"
+ " a[1] = vec4(2.0);\n"
+ "}\n"
+ ;
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+ GLint max_draw_buffers;
+ GLuint prog;
+ GLuint vs;
+ GLuint fs;
+
+ piglit_require_gl_version(30);
+
+ /* This test needs some number of draw buffers, so make sure the
+ * implementation isn't broken. This enables the test to generate a
+ * useful failure message.
+ */
+ glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
+ if (max_draw_buffers < 8) {
+ fprintf(stderr,
+ "OpenGL 3.0 requires GL_MAX_DRAW_BUFFERS >= 8. "
+ "Only got %d!\n",
+ max_draw_buffers);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ prog = glCreateProgram();
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ /* First, verify that the program will link without making any
+ * location assignments through the API.
+ */
+ printf("Basic test...\n");
+
+ glAttachShader(prog, vs);
+ glAttachShader(prog, fs);
+ glLinkProgram(prog);
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ if (!piglit_link_check_status(prog)) {
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ /* Page 237 (page 253 of the PDF) of the OpenGL 3.0 spec says:
+ *
+ * "LinkProgram will fail if the assigned binding of a varying out
+ * variable would cause the GL to reference a non-existant
+ * fragment color number (one greater than or equal to MAX DRAW
+ * BUFFERS)."
+ *
+ * The array output has two elements. Binding it to
+ * GL_MAX_DRAW_BUFFERS - 1 causes a[0] to have a valid location but
+ * a[1] to have an invalid location.
+ *
+ * This should not generate a GL error. It should only cause linking
+ * to fail.
+ */
+ printf("Assigning `a' to GL_MAX_DRAW_BUFFERS - 1...\n");
+
+ glBindFragDataLocation(prog, 0, "v");
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+ glBindFragDataLocation(prog, max_draw_buffers - 1, "a");
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ glLinkProgram(prog);
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ if (piglit_link_check_status(prog)) {
+ fprintf(stderr,
+ "Linking was successful when it should have failed.\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ /* Page 237 (page 253 of the PDF) of the OpenGL 3.0 spec says:
+ *
+ * "LinkProgram will also fail if more than one varying out
+ * variable is bound to the same number. This type of aliasing is
+ * not allowed."
+ *
+ * Try this by assiging 'a[0]' and 'v' to the same slot, and also try
+ * assigning 'a[1]' and 'v' to the same slot.
+ *
+ * This should not generate a GL error. It should only cause linking
+ * to fail.
+ */
+ printf("Assigning `a[0]' to `v' to the same slot...\n");
+
+ glBindFragDataLocation(prog, 0, "v");
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+ glBindFragDataLocation(prog, 0, "a");
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ glLinkProgram(prog);
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ if (piglit_link_check_status(prog)) {
+ fprintf(stderr,
+ "Linking was successful when it should have failed.\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ printf("Assigning `a[1]' to `v' to the same slot...\n");
+
+ glBindFragDataLocation(prog, 1, "v");
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+ glBindFragDataLocation(prog, 0, "a");
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ glLinkProgram(prog);
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ if (piglit_link_check_status(prog)) {
+ fprintf(stderr,
+ "Linking was successful when it should have failed.\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ piglit_report_result(PIGLIT_PASS);
+}
--
1.7.6.4
More information about the Piglit
mailing list