November 2011 Archives by author
Starting: Tue Nov 1 03:59:52 PDT 2011
Ending: Wed Nov 30 23:57:58 PST 2011
Messages: 202
- [Piglit] [PATCH] arb_blend_func_extended: add three api tests
Dave Airlie
- [Piglit] [PATCH] arb_blend_func_extended: add three api tests
Dave Airlie
- [Piglit] [PATCH] initial ARB_texture_rgb10_a2ui test
Dave Airlie
- [Piglit] [PATCH] initial ARB_texture_rgb10_a2ui test
Dave Airlie
- [Piglit] [PATCH] initial ARB_texture_rgb10_a2ui test (v2)
Dave Airlie
- [Piglit] [PATCH] arb_texture_rgb10_a2ui: add an FBO test
Dave Airlie
- [Piglit] [PATCH] Test proper operation of ++ and -- on integers.
Eric Anholt
- [Piglit] [PATCH 1/2] gl-3.0: Add test for invalid drawbuffer parameter to glClearBuffer
Eric Anholt
- [Piglit] [PATCH 1/2] gl-3.0: Add test for invalid drawbuffer parameter to glClearBuffer
Eric Anholt
- [Piglit] [PATCH] glew: fix broken GL_ARB_draw_instanced setup code
Eric Anholt
- [Piglit] [PATCH 1/2] fbo-integer-readpixels-sint-uint: Fix reporting of errors.
Eric Anholt
- [Piglit] [PATCH 2/2] fbo-integer-precision-clear: Fix reporting of errors.
Eric Anholt
- [Piglit] [PATCH 1/2] gl-3.0/required-sized-formats: New test for GL3.0.
Eric Anholt
- [Piglit] [PATCH 2/2] required-sized-formats: Add comments about requirements for GL 3.1-4.2.
Eric Anholt
- [Piglit] [PATCH] arb_shader_objects: Test glGetUniformLocation on an array of struct of array
Eric Anholt
- [Piglit] [PATCH 1/3] gl-3.0: Verify errors generated for invalid parameters to glBindFragDataLocation
Eric Anholt
- [Piglit] [PATCH] fbo-missing-attachment-blit: make sure the viewport is, properly initialized.
Eric Anholt
- [Piglit] [PATCH] glsl-1.30/execution/vertexid: New test for using gl_VertexID.
Eric Anholt
- [Piglit] [PATCH 1/2] gl-3.0/required-sized-formats: New test for GL3.0.
Eric Anholt
- [Piglit] [PATCH] glsl-1.30/execution/vertexid-*: New tests for using gl_VertexID.
Eric Anholt
- [Piglit] [PATCH 1/2] Add a test of tessellation of transform feedback primitives.
Eric Anholt
- [Piglit] [PATCH 1/2] Add a test of tessellation of transform feedback primitives.
Eric Anholt
- [Piglit] [PATCH] Add a test to reproduce an exact/inexact built-in matching bug in Mesa.
Eric Anholt
- [Piglit] [PATCH] vbo-too-small: test drawing from a VBO that's too small
Eric Anholt
- [Piglit] [PATCH 1/2] gl-3.0/required-*-formats: New tests for GL3.0.
Eric Anholt
- [Piglit] [PATCH 2/2] sized-texture-format-channels: New test for sized internalformat requirements.
Eric Anholt
- [Piglit] [PATCH] arb_blend_func_extended: add three api tests
Eric Anholt
- [Piglit] [PATCH 1/2] hiz: Reformat the expected_* arrays to match how they appear on-screen.
Eric Anholt
- [Piglit] [PATCH 2/2] hiz: Add some comments about how the drawing works for hiz-depth-stencil-test.
Eric Anholt
- [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Eric Anholt
- [Piglit] [Mesa-dev] [PATCH] Add a draw-pixel-with-texture testcase
Eric Anholt
- [Piglit] [Mesa-dev] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Eric Anholt
- [Piglit] [PATCH] arb_texture_rgb10_a2ui: add an FBO test
Eric Anholt
- [Piglit] [PATCH] glsl: Add tests for glGetActiveAttrib
Eric Anholt
- [Piglit] [PATCH] glsl-version-define-130: New test for glsl 1.30 existence and __VERSION__ reflecting glsl 1.30.
Eric Anholt
- [Piglit] [PATCH] glsl-version-define-130: New test for glsl 1.30 existence and __VERSION__ reflecting glsl 1.30.
Eric Anholt
- [Piglit] [PATCH 1/9] shader_runner: Consistently use string_match() instead of hard-coded strlens.
Eric Anholt
- [Piglit] [PATCH 2/9] shader_runner: Handle the texparameters in a more generic fashion.
Eric Anholt
- [Piglit] [PATCH 3/9] shader_runner: Add simple support for binding vertex/fragment programs.
Eric Anholt
- [Piglit] [PATCH 4/9] shader_runner: Add support for setting vp/fp parameters.
Eric Anholt
- [Piglit] [PATCH 5/9] ARB_fragment_program_shadow/masked: New test for an i965 bug.
Eric Anholt
- [Piglit] [PATCH 6/9] ARB_fragment_program/dph.fp: Convert old dph.fp to shader_runner.
Eric Anholt
- [Piglit] [PATCH 7/9] ARB_fragment_program/kil-swizzle: Convert kil-swizzle.fp to shader_runner.
Eric Anholt
- [Piglit] [PATCH 8/9] ARB_fragment_program/lrp_sat: Convert lrp_sat.fp to shader_runner.
Eric Anholt
- [Piglit] [PATCH 9/9] fp-generic: Remove this generic fragment program runner.
Eric Anholt
- [Piglit] [PATCH 3/4] Make piglit_probe_image_rgb[a] continue probing even after a bad pixel.
Eric Anholt
- [Piglit] [PATCH 1/4] Add a new comprehensive test for textureSize().
Eric Anholt
- [Piglit] [PATCH] Define asprintf on Windows, and use it on vertex-program-two-side.
Eric Anholt
- [Piglit] [PATCH] Fix windows code path
Morgan Armand
- [Piglit] [PATCH] Fix windows code path
Morgan Armand
- [Piglit] [PATCH] fbo-missing-attachment-blit: make sure the viewport is, properly initialized.
Morgan Armand
- [Piglit] [PATCH] fbo-missing-attachment-blit: make sure the viewport is, properly initialized.
Morgan Armand
- [Piglit] [PATCH] (vp)fpgeneric: don't use testBinDir to define path
Morgan Armand
- [Piglit] [PATCH] (vp)fpgeneric: don't use testBinDir to define path
Morgan Armand
- [Piglit] [PATCH] Test case on rendering with only fragment shader but no vertex shader.
Paul Berry
- [Piglit] [PATCH 1/2] Modify shader attachment order in piglit_link_simple_program()
Paul Berry
- [Piglit] [PATCH 2/2] Fix link error detection in glsl-link-initializer-03.
Paul Berry
- [Piglit] [PATCH] Test multiplication of ivec4/uvec4 by a constant.
Paul Berry
- [Piglit] [PATCH] Test case on rendering with only fragment shader but no vertex shader.
Paul Berry
- [Piglit] [PATCH 1/2] Modify EXT_transform_feedback tests to test GL 3.0 core.
Paul Berry
- [Piglit] [PATCH 2/2] Transform feedback: test order of recorded vertices.
Paul Berry
- [Piglit] [PATCH 1/2] Modify shader attachment order in piglit_link_simple_program()
Paul Berry
- [Piglit] [PATCH 2/3] gl-3.0: Verify linking errors to due invalid glBindFragDataLocation assignments
Paul Berry
- [Piglit] [PATCH 3/3] gl-3.0: Verify that BindFragDataLocation and GetFragDataLocation give correct results
Paul Berry
- [Piglit] [PATCH 1/2] glsl-1.10: Don't set array members that are not used
Paul Berry
- [Piglit] [PATCH 2/2] Don't set array members that are not used
Paul Berry
- [Piglit] [PATCH 1/2] Add a test of tessellation of transform feedback primitives.
Paul Berry
- [Piglit] [PATCH 2/2] Transform feedback: eliminate test dependency on tessellation order.
Paul Berry
- [Piglit] [PATCH 1/2] Add a test of tessellation of transform feedback primitives.
Paul Berry
- [Piglit] [PATCH 1/2] Add a test of tessellation of transform feedback primitives.
Paul Berry
- [Piglit] [PATCH 1/2] Fix redundant static-write-varying-01.frag tests.
Paul Berry
- [Piglit] [PATCH 2/2] Verify that built-in shader inputs are read-only.
Paul Berry
- [Piglit] [PATCH 1/2] Fix redundant static-write-varying-01.frag tests.
Paul Berry
- [Piglit] [PATCH 2/2] Verify that built-in shader inputs are read-only.
Paul Berry
- [Piglit] [PATCH] glew: add missing BindBufferBase and BindBufferRange for GL 3.0
Paul Berry
- [Piglit] [PATCH v2 1/2] Verify that vertex shader "in" parameters are read-only.
Paul Berry
- [Piglit] [PATCH v2 2/2] Verify that built-in shader inputs are read-only.
Paul Berry
- [Piglit] [PATCH v2] Add a test of tessellation of transform feedback primitives.
Paul Berry
- [Piglit] [PATCH v2] Add a test of tessellation of transform feedback primitives.
Paul Berry
- [Piglit] [PATCH] Fix windows code path
Jose Fonseca
- [Piglit] [PATCH] Fix windows code path
Jose Fonseca
- [Piglit] [PATCH] Fix windows code path
Jose Fonseca
- [Piglit] [PATCH] CMake: compile with debug info on by default
Jose Fonseca
- [Piglit] [PATCH] CMake: compile with debug info on by default
Jose Fonseca
- [Piglit] [PATCH 1/4] Add a new comprehensive test for textureSize().
Jose Fonseca
- [Piglit] New test regarding GL_CLIENT_VERTEX_ARRAY_BIT on push/pop
Mathias Fröhlich
- [Piglit] New test regarding GL_CLIENT_VERTEX_ARRAY_BIT on push/pop V2
Mathias Fröhlich
- [Piglit] [PATCH] Add a test to reproduce an exact/inexact built-in matching bug in Mesa.
Kenneth Graunke
- [Piglit] [PATCH] Add a test to reproduce an exact/inexact built-in matching bug in Mesa.
Kenneth Graunke
- [Piglit] [PATCH 1/2] Add a new comprehensive test for textureSize().
Kenneth Graunke
- [Piglit] [PATCH 2/2] Remove obsolote test fs-textureSize-2D.
Kenneth Graunke
- [Piglit] [PATCH 1/2] Add a new comprehensive test for textureSize().
Kenneth Graunke
- [Piglit] [PATCH 1/2] Add a new comprehensive test for textureSize().
Kenneth Graunke
- [Piglit] [PATCH 1/9] shader_runner: Consistently use string_match() instead of hard-coded strlens.
Kenneth Graunke
- [Piglit] [PATCH 1/4] Add a new comprehensive test for textureSize().
Kenneth Graunke
- [Piglit] [PATCH 2/4] Remove obsolete test fs-textureSize-2D.
Kenneth Graunke
- [Piglit] [PATCH 3/4] Make piglit_probe_image_rgb[a] continue probing even after a bad pixel.
Kenneth Graunke
- [Piglit] [PATCH 4/4] Add a new comprehensive test for texelFetch().
Kenneth Graunke
- [Piglit] [PATCH 3/4] Make piglit_probe_image_rgb[a] continue probing even after a bad pixel.
Kenneth Graunke
- [Piglit] [PATCH] Define asprintf on Windows, and use it on vertex-program-two-side.
Kenneth Graunke
- [Piglit] [PATCH] bit-not-09: Add new test case for bitwise complement of a boolean.
Vinson Lee
- [Piglit] [PATCH] util: Fix printf format warning in piglit-vbo.cpp.
Vinson Lee
- [Piglit] [PATCH] glx-query-drawable: Fix printf format warning.
Vinson Lee
- [Piglit] [PATCH] shader_runner: Fix printf format warnings.
Vinson Lee
- [Piglit] [PATCH] required-renderbuffer-attachment-formats: Remove unused variable.
Vinson Lee
- [Piglit] [PATCH] glx-swap-event: Remove unused variable.
Vinson Lee
- [Piglit] [PATCH] texture-storage: Remove unused variable.
Vinson Lee
- [Piglit] [PATCH] egl-query-surface: Fix printf format warning.
Vinson Lee
- [PATCH] Add an infinite spot light test case
Yuanhan Liu
- [Piglit] [Mesa-dev] [PATCH] mesa: make sure all lighting tables are updated before the computation
Yuanhan Liu
- [Piglit] [PATCH] Add a draw-pixel-with-texture testcase
Yuanhan Liu
- [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Piglit] [Mesa-dev] [PATCH] Add a draw-pixel-with-texture testcase
Yuanhan Liu
- [Piglit] [PATCH 1/2] Add a draw-pixel-with-texture testcase
Yuanhan Liu
- [Piglit] [PATCH 2/2] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Piglit] [Mesa-dev] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Piglit] [PATCH 1/2] Modify EXT_transform_feedback tests to test GL 3.0 core.
Marek Olšák
- [Piglit] [PATCH 2/2] Transform feedback: eliminate test dependency on tessellation order.
Marek Olšák
- [Piglit] [PATCH 2/2] gl-3.0: Add test for invalid buffer parameter to glClearBuffer
Brian Paul
- [Piglit] [PATCH] glew: fix broken GL_ARB_draw_instanced setup code
Brian Paul
- [Piglit] [PATCH] glew: add missing BindBufferBase and BindBufferRange for GL 3.0
Brian Paul
- [Piglit] [PATCH] vbo-too-small: test drawing from a VBO that's too small
Brian Paul
- [Piglit] [Mesa-dev] [PATCH] mesa: make sure all lighting tables are updated before the computation
Brian Paul
- [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Brian Paul
- [Piglit] [PATCH] arb_blend_func_extended: add three api tests
Brian Paul
- [Piglit] [PATCH] Test case for glTexImage2D with depth cube map
Brian Paul
- [Piglit] [Mesa-dev] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Brian Paul
- [Piglit] [PATCH] initial ARB_texture_rgb10_a2ui test
Brian Paul
- [Piglit] [PATCH] util: Fix printf format warning in piglit-vbo.cpp.
Brian Paul
- [Piglit] [PATCH] required-renderbuffer-attachment-formats: Remove unused variable.
Brian Paul
- [Piglit] [PATCH] shader_runner: Fix printf format warnings.
Brian Paul
- [Piglit] [PATCH] Test case for glTexImage2D with depth cube map
Anuj Phogat
- [Piglit] [PATCH] Test case for glTexImage2D with depth cube map
Anuj Phogat
- [Piglit] [PATCH] Tests glTexImage2D with depth cube map
Anuj Phogat
- [Piglit] [PATCH 1/2] gl-3.0: Add test for invalid drawbuffer parameter to glClearBuffer
Ian Romanick
- [Piglit] [PATCH 2/2] gl-3.0: Add test for invalid buffer parameter to glClearBuffer
Ian Romanick
- [Piglit] [PATCH 2/2] gl-3.0: Add test for invalid buffer parameter to glClearBuffer
Ian Romanick
- [Piglit] [PATCH 1/2] gl-3.0: Add test for invalid drawbuffer parameter to glClearBuffer
Ian Romanick
- [Piglit] [PATCH] Test case on rendering with only fragment shader but no vertex shader.
Ian Romanick
- [Piglit] [PATCH 1/2] Modify shader attachment order in piglit_link_simple_program()
Ian Romanick
- [Piglit] [PATCH 1/2] arb_framebuffer_object: Add tests to check GL_DEPTH_STENCIL_ATTACHMENT
Ian Romanick
- [Piglit] [PATCH 1/3] gl-3.0: Test clearing depth buffers with glClearBufferfv
Ian Romanick
- [Piglit] [PATCH 2/3] gl-3.0: Test clearing stencil buffers with glClearBufferiv
Ian Romanick
- [Piglit] [PATCH 3/3] gl-3.0: Test clearing depth and stencil buffers with glClearBufferfi
Ian Romanick
- [Piglit] [PATCH 1/3] gl-3.0: Verify errors generated for invalid parameters to glBindFragDataLocation
Ian Romanick
- [Piglit] [PATCH 2/3] gl-3.0: Verify linking errors to due invalid glBindFragDataLocation assignments
Ian Romanick
- [Piglit] [PATCH 3/3] gl-3.0: Verify that BindFragDataLocation and GetFragDataLocation give correct results
Ian Romanick
- [Piglit] [PATCH 1/2] glsl-1.10: Don't set array members that are not used
Ian Romanick
- [Piglit] [PATCH 2/2] Don't set array members that are not used
Ian Romanick
- [Piglit] [PATCH] arb_shader_objects: Test glGetUniformLocation on an array of struct of array
Ian Romanick
- [Piglit] [PATCH 1/2] gl-3.0/required-sized-formats: New test for GL3.0.
Ian Romanick
- [Piglit] [PATCH] fbo-missing-attachment-blit: make sure the viewport is, properly initialized.
Ian Romanick
- [Piglit] [PATCH 2/2] Verify that built-in shader inputs are read-only.
Ian Romanick
- [Piglit] [PATCH v2 1/2] Verify that vertex shader "in" parameters are read-only.
Ian Romanick
- [Piglit] [PATCH] CMake: compile with debug info on by default
Ian Romanick
- [Piglit] [PATCH 1/4] gl-3.0: Verify linking errors to due invalid glBindFragDataLocation assignments
Ian Romanick
- [Piglit] [PATCH 2/4] gl-3.0: Verify that glBindFragDataLocation on a nonexistent varible is ignored
Ian Romanick
- [Piglit] [PATCH 3/4] glsl-1.10 / glsl-1.30: Verify that fragment shader can only write one kind of output
Ian Romanick
- [Piglit] [PATCH 4/4] glsl-1.30: Verify that gl_Frag{Color, Data} and a function out can be written
Ian Romanick
- [Piglit] [PATCH v2] Add a test of tessellation of transform feedback primitives.
Ian Romanick
- [Piglit] [PATCH 1/2] Add a new comprehensive test for textureSize().
Ian Romanick
- [Piglit] [PATCH] glsl: Add tests for glGetActiveAttrib
Ian Romanick
- [Piglit] [PATCH] Test case for glTexImage2D with depth cube map
Ian Romanick
- [Piglit] [PATCH] glsl-version-define-130: New test for glsl 1.30 existence and __VERSION__ reflecting glsl 1.30.
Ian Romanick
- [Piglit] [PATCH] oes_compressed_paletted_texture: add OPENGL_INCLUDE_PATH to include path
Marcin Slusarz
- [Piglit] [PATCH 0/2] mesa, piglit: Fix glFramebufferTexture2D(attachment=GL_DEPTH_STENCIL_ATTACHMENT)
Chad Versace
- [Piglit] =?a?q?=5BPATCH=201/2=5D=20arb=5Fframebuffer=5Fobject=3A=20Add=20tests=20to=20check=20GL=5FDEPTH=5FSTENCIL=5FATTACHMENT?=
Chad Versace
- [Piglit] [PATCH 2/2] mesa: Fix glFramebufferTexture(attachment=GL_DEPTH_STENCIL_ATTACHMENT)
Chad Versace
- [Piglit] [PATCH 1/2] arb_framebuffer_object: Add tests to check GL_DEPTH_STENCIL_ATTACHMENT
Chad Versace
- [Piglit] [PATCH 1/2] fbo-integer-readpixels-sint-uint: Fix reporting of errors.
Chad Versace
- [Piglit] [PATCH] glsl-1.30/execution/vertexid: New test for using gl_VertexID.
Chad Versace
- [Piglit] [PATCH] glsl-1.30/execution/vertexid-*: New tests for using gl_VertexID.
Chad Versace
- [Piglit] [PATCH] bit-not-09: Add new test case for bitwise complement of a boolean.
Chad Versace
- [Piglit] [PATCH 1/2] Fix redundant static-write-varying-01.frag tests.
Chad Versace
- [Piglit] [PATCH 2/2] Verify that built-in shader inputs are read-only.
Chad Versace
- [Piglit] [PATCH] (vp)fpgeneric: don't use testBinDir to define path
Chad Versace
- [Piglit] [PATCH] (vp)fpgeneric: don't use testBinDir to define path
Chad Versace
- [Piglit] [PATCH v2 1/2] Verify that vertex shader "in" parameters are read-only.
Chad Versace
- [Piglit] [PATCH] CMake: compile with debug info on by default
Chad Versace
- [Piglit] [PATCH] CMake: compile with debug info on by default
Chad Versace
- [Piglit] [PATCH] egl: fix egl-query-surface argv parsing
Chad Versace
- [Piglit] [PATCH 1/2] hiz: Reformat the expected_* arrays to match how they appear on-screen.
Chad Versace
- [Piglit] [PATCH] Test case for glTexImage2D with depth cube map
Chad Versace
- [Piglit] [PATCH] oes_compressed_etc1_rgb8_texture: add a basic test
Chia-I Wu
- [Piglit] [PATCH] Test case on rendering with only fragment shader but no vertex shader.
Zhao, Jian J
- [Piglit] [PATCH] Test case on rendering with only fragment shader but no vertex shader.
Zhao, Jian J
- [Piglit] [PATCH] Test case on rendering with only fragment shader but no vertex shader.
Zhao, Jian J
- [Piglit] [PATCH] glsl-version-define-130: New test for glsl 1.30 existence and __VERSION__ reflecting glsl 1.30.
Zhao, Jian J
- [Piglit] [PATCH] glsl-version-define-130: New test for glsl 1.30 existence and __VERSION__ reflecting glsl 1.30.
Zhao, Jian J
- [Piglit] [PATCH] Test case on rendering with only fragment shader but no vertex shader.
jian.j.zhao at intel.com
- [Piglit] [PATCH] Test case on rendering with only fragment shader but no vertex shader.
jian.j.zhao at intel.com
- [Piglit] [PATCH] Add test that uses attribute 0 when there is no vertex shader declared.
jian.j.zhao at intel.com
- [Piglit] [PATCH] glsl-version-define-130: New test for glsl 1.30 existence and __VERSION__ reflecting glsl 1.30.
jian.j.zhao at intel.com
- [Piglit] [PATCH] glsl-version-define-130: New test for glsl 1.30 existence and __VERSION__ reflecting glsl 1.30.
jian.j.zhao at intel.com
- [Piglit] [PATCH] CMake: compile with debug info on by default
nobled
- [Piglit] [PATCH] egl: fix egl-query-surface argv parsing
nobled
- [Piglit] [PATCH] CMake: compile with debug info on by default
nobled
- [Piglit] [PATCH] Define asprintf on Windows, and use it on vertex-program-two-side.
jfonseca at vmware.com
Last message date:
Wed Nov 30 23:57:58 PST 2011
Archived on: Wed Nov 30 23:58:08 PST 2011
This archive was generated by
Pipermail 0.09 (Mailman edition).