[Piglit] [PATCH] glsl-1.30/execution/vertexid-*: New tests for using gl_VertexID.
Chad Versace
chad.versace at linux.intel.com
Thu Nov 10 09:32:11 PST 2011
On 11/09/2011 05:17 PM, Eric Anholt wrote:
> A few different draw calls are tested to hopefully make sure the
> hardware is wired up like we expect. Also, provide different vertex
> data and do a silly compare in each to be sure that we aren't
> accidentally using the wrong data for gl_VertexID due to miscellaneous
> bugs I could imagine.
>
> v2: Split into a separate test per draw call type.
> ---
> tests/all.tests | 3 +
> tests/spec/glsl-1.30/execution/CMakeLists.gl.txt | 3 +
> tests/spec/glsl-1.30/execution/vertexid-beginend.c | 101 ++++++++++++++++++
> .../spec/glsl-1.30/execution/vertexid-drawarrays.c | 107 +++++++++++++++++++
> .../glsl-1.30/execution/vertexid-drawelements.c | 111 ++++++++++++++++++++
> 5 files changed, 325 insertions(+), 0 deletions(-)
> create mode 100644 tests/spec/glsl-1.30/execution/vertexid-beginend.c
> create mode 100644 tests/spec/glsl-1.30/execution/vertexid-drawarrays.c
> create mode 100644 tests/spec/glsl-1.30/execution/vertexid-drawelements.c
Thanks for splitting the tests.
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
----
Chad Versace
chad.versace at linux.intel.com
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