[Piglit] [PATCH 04/13] texture-integer-glsl130: Reindent using tabs.

Eric Anholt eric at anholt.net
Sat Oct 15 13:19:33 PDT 2011


---
 .../ext_texture_integer/texture-integer-glsl130.c  |  713 +++++++++-----------
 1 files changed, 309 insertions(+), 404 deletions(-)

diff --git a/tests/spec/ext_texture_integer/texture-integer-glsl130.c b/tests/spec/ext_texture_integer/texture-integer-glsl130.c
index a30068f..934b761 100644
--- a/tests/spec/ext_texture_integer/texture-integer-glsl130.c
+++ b/tests/spec/ext_texture_integer/texture-integer-glsl130.c
@@ -45,56 +45,55 @@ static GLint BiasUniform = -1, TexUniform = -1;
 
 struct format_info
 {
-   const char *Name;
-   GLenum IntFormat, BaseFormat;
-   GLuint BitsPerChannel;
-   GLboolean Signed;
+	const char *Name;
+	GLenum IntFormat, BaseFormat;
+	GLuint BitsPerChannel;
+	GLboolean Signed;
 };
 
-
 static const struct format_info Formats[] = {
-   /*   { "GL_RGBA", GL_RGBA, GL_RGBA, 8, GL_FALSE },*/
-   { "GL_RGBA8I_EXT",   GL_RGBA8I_EXT,   GL_RGBA_INTEGER_EXT, 8,  GL_TRUE  },
-   { "GL_RGBA8UI_EXT",  GL_RGBA8UI_EXT , GL_RGBA_INTEGER_EXT, 8,  GL_FALSE },
-   { "GL_RGBA16I_EXT",  GL_RGBA16I_EXT,  GL_RGBA_INTEGER_EXT, 16, GL_TRUE  },
-   { "GL_RGBA16UI_EXT", GL_RGBA16UI_EXT, GL_RGBA_INTEGER_EXT, 16, GL_FALSE },
-   { "GL_RGBA32I_EXT",  GL_RGBA32I_EXT,  GL_RGBA_INTEGER_EXT, 32, GL_TRUE  },
-   { "GL_RGBA32UI_EXT", GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, 32, GL_FALSE },
+	/*   { "GL_RGBA", GL_RGBA, GL_RGBA, 8, GL_FALSE },*/
+	{ "GL_RGBA8I_EXT",   GL_RGBA8I_EXT,   GL_RGBA_INTEGER_EXT, 8,  GL_TRUE  },
+	{ "GL_RGBA8UI_EXT",  GL_RGBA8UI_EXT , GL_RGBA_INTEGER_EXT, 8,  GL_FALSE },
+	{ "GL_RGBA16I_EXT",  GL_RGBA16I_EXT,  GL_RGBA_INTEGER_EXT, 16, GL_TRUE  },
+	{ "GL_RGBA16UI_EXT", GL_RGBA16UI_EXT, GL_RGBA_INTEGER_EXT, 16, GL_FALSE },
+	{ "GL_RGBA32I_EXT",  GL_RGBA32I_EXT,  GL_RGBA_INTEGER_EXT, 32, GL_TRUE  },
+	{ "GL_RGBA32UI_EXT", GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, 32, GL_FALSE },
 
-   { "GL_RGB8I_EXT",   GL_RGB8I_EXT,   GL_RGB_INTEGER_EXT, 8,  GL_TRUE  },
-   { "GL_RGB8UI_EXT",  GL_RGB8UI_EXT , GL_RGB_INTEGER_EXT, 8,  GL_FALSE },
-   { "GL_RGB16I_EXT",  GL_RGB16I_EXT,  GL_RGB_INTEGER_EXT, 16, GL_TRUE  },
-   { "GL_RGB16UI_EXT", GL_RGB16UI_EXT, GL_RGB_INTEGER_EXT, 16, GL_FALSE },
-   { "GL_RGB32I_EXT",  GL_RGB32I_EXT,  GL_RGB_INTEGER_EXT, 32, GL_TRUE  },
-   { "GL_RGB32UI_EXT", GL_RGB32UI_EXT, GL_RGB_INTEGER_EXT, 32, GL_FALSE },
+	{ "GL_RGB8I_EXT",   GL_RGB8I_EXT,   GL_RGB_INTEGER_EXT, 8,  GL_TRUE  },
+	{ "GL_RGB8UI_EXT",  GL_RGB8UI_EXT , GL_RGB_INTEGER_EXT, 8,  GL_FALSE },
+	{ "GL_RGB16I_EXT",  GL_RGB16I_EXT,  GL_RGB_INTEGER_EXT, 16, GL_TRUE  },
+	{ "GL_RGB16UI_EXT", GL_RGB16UI_EXT, GL_RGB_INTEGER_EXT, 16, GL_FALSE },
+	{ "GL_RGB32I_EXT",  GL_RGB32I_EXT,  GL_RGB_INTEGER_EXT, 32, GL_TRUE  },
+	{ "GL_RGB32UI_EXT", GL_RGB32UI_EXT, GL_RGB_INTEGER_EXT, 32, GL_FALSE },
 
-   { "GL_ALPHA8I_EXT",   GL_ALPHA8I_EXT,   GL_ALPHA_INTEGER_EXT, 8,  GL_TRUE  },
-   { "GL_ALPHA8UI_EXT",  GL_ALPHA8UI_EXT , GL_ALPHA_INTEGER_EXT, 8,  GL_FALSE },
-   { "GL_ALPHA16I_EXT",  GL_ALPHA16I_EXT,  GL_ALPHA_INTEGER_EXT, 16, GL_TRUE  },
-   { "GL_ALPHA16UI_EXT", GL_ALPHA16UI_EXT, GL_ALPHA_INTEGER_EXT, 16, GL_FALSE },
-   { "GL_ALPHA32I_EXT",  GL_ALPHA32I_EXT,  GL_ALPHA_INTEGER_EXT, 32, GL_TRUE  },
-   { "GL_ALPHA32UI_EXT", GL_ALPHA32UI_EXT, GL_ALPHA_INTEGER_EXT, 32, GL_FALSE },
+	{ "GL_ALPHA8I_EXT",   GL_ALPHA8I_EXT,   GL_ALPHA_INTEGER_EXT, 8,  GL_TRUE  },
+	{ "GL_ALPHA8UI_EXT",  GL_ALPHA8UI_EXT , GL_ALPHA_INTEGER_EXT, 8,  GL_FALSE },
+	{ "GL_ALPHA16I_EXT",  GL_ALPHA16I_EXT,  GL_ALPHA_INTEGER_EXT, 16, GL_TRUE  },
+	{ "GL_ALPHA16UI_EXT", GL_ALPHA16UI_EXT, GL_ALPHA_INTEGER_EXT, 16, GL_FALSE },
+	{ "GL_ALPHA32I_EXT",  GL_ALPHA32I_EXT,  GL_ALPHA_INTEGER_EXT, 32, GL_TRUE  },
+	{ "GL_ALPHA32UI_EXT", GL_ALPHA32UI_EXT, GL_ALPHA_INTEGER_EXT, 32, GL_FALSE },
 
-   { "GL_LUMINANCE8I_EXT",   GL_LUMINANCE8I_EXT,   GL_LUMINANCE_INTEGER_EXT, 8,  GL_TRUE  },
-   { "GL_LUMINANCE8UI_EXT",  GL_LUMINANCE8UI_EXT , GL_LUMINANCE_INTEGER_EXT, 8,  GL_FALSE },
-   { "GL_LUMINANCE16I_EXT",  GL_LUMINANCE16I_EXT,  GL_LUMINANCE_INTEGER_EXT, 16, GL_TRUE  },
-   { "GL_LUMINANCE16UI_EXT", GL_LUMINANCE16UI_EXT, GL_LUMINANCE_INTEGER_EXT, 16, GL_FALSE },
-   { "GL_LUMINANCE32I_EXT",  GL_LUMINANCE32I_EXT,  GL_LUMINANCE_INTEGER_EXT, 32, GL_TRUE  },
-   { "GL_LUMINANCE32UI_EXT", GL_LUMINANCE32UI_EXT, GL_LUMINANCE_INTEGER_EXT, 32, GL_FALSE },
+	{ "GL_LUMINANCE8I_EXT",   GL_LUMINANCE8I_EXT,   GL_LUMINANCE_INTEGER_EXT, 8,  GL_TRUE  },
+	{ "GL_LUMINANCE8UI_EXT",  GL_LUMINANCE8UI_EXT , GL_LUMINANCE_INTEGER_EXT, 8,  GL_FALSE },
+	{ "GL_LUMINANCE16I_EXT",  GL_LUMINANCE16I_EXT,  GL_LUMINANCE_INTEGER_EXT, 16, GL_TRUE  },
+	{ "GL_LUMINANCE16UI_EXT", GL_LUMINANCE16UI_EXT, GL_LUMINANCE_INTEGER_EXT, 16, GL_FALSE },
+	{ "GL_LUMINANCE32I_EXT",  GL_LUMINANCE32I_EXT,  GL_LUMINANCE_INTEGER_EXT, 32, GL_TRUE  },
+	{ "GL_LUMINANCE32UI_EXT", GL_LUMINANCE32UI_EXT, GL_LUMINANCE_INTEGER_EXT, 32, GL_FALSE },
 
-   { "GL_LUMINANCE_ALPHA8I_EXT",   GL_LUMINANCE_ALPHA8I_EXT,   GL_LUMINANCE_ALPHA_INTEGER_EXT, 8,  GL_TRUE  },
-   { "GL_LUMINANCE_ALPHA8UI_EXT",  GL_LUMINANCE_ALPHA8UI_EXT , GL_LUMINANCE_ALPHA_INTEGER_EXT, 8,  GL_FALSE },
-   { "GL_LUMINANCE_ALPHA16I_EXT",  GL_LUMINANCE_ALPHA16I_EXT,  GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, GL_TRUE  },
-   { "GL_LUMINANCE_ALPHA16UI_EXT", GL_LUMINANCE_ALPHA16UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, GL_FALSE },
-   { "GL_LUMINANCE_ALPHA32I_EXT",  GL_LUMINANCE_ALPHA32I_EXT,  GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, GL_TRUE  },
-   { "GL_LUMINANCE_ALPHA32UI_EXT", GL_LUMINANCE_ALPHA32UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, GL_FALSE },
+	{ "GL_LUMINANCE_ALPHA8I_EXT",   GL_LUMINANCE_ALPHA8I_EXT,   GL_LUMINANCE_ALPHA_INTEGER_EXT, 8,  GL_TRUE  },
+	{ "GL_LUMINANCE_ALPHA8UI_EXT",  GL_LUMINANCE_ALPHA8UI_EXT , GL_LUMINANCE_ALPHA_INTEGER_EXT, 8,  GL_FALSE },
+	{ "GL_LUMINANCE_ALPHA16I_EXT",  GL_LUMINANCE_ALPHA16I_EXT,  GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, GL_TRUE  },
+	{ "GL_LUMINANCE_ALPHA16UI_EXT", GL_LUMINANCE_ALPHA16UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, GL_FALSE },
+	{ "GL_LUMINANCE_ALPHA32I_EXT",  GL_LUMINANCE_ALPHA32I_EXT,  GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, GL_TRUE  },
+	{ "GL_LUMINANCE_ALPHA32UI_EXT", GL_LUMINANCE_ALPHA32UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, GL_FALSE },
 
-   { "GL_INTENSITY8I_EXT",   GL_INTENSITY8I_EXT,   GL_RED_INTEGER_EXT, 8,  GL_TRUE  },
-   { "GL_INTENSITY8UI_EXT",  GL_INTENSITY8UI_EXT , GL_RED_INTEGER_EXT, 8,  GL_FALSE },
-   { "GL_INTENSITY16I_EXT",  GL_INTENSITY16I_EXT,  GL_RED_INTEGER_EXT, 16, GL_TRUE  },
-   { "GL_INTENSITY16UI_EXT", GL_INTENSITY16UI_EXT, GL_RED_INTEGER_EXT, 16, GL_FALSE },
-   { "GL_INTENSITY32I_EXT",  GL_INTENSITY32I_EXT,  GL_RED_INTEGER_EXT, 32, GL_TRUE  },
-   { "GL_INTENSITY32UI_EXT", GL_INTENSITY32UI_EXT, GL_RED_INTEGER_EXT, 32, GL_FALSE },
+	{ "GL_INTENSITY8I_EXT",   GL_INTENSITY8I_EXT,   GL_RED_INTEGER_EXT, 8,  GL_TRUE  },
+	{ "GL_INTENSITY8UI_EXT",  GL_INTENSITY8UI_EXT , GL_RED_INTEGER_EXT, 8,  GL_FALSE },
+	{ "GL_INTENSITY16I_EXT",  GL_INTENSITY16I_EXT,  GL_RED_INTEGER_EXT, 16, GL_TRUE  },
+	{ "GL_INTENSITY16UI_EXT", GL_INTENSITY16UI_EXT, GL_RED_INTEGER_EXT, 16, GL_FALSE },
+	{ "GL_INTENSITY32I_EXT",  GL_INTENSITY32I_EXT,  GL_RED_INTEGER_EXT, 32, GL_TRUE  },
+	{ "GL_INTENSITY32UI_EXT", GL_INTENSITY32UI_EXT, GL_RED_INTEGER_EXT, 32, GL_FALSE },
 
 };
 
@@ -102,144 +101,144 @@ static const struct format_info Formats[] = {
 
 
 static const char *FragShaderText =
-   "#version 130\n"
-   "uniform vec4 bias; \n"
-   "uniform isampler2D tex; \n"
-   "void main() \n"
-   "{ \n"
-   "   vec4 t = vec4(texture(tex, gl_TexCoord[0].xy)); \n"
-   "   gl_FragColor = t + bias; \n"
-   "} \n";
+	"#version 130\n"
+	"uniform vec4 bias; \n"
+	"uniform isampler2D tex; \n"
+	"void main() \n"
+	"{ \n"
+	"   vec4 t = vec4(texture(tex, gl_TexCoord[0].xy)); \n"
+	"   gl_FragColor = t + bias; \n"
+	"} \n";
 
 static GLuint FragShader, Program;
 
 
-
 static int
 get_max_val(const struct format_info *info)
 {
-   int max;
+	int max;
 
-   switch (info->BitsPerChannel) {
-   case 8:
-      if (info->Signed)
-         max = 127;
-      else
-         max = 255;
-      break;
-   case 16:
-      if (info->Signed)
-         max = 32767;
-      else
-         max = 65535;
-      break;
-   case 32:
-      if (info->Signed)
-         max = 10*1000; /* don't use 0x8fffffff to avoid overflow issues */
-      else
-         max = 20*1000;
-      break;
-   default:
-      assert(0);
-      max = 0;
-   }
+	switch (info->BitsPerChannel) {
+	case 8:
+		if (info->Signed)
+			max = 127;
+		else
+			max = 255;
+		break;
+	case 16:
+		if (info->Signed)
+			max = 32767;
+		else
+			max = 65535;
+		break;
+	case 32:
+		if (info->Signed)
+			max = 10*1000; /* don't use 0x8fffffff to avoid overflow issues */
+		else
+			max = 20*1000;
+		break;
+	default:
+		assert(0);
+		max = 0;
+	}
 
-   return max;
+	return max;
 }
 
 
 static int
 num_components(GLenum format)
 {
-   switch (format) {
-   case GL_RGBA:
-   case GL_RGBA_INTEGER_EXT:
-      return 4;
-   case GL_RGB_INTEGER_EXT:
-      return 3;
-   case GL_ALPHA_INTEGER_EXT:
-      return 1;
-   case GL_LUMINANCE_INTEGER_EXT:
-      return 1;
-   case GL_LUMINANCE_ALPHA_INTEGER_EXT:
-      return 2;
-   case GL_RED_INTEGER_EXT:
-      return 1;
-   default:
-      assert(0);
-      return 0;
-   }
+	switch (format) {
+	case GL_RGBA:
+	case GL_RGBA_INTEGER_EXT:
+		return 4;
+	case GL_RGB_INTEGER_EXT:
+		return 3;
+	case GL_ALPHA_INTEGER_EXT:
+		return 1;
+	case GL_LUMINANCE_INTEGER_EXT:
+		return 1;
+	case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+		return 2;
+	case GL_RED_INTEGER_EXT:
+		return 1;
+	default:
+		assert(0);
+		return 0;
+	}
 }
 
 
 static void
 fill_array(int comps, int texels, void *buf, int bpp, const int val[4])
 {
-   int i, j;
+	int i, j;
 
-   switch (bpp) {
-   case 8:
-      {
-         GLubyte *b = (GLubyte *) buf;
-         for (i = 0; i < texels; i++) {
-            for (j = 0; j < comps; j++) {
-               b[i * comps + j] = val[j];
-            }
-         }
-      }
-      break;
-   case 16:
-      {
-         GLushort *b = (GLushort *) buf;
-         for (i = 0; i < texels; i++) {
-            for (j = 0; j < comps; j++) {
-               b[i * comps + j] = val[j];
-            }
-         }
-      }
-      break;
-   case 32:
-      {
-         GLuint *b = (GLuint *) buf;
-         for (i = 0; i < texels; i++) {
-            for (j = 0; j < comps; j++) {
-               b[i * comps + j] = val[j];
-            }
-         }
-      }
-      break;
-   default:
-      assert(0);
-   }
+	switch (bpp) {
+	case 8:
+		{
+			GLubyte *b = (GLubyte *) buf;
+			for (i = 0; i < texels; i++) {
+				for (j = 0; j < comps; j++) {
+					b[i * comps + j] = val[j];
+				}
+			}
+		}
+		break;
+	case 16:
+		{
+			GLushort *b = (GLushort *) buf;
+			for (i = 0; i < texels; i++) {
+				for (j = 0; j < comps; j++) {
+					b[i * comps + j] = val[j];
+				}
+			}
+		}
+		break;
+	case 32:
+		{
+			GLuint *b = (GLuint *) buf;
+			for (i = 0; i < texels; i++) {
+				for (j = 0; j < comps; j++) {
+					b[i * comps + j] = val[j];
+				}
+			}
+		}
+		break;
+	default:
+		assert(0);
+	}
 }
 
 
 static GLenum
 get_datatype(const struct format_info *info)
 {
-   switch (info->BitsPerChannel) {
-   case 8:
-      return info->Signed ? GL_BYTE : GL_UNSIGNED_BYTE;
-   case 16:
-      return info->Signed ? GL_SHORT : GL_UNSIGNED_SHORT;
-   case 32:
-      return info->Signed ? GL_INT : GL_UNSIGNED_INT;
-   default:
-      assert(0);
-      return 0;
-   }
+	switch (info->BitsPerChannel) {
+	case 8:
+		return info->Signed ? GL_BYTE : GL_UNSIGNED_BYTE;
+	case 16:
+		return info->Signed ? GL_SHORT : GL_UNSIGNED_SHORT;
+	case 32:
+		return info->Signed ? GL_INT : GL_UNSIGNED_INT;
+	default:
+		assert(0);
+		return 0;
+	}
 }
 
 
 static GLboolean
 check_error(const char *file, int line)
 {
-   GLenum err = glGetError();
-   if (err) {
-      fprintf(stderr, "%s: error 0x%x at %s:%d\n", TestName, err, file, line);
-      return GL_TRUE;
-   }
-   return GL_FALSE;
+	GLenum err = glGetError();
+	if (err) {
+		fprintf(stderr, "%s: error 0x%x at %s:%d\n",
+			TestName, err, file, line);
+		return GL_TRUE;
+	}
+	return GL_FALSE;
 }
 
 
@@ -247,316 +246,222 @@ check_error(const char *file, int line)
 static GLboolean
 test_format(const struct format_info *info)
 {
-   const int max = get_max_val(info);
-   const int comps = num_components(info->BaseFormat);
-   const int texels = TexWidth * TexHeight;
-   const GLenum type = get_datatype(info);
-   const int w = piglit_width / 10;
-   const int h = piglit_height / 10;
-   const float error = 2.0 / 255.0; /* XXX fix */
-   GLfloat expected[4];
-   void *buf;
-   int value[4];
-   GLfloat result[4], bias[4];
-   GLint f;
+	const int max = get_max_val(info);
+	const int comps = num_components(info->BaseFormat);
+	const int texels = TexWidth * TexHeight;
+	const GLenum type = get_datatype(info);
+	const int w = piglit_width / 10;
+	const int h = piglit_height / 10;
+	const float error = 2.0 / 255.0; /* XXX fix */
+	GLfloat expected[4];
+	void *buf;
+	int value[4];
+	GLfloat result[4], bias[4];
+	GLint f;
 
-   /* pick random texture color */
-   value[0] = rand() % max;
-   value[1] = rand() % max;
-   value[2] = rand() % max;
-   value[3] = rand() % max;
+	/* pick random texture color */
+	value[0] = rand() % max;
+	value[1] = rand() % max;
+	value[2] = rand() % max;
+	value[3] = rand() % max;
 
-   /* alloc, fill texture image */
-   buf = malloc(comps * texels * info->BitsPerChannel / 8);
-   fill_array(comps, texels, buf, info->BitsPerChannel, value);
+	/* alloc, fill texture image */
+	buf = malloc(comps * texels * info->BitsPerChannel / 8);
+	fill_array(comps, texels, buf, info->BitsPerChannel, value);
 
-   glTexImage2D(GL_TEXTURE_2D, 0, info->IntFormat, TexWidth, TexHeight, 0,
-                info->BaseFormat, type, buf);
+	glTexImage2D(GL_TEXTURE_2D, 0, info->IntFormat, TexWidth, TexHeight, 0,
+		     info->BaseFormat, type, buf);
 
-   if (check_error(__FILE__, __LINE__))
-      return GL_FALSE;
+	if (check_error(__FILE__, __LINE__))
+		return GL_FALSE;
 
-   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &f);
-   /*
-   assert(f == info->IntFormat);
-   */
+	glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT,
+				 &f);
+	/*
+	  assert(f == info->IntFormat);
+	*/
 
-   /* setup expected polygon color */
-   expected[0] = 0.25;
-   expected[1] = 0.50;
-   expected[2] = 0.75;
-   expected[3] = 1.00;
+	/* setup expected polygon color */
+	expected[0] = 0.25;
+	expected[1] = 0.50;
+	expected[2] = 0.75;
+	expected[3] = 1.00;
 
-   /* need to swizzle things depending on texture format */
-   switch (info->BaseFormat) {
-   case GL_RGBA_INTEGER_EXT:
-      /* nothing */
-      break;
-   case GL_RGB_INTEGER_EXT:
-      expected[3] = 0.0;
-      break;
-   case GL_ALPHA_INTEGER_EXT:
-      expected[0] = expected[1] = expected[2] = 0.0;
-      expected[3] = 0.25;
-      value[3] = value[0];
-      break;
-   case GL_LUMINANCE_INTEGER_EXT:
-      expected[0] = expected[1] = expected[2] = 0.25;
-      expected[3] = 1.0;
-      value[1] = value[2] = value[0];
-      value[3] = 1.0;
-      break;
-   case GL_LUMINANCE_ALPHA_INTEGER_EXT:
-      expected[0] = expected[1] = expected[2] = 0.25;
-      value[3] = value[1];
-      value[1] = value[2] = value[0];
-      break;
-   case GL_RED_INTEGER_EXT:
-      expected[0] = expected[1] = expected[2] = expected[3] = 0.25;
-      value[1] = value[2] = value[3] = value[0];
-      break;
-   default:
-      ;
-   }
+	/* need to swizzle things depending on texture format */
+	switch (info->BaseFormat) {
+	case GL_RGBA_INTEGER_EXT:
+		/* nothing */
+		break;
+	case GL_RGB_INTEGER_EXT:
+		expected[3] = 0.0;
+		break;
+	case GL_ALPHA_INTEGER_EXT:
+		expected[0] = expected[1] = expected[2] = 0.0;
+		expected[3] = 0.25;
+		value[3] = value[0];
+		break;
+	case GL_LUMINANCE_INTEGER_EXT:
+		expected[0] = expected[1] = expected[2] = 0.25;
+		expected[3] = 1.0;
+		value[1] = value[2] = value[0];
+		value[3] = 1.0;
+		break;
+	case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+		expected[0] = expected[1] = expected[2] = 0.25;
+		value[3] = value[1];
+		value[1] = value[2] = value[0];
+		break;
+	case GL_RED_INTEGER_EXT:
+		expected[0] = expected[1] = expected[2] = expected[3] = 0.25;
+		value[1] = value[2] = value[3] = value[0];
+		break;
+	default:
+		;
+	}
 
-   /* compute, set test bias */
-   bias[0] = expected[0] - value[0];
-   bias[1] = expected[1] - value[1];
-   bias[2] = expected[2] - value[2];
-   bias[3] = expected[3] - value[3];
-   glUniform4fv(BiasUniform, 1, bias);
+	/* compute, set test bias */
+	bias[0] = expected[0] - value[0];
+	bias[1] = expected[1] - value[1];
+	bias[2] = expected[2] - value[2];
+	bias[3] = expected[3] - value[3];
+	glUniform4fv(BiasUniform, 1, bias);
 
-   /* draw */
-   glClearColor(0, 1, 1, 0);
-   glClear(GL_COLOR_BUFFER_BIT);
-   glBegin(GL_POLYGON);
-   glTexCoord2f(0, 0);   glVertex2f(0, 0);
-   glTexCoord2f(1, 0);   glVertex2f(w, 0);
-   glTexCoord2f(1, 1);   glVertex2f(w, h);
-   glTexCoord2f(0, 1);   glVertex2f(0, h);
-   glEnd();
+	/* draw */
+	glClearColor(0, 1, 1, 0);
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBegin(GL_POLYGON);
+	glTexCoord2f(0, 0);   glVertex2f(0, 0);
+	glTexCoord2f(1, 0);   glVertex2f(w, 0);
+	glTexCoord2f(1, 1);   glVertex2f(w, h);
+	glTexCoord2f(0, 1);   glVertex2f(0, h);
+	glEnd();
 
-   if (check_error(__FILE__, __LINE__))
-      return GL_FALSE;
+	if (check_error(__FILE__, __LINE__))
+		return GL_FALSE;
 
-   /* test */
-   glReadPixels(w/2, h/2, 1, 1, GL_RGBA, GL_FLOAT, result);
+	/* test */
+	glReadPixels(w/2, h/2, 1, 1, GL_RGBA, GL_FLOAT, result);
 
-   if (check_error(__FILE__, __LINE__))
-      return GL_FALSE;
+	if (check_error(__FILE__, __LINE__))
+		return GL_FALSE;
 
-   if (fabsf(result[0] - expected[0]) > error ||
-       fabsf(result[1] - expected[1]) > error ||
-       fabsf(result[2] - expected[2]) > error ||
-       fabsf(result[3] - expected[3]) > error) {
-      fprintf(stderr, "%s: failure with format %s:\n", TestName, info->Name);
-      fprintf(stderr, "  texture color = %d, %d, %d, %d\n",
-              value[0], value[1], value[2], value[3]);
-      fprintf(stderr, "  expected color = %g, %g, %g, %g\n",
-              expected[0], expected[1], expected[2], expected[3]);
-      fprintf(stderr, "  result color = %g, %g, %g, %g\n",
-              result[0], result[1], result[2], result[3]);
-      return GL_FALSE;
-   }
+	if (fabsf(result[0] - expected[0]) > error ||
+	    fabsf(result[1] - expected[1]) > error ||
+	    fabsf(result[2] - expected[2]) > error ||
+	    fabsf(result[3] - expected[3]) > error) {
+		fprintf(stderr, "%s: failure with format %s:\n",
+			TestName, info->Name);
+		fprintf(stderr, "  texture color = %d, %d, %d, %d\n",
+			value[0], value[1], value[2], value[3]);
+		fprintf(stderr, "  expected color = %g, %g, %g, %g\n",
+			expected[0], expected[1], expected[2], expected[3]);
+		fprintf(stderr, "  result color = %g, %g, %g, %g\n",
+			result[0], result[1], result[2], result[3]);
+		return GL_FALSE;
+	}
 
-   glutSwapBuffers();
+	glutSwapBuffers();
 
-   free(buf);
+	free(buf);
 
-   return GL_TRUE;
+	return GL_TRUE;
 }
 
 
 static GLboolean
 test_general_formats(void)
 {
-   int f, i;
+	int f, i;
 
-   for (f = 0; f < NUM_FORMATS; f++) {
-      for (i = 0; i < 5; i++) {
-         if (!test_format(&Formats[f]))
-            return GL_FALSE;
-      }
-   }
-   return GL_TRUE;
+	for (f = 0; f < NUM_FORMATS; f++) {
+		for (i = 0; i < 5; i++) {
+			if (!test_format(&Formats[f]))
+				return GL_FALSE;
+		}
+	}
+	return GL_TRUE;
 }
 
 
 static GLboolean
 test_specific_formats(void)
 {
-   /* These format combinations should all work */
-   struct {
-      GLenum intFormat, srcFormat, srcType;
-   } formats[] = {
-      { GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE },
-      { GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_SHORT },
-      { GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
-      { GL_RGBA8UI_EXT, GL_BGRA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
-      { GL_LUMINANCE8I_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
-      { GL_RGB16I_EXT, GL_RGB_INTEGER, GL_UNSIGNED_SHORT_5_6_5 },
-      { GL_RGB32I_EXT, GL_RGB_INTEGER, GL_UNSIGNED_SHORT_5_6_5 }
-   };
-   int i;
-   GLenum err;
-   GLboolean pass = GL_TRUE;
-
-   while (glGetError() != GL_NO_ERROR)
-      ;
-
-   for (i = 0; i < ELEMENTS(formats); i++) {
-      glTexImage2D(GL_TEXTURE_2D, 0, formats[i].intFormat,
-                   16, 16, 0,
-                   formats[i].srcFormat, formats[i].srcType, NULL);
-      err = glGetError();
-      if (err != GL_NO_ERROR) {
-         fprintf(stderr, "%s failure: glTexImage2D(0x%x, 0x%x, 0x%x) generated"
-                 " error 0x%x (case %d)\n",
-                 TestName, formats[i].intFormat,
-                 formats[i].srcFormat, formats[i].srcType, err, i);
-         pass = GL_FALSE;
-      }
-   }
-
-   return pass;
-}
-
-
-/** check that an expected error is actually generated */
-static GLboolean
-verify_error(const char *func, GLenum error)
-{
-   GLenum err = glGetError();
-   if (err != error) {
-      fprintf(stderr, "%s: %s didn't generate '%s' error, found '%s'.\n",
-              TestName, func, gluErrorString(error), gluErrorString(err));
-      return GL_FALSE;
-   }
-   return GL_TRUE;
-}
-
-
-/** Test the various error conditions which are defined in the extension spec */
-static GLboolean
-test_errors(void)
-{
-   /* clear any prev errors */
-   while (glGetError())
-      ;
-
-   /* use a new tex obj */
-   glBindTexture(GL_TEXTURE_2D, 42);
-
-   /* Check that GL_FLOAT type is not accepted with integer formats */
-   {
-      static const GLfloat pixel[4] = {0, 0, 0, 0};
-
-      glDrawPixels(1, 1, GL_RGBA_INTEGER_EXT, GL_FLOAT, pixel);
-      if (!verify_error("glDrawPixels", GL_INVALID_ENUM))
-         return GL_FALSE;
+	/* These format combinations should all work */
+	struct {
+		GLenum intFormat, srcFormat, srcType;
+	} formats[] = {
+		{ GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE },
+		{ GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_SHORT },
+		{ GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
+		{ GL_RGBA8UI_EXT, GL_BGRA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
+		{ GL_LUMINANCE8I_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
+		{ GL_RGB16I_EXT, GL_RGB_INTEGER, GL_UNSIGNED_SHORT_5_6_5 },
+		{ GL_RGB32I_EXT, GL_RGB_INTEGER, GL_UNSIGNED_SHORT_5_6_5 }
+	};
+	int i;
+	GLenum err;
+	GLboolean pass = GL_TRUE;
 
-      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16UI_EXT, 1, 1, 0,
-                   GL_RGBA_INTEGER, GL_FLOAT, pixel);
-      if (!verify_error("glTexImage2D", GL_INVALID_ENUM))
-         return GL_FALSE;
-   }
+	while (glGetError() != GL_NO_ERROR)
+		;
 
-   /* Check that GL_INVALID_OPERATION is generated by trying to mix
-    * integer/float formats/types.
-    */
-   {
-      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
-                   GL_RGBA_INTEGER, GL_SHORT, NULL);
-      if (!verify_error("glTexImage2D", GL_INVALID_OPERATION))
-         return GL_FALSE;
+	for (i = 0; i < ELEMENTS(formats); i++) {
+		glTexImage2D(GL_TEXTURE_2D, 0, formats[i].intFormat,
+			     16, 16, 0,
+			     formats[i].srcFormat, formats[i].srcType, NULL);
+		err = glGetError();
+		if (err != GL_NO_ERROR) {
+			fprintf(stderr, "%s failure: glTexImage2D(0x%x, 0x%x, 0x%x) generated"
+				" error 0x%x (case %d)\n",
+				TestName, formats[i].intFormat,
+				formats[i].srcFormat, formats[i].srcType, err, i);
+			pass = GL_FALSE;
+		}
+	}
 
-      glTexSubImage2D(GL_TEXTURE_2D, 0,
-                      0, 0, 4, 4,
-                      GL_RGBA_INTEGER, GL_FLOAT, NULL);
-      if (!verify_error("glTexSubImage2D", GL_INVALID_OPERATION))
-         return GL_FALSE;
-   }
-
-   /* Check for GL_INVALID_OPERATION when trying to copy framebuffer pixels
-    * to an integer texture when the framebuffer is not an integer format.
-    */
-   {
-      /* make valid texture image here */
-      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16UI_EXT, 4, 4, 0,
-                   GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, NULL);
-
-      glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
-                          0, 0, 0, 0, 4, 4);
-      if (!verify_error("glCopyTexSubImage2D", GL_INVALID_OPERATION))
-         return GL_FALSE;
-   }
-
-   /* Is GL_INVALID_ENUM generated by glReadPixels? */
-   {
-      GLfloat buf[64];
-      glReadPixels(0, 0, 4, 4, GL_RGBA_INTEGER, GL_FLOAT, buf);
-      if (glGetError() != GL_INVALID_ENUM) {
-         fprintf(stderr,
-                 "%s: glReadPixels didn't generate GL_INVALID_ENUM\n",
-                 TestName);
-         return GL_FALSE;
-      }
-   }
-
-   /* Is GL_INVALID_OPERATION generated by glReadPixels? */
-   {
-      GLuint buf[64];
-      glReadPixels(0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, buf);
-      if (!verify_error("glReadPixels", GL_INVALID_OPERATION))
-         return GL_FALSE;
-   }
-
-   glBindTexture(GL_TEXTURE_2D, Texture);
-   return GL_TRUE;
+	return pass;
 }
 
 enum piglit_result
 piglit_display(void)
 {
-   if (!test_general_formats())
-      return PIGLIT_FAIL;
-
-   if (!test_specific_formats())
-      return PIGLIT_FAIL;
+	if (!test_general_formats())
+		return PIGLIT_FAIL;
 
-   if (!test_errors())
-      return PIGLIT_FAIL;
+	if (!test_specific_formats())
+		return PIGLIT_FAIL;
 
-   return PIGLIT_PASS;
+	return PIGLIT_PASS;
 }
 
 
 void
 piglit_init(int argc, char **argv)
 {
-   piglit_require_extension("GL_EXT_texture_integer");
-   piglit_require_GLSL_version(130);
+	piglit_require_extension("GL_EXT_texture_integer");
+	piglit_require_GLSL_version(130);
 
-   FragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, FragShaderText);
-   assert(FragShader);
+	FragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+						FragShaderText);
+	assert(FragShader);
 
-   Program = piglit_link_simple_program(0, FragShader);
+	Program = piglit_link_simple_program(0, FragShader);
 
-   glUseProgram(Program);
+	glUseProgram(Program);
 
-   BiasUniform = glGetUniformLocation(Program, "bias");
-   TexUniform = glGetUniformLocation(Program, "tex");
+	BiasUniform = glGetUniformLocation(Program, "bias");
+	TexUniform = glGetUniformLocation(Program, "tex");
 
-   glUniform1i(TexUniform, 0);  /* tex unit zero */
+	glUniform1i(TexUniform, 0);  /* tex unit zero */
 
-   (void) check_error(__FILE__, __LINE__);
+	(void) check_error(__FILE__, __LINE__);
 
-   glGenTextures(1, &Texture);
-   glBindTexture(GL_TEXTURE_2D, Texture);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+	glGenTextures(1, &Texture);
+	glBindTexture(GL_TEXTURE_2D, Texture);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 
-   (void) check_error(__FILE__, __LINE__);
+	(void) check_error(__FILE__, __LINE__);
 
-   piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
 }
-- 
1.7.7



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