[Piglit] [PATCH 09/13] fbo-integer-precision-clear: Re-indent to tabs.
Eric Anholt
eric at anholt.net
Sat Oct 15 13:19:38 PDT 2011
---
.../fbo-integer-precision-clear.c | 377 ++++++++++----------
1 files changed, 194 insertions(+), 183 deletions(-)
diff --git a/tests/spec/ext_texture_integer/fbo-integer-precision-clear.c b/tests/spec/ext_texture_integer/fbo-integer-precision-clear.c
index 570ef64..007b111 100644
--- a/tests/spec/ext_texture_integer/fbo-integer-precision-clear.c
+++ b/tests/spec/ext_texture_integer/fbo-integer-precision-clear.c
@@ -42,29 +42,29 @@ static GLint TexWidth = 256, TexHeight = 256;
struct format_info
{
- const char *Name;
- GLenum IntFormat, BaseFormat;
- GLuint BitsPerChannel;
- GLboolean Signed;
+ const char *Name;
+ GLenum IntFormat, BaseFormat;
+ GLuint BitsPerChannel;
+ GLboolean Signed;
};
/* Only test 32-bit formats - since you won't see precision problems on lower sizes */
static const struct format_info Formats[] = {
- { "GL_RGBA32I_EXT", GL_RGBA32I_EXT, GL_RGBA_INTEGER_EXT, 32, GL_TRUE },
- { "GL_RGBA32UI_EXT", GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, 32, GL_FALSE },
+ { "GL_RGBA32I_EXT", GL_RGBA32I_EXT, GL_RGBA_INTEGER_EXT, 32, GL_TRUE },
+ { "GL_RGBA32UI_EXT", GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, 32, GL_FALSE },
- { "GL_RGB32I_EXT", GL_RGB32I_EXT, GL_RGB_INTEGER_EXT, 32, GL_TRUE },
- { "GL_RGB32UI_EXT", GL_RGB32UI_EXT, GL_RGB_INTEGER_EXT, 32, GL_FALSE },
+ { "GL_RGB32I_EXT", GL_RGB32I_EXT, GL_RGB_INTEGER_EXT, 32, GL_TRUE },
+ { "GL_RGB32UI_EXT", GL_RGB32UI_EXT, GL_RGB_INTEGER_EXT, 32, GL_FALSE },
};
#define NUM_FORMATS (sizeof(Formats) / sizeof(Formats[0]))
/* For glDrawPixels */
static const char *PassthroughFragShaderText =
- "void main() \n"
- "{ \n"
- " gl_FragColor = gl_Color; \n"
- "} \n";
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = gl_Color; \n"
+ "} \n";
static GLuint PassthroughFragShader, PassthroughProgram;
@@ -73,74 +73,75 @@ static GLuint PassthroughFragShader, PassthroughProgram;
static int
get_max_val(const struct format_info *info)
{
- int max;
+ int max;
- switch (info->BitsPerChannel) {
- case 32:
- if (info->Signed)
- max = 300000000; /* don't use 0x8fffffff to avoid overflow issues */
- else
- max = 200000000;
- break;
- default:
- assert(0);
- max = 0;
- }
+ switch (info->BitsPerChannel) {
+ case 32:
+ if (info->Signed)
+ max = 300000000; /* don't use 0x8fffffff to avoid overflow issues */
+ else
+ max = 200000000;
+ break;
+ default:
+ assert(0);
+ max = 0;
+ }
- return max;
+ return max;
}
static int
num_components(GLenum format)
{
- switch (format) {
- case GL_RGBA:
- case GL_RGBA_INTEGER_EXT:
- return 4;
- case GL_RGB_INTEGER_EXT:
- return 3;
- case GL_ALPHA_INTEGER_EXT:
- return 1;
- case GL_LUMINANCE_INTEGER_EXT:
- return 1;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- return 2;
- case GL_RED_INTEGER_EXT:
- return 1;
- default:
- assert(0);
- return 0;
- }
+ switch (format) {
+ case GL_RGBA:
+ case GL_RGBA_INTEGER_EXT:
+ return 4;
+ case GL_RGB_INTEGER_EXT:
+ return 3;
+ case GL_ALPHA_INTEGER_EXT:
+ return 1;
+ case GL_LUMINANCE_INTEGER_EXT:
+ return 1;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ return 2;
+ case GL_RED_INTEGER_EXT:
+ return 1;
+ default:
+ assert(0);
+ return 0;
+ }
}
static GLenum
get_datatype(const struct format_info *info)
{
- switch (info->BitsPerChannel) {
- case 8:
- return info->Signed ? GL_BYTE : GL_UNSIGNED_BYTE;
- case 16:
- return info->Signed ? GL_SHORT : GL_UNSIGNED_SHORT;
- case 32:
- return info->Signed ? GL_INT : GL_UNSIGNED_INT;
- default:
- assert(0);
- return 0;
- }
+ switch (info->BitsPerChannel) {
+ case 8:
+ return info->Signed ? GL_BYTE : GL_UNSIGNED_BYTE;
+ case 16:
+ return info->Signed ? GL_SHORT : GL_UNSIGNED_SHORT;
+ case 32:
+ return info->Signed ? GL_INT : GL_UNSIGNED_INT;
+ default:
+ assert(0);
+ return 0;
+ }
}
static GLboolean
check_error(const char *file, int line)
{
- GLenum err = glGetError();
- if (err) {
- fprintf(stderr, "%s: error 0x%x at %s:%d\n", TestName, err, file, line);
- return GL_TRUE;
- }
- return GL_FALSE;
+ GLenum err = glGetError();
+ if (err) {
+ fprintf(stderr, "%s: error 0x%x at %s:%d\n",
+ TestName, err, file, line);
+ return GL_TRUE;
+ }
+ return GL_FALSE;
}
@@ -148,178 +149,188 @@ check_error(const char *file, int line)
static GLboolean
test_fbo(const struct format_info *info)
{
- const int max = get_max_val(info);
- const int comps = num_components(info->BaseFormat);
- const GLenum type = get_datatype(info);
- GLint f;
- GLuint fbo, texObj;
- GLenum status;
- GLboolean intMode;
- GLint buf;
+ const int max = get_max_val(info);
+ const int comps = num_components(info->BaseFormat);
+ const GLenum type = get_datatype(info);
+ GLint f;
+ GLuint fbo, texObj;
+ GLenum status;
+ GLboolean intMode;
+ GLint buf;
- if (0)
- fprintf(stderr, "============ Testing format = %s ========\n", info->Name);
+ if (0)
+ fprintf(stderr, "============ Testing format = %s ========\n",
+ info->Name);
- /* Create texture */
- glGenTextures(1, &texObj);
- glBindTexture(GL_TEXTURE_2D, texObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ /* Create texture */
+ glGenTextures(1, &texObj);
+ glBindTexture(GL_TEXTURE_2D, texObj);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, info->IntFormat, TexWidth, TexHeight, 0,
- info->BaseFormat, type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, info->IntFormat, TexWidth, TexHeight, 0,
+ info->BaseFormat, type, NULL);
- if (check_error(__FILE__, __LINE__))
- return GL_FALSE;
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &f);
- assert(f == info->IntFormat);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT,
+ &f);
+ assert(f == info->IntFormat);
- /* Create FBO to render to texture */
- glGenFramebuffers(1, &fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, texObj, 0);
+ /* Create FBO to render to texture */
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, texObj, 0);
- if (check_error(__FILE__, __LINE__))
- return GL_FALSE;
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- fprintf(stderr, "%s: failure: framebuffer incomplete.\n", TestName);
- return GL_FALSE;
- }
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fprintf(stderr, "%s: failure: framebuffer incomplete.\n",
+ TestName);
+ return GL_FALSE;
+ }
- glGetBooleanv(GL_RGBA_INTEGER_MODE_EXT, &intMode);
- if (check_error(__FILE__, __LINE__))
- return GL_FALSE;
- if (!intMode) {
- fprintf(stderr, "%s: GL_RGBA_INTEGER_MODE_EXT return GL_FALSE\n",
- TestName);
- return GL_FALSE;
- }
+ glGetBooleanv(GL_RGBA_INTEGER_MODE_EXT, &intMode);
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
+ if (!intMode) {
+ fprintf(stderr,
+ "%s: GL_RGBA_INTEGER_MODE_EXT return GL_FALSE\n",
+ TestName);
+ return GL_FALSE;
+ }
- glGetIntegerv(GL_READ_BUFFER, &buf);
- assert(buf == GL_COLOR_ATTACHMENT0_EXT);
- glGetIntegerv(GL_DRAW_BUFFER, &buf);
- assert(buf == GL_COLOR_ATTACHMENT0_EXT);
+ glGetIntegerv(GL_READ_BUFFER, &buf);
+ assert(buf == GL_COLOR_ATTACHMENT0_EXT);
+ glGetIntegerv(GL_DRAW_BUFFER, &buf);
+ assert(buf == GL_COLOR_ATTACHMENT0_EXT);
- /* test clearing */
- if (1) {
- static const GLint clr[4] = { 300000005, 7, 6, 5 };
- GLint pix[4], i;
+ /* test clearing */
+ if (1) {
+ static const GLint clr[4] = { 300000005, 7, 6, 5 };
+ GLint pix[4], i;
- glClearColorIiEXT(clr[0], clr[1], clr[2], clr[3]);
- glClear(GL_COLOR_BUFFER_BIT);
+ glClearColorIiEXT(clr[0], clr[1], clr[2], clr[3]);
+ glClear(GL_COLOR_BUFFER_BIT);
- glReadPixels(5, 5, 1, 1, GL_RGBA_INTEGER_EXT, GL_INT, pix);
+ glReadPixels(5, 5, 1, 1, GL_RGBA_INTEGER_EXT, GL_INT, pix);
- for (i = 0; i < comps; i++) {
- if (pix[i] != clr[i]) {
- fprintf(stderr, "%s: glClear failed\n", TestName);
- fprintf(stderr, " Texture format = %s\n", info->Name);
- fprintf(stderr, " Expected %d, %d, %d, %d\n",
- clr[0], clr[1], clr[2], clr[3]);
- fprintf(stderr, " Found %d, %d, %d, %d\n",
- pix[0], pix[1], pix[2], pix[3]);
- }
- }
- }
+ for (i = 0; i < comps; i++) {
+ if (pix[i] != clr[i]) {
+ fprintf(stderr, "%s: glClear failed\n",
+ TestName);
+ fprintf(stderr, " Texture format = %s\n",
+ info->Name);
+ fprintf(stderr, " Expected %d, %d, %d, %d\n",
+ clr[0], clr[1], clr[2], clr[3]);
+ fprintf(stderr, " Found %d, %d, %d, %d\n",
+ pix[0], pix[1], pix[2], pix[3]);
+ }
+ }
+ }
- /* Do glDraw/ReadPixels test */
- if (1) {
+ /* Do glDraw/ReadPixels test */
+ if (1) {
#define W 15
#define H 10
- GLint image[H * W * 4], readback[H * W * 4];
- GLint i;
+ GLint image[H * W * 4], readback[H * W * 4];
+ GLint i;
- if (info->Signed) {
- for (i = 0; i < W * H * 4; i++) {
- image[i] = ((i - 10) % max) + max;
- }
- }
- else {
- for (i = 0; i < W * H * 4; i++) {
- image[i] = ((i + 3) % max) + max;
- }
- }
+ if (info->Signed) {
+ for (i = 0; i < W * H * 4; i++) {
+ image[i] = ((i - 10) % max) + max;
+ }
+ }
+ else {
+ for (i = 0; i < W * H * 4; i++) {
+ image[i] = ((i + 3) % max) + max;
+ }
+ }
- glUseProgram(PassthroughProgram);
+ glUseProgram(PassthroughProgram);
- glWindowPos2i(1, 1);
- glDrawPixels(W, H, GL_RGBA_INTEGER_EXT, GL_INT, image);
+ glWindowPos2i(1, 1);
+ glDrawPixels(W, H, GL_RGBA_INTEGER_EXT, GL_INT, image);
- if (check_error(__FILE__, __LINE__))
- return GL_FALSE;
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
- glReadPixels(1, 1, W, H, GL_RGBA_INTEGER_EXT, GL_INT, readback);
+ glReadPixels(1, 1, W, H, GL_RGBA_INTEGER_EXT, GL_INT, readback);
- if (check_error(__FILE__, __LINE__))
- return GL_FALSE;
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
- for (i = 0; i < W * H * 4; i++) {
- if (readback[i] != image[i]) {
- if (comps == 3 && i % 4 == 3 && readback[i] == 1)
- continue; /* alpha = 1 if base format == RGB */
+ for (i = 0; i < W * H * 4; i++) {
+ if (readback[i] != image[i]) {
+ /* alpha = 1 if base format == RGB */
+ if (comps == 3 && i % 4 == 3 &&
+ readback[i] == 1)
+ continue;
- fprintf(stderr,
- "%s: glDraw/ReadPixels failed at %d. Expected %d, found %d\n",
- TestName, i, image[i], readback[i]);
- fprintf(stderr, "Texture format = %s\n", info->Name);
- return GL_FALSE;
- }
- }
+ fprintf(stderr,
+ "%s: glDraw/ReadPixels failed at %d. "
+ "Expected %d, found %d\n",
+ TestName, i, image[i], readback[i]);
+ fprintf(stderr, "Texture format = %s\n",
+ info->Name);
+ return GL_FALSE;
+ }
+ }
#undef W
#undef H
- }
+ }
- glutSwapBuffers();
+ glutSwapBuffers();
- glDeleteTextures(1, &texObj);
- glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &texObj);
+ glDeleteFramebuffers(1, &fbo);
- return GL_TRUE;
+ return GL_TRUE;
}
enum piglit_result
piglit_display(void)
{
- int f;
- for (f = 0; f < NUM_FORMATS; f++) {
- GLboolean pass = test_fbo(&Formats[f]);
- if (!pass)
- return PIGLIT_FAIL;
- }
- return PIGLIT_PASS;
+ int f;
+ for (f = 0; f < NUM_FORMATS; f++) {
+ GLboolean pass = test_fbo(&Formats[f]);
+ if (!pass)
+ return PIGLIT_FAIL;
+ }
+ return PIGLIT_PASS;
}
void
piglit_init(int argc, char **argv)
{
- bool es;
- int glslMajor, glslMinor;
+ bool es;
+ int glslMajor, glslMinor;
- piglit_require_extension("GL_EXT_texture_integer");
+ piglit_require_extension("GL_EXT_texture_integer");
- piglit_get_glsl_version(&es, &glslMajor, &glslMinor);
- if (glslMajor * 100 + glslMinor < 130) {
- printf("%s requires GLSL 1.30 or later\n", TestName);
- piglit_report_result(PIGLIT_SKIP);
- return;
- }
+ piglit_get_glsl_version(&es, &glslMajor, &glslMinor);
+ if (glslMajor * 100 + glslMinor < 130) {
+ printf("%s requires GLSL 1.30 or later\n", TestName);
+ piglit_report_result(PIGLIT_SKIP);
+ return;
+ }
- PassthroughFragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
- PassthroughFragShaderText);
- assert(PassthroughFragShader);
- PassthroughProgram = piglit_link_simple_program(0, PassthroughFragShader);
+ PassthroughFragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+ PassthroughFragShaderText);
+ assert(PassthroughFragShader);
+ PassthroughProgram = piglit_link_simple_program(0, PassthroughFragShader);
- (void) check_error(__FILE__, __LINE__);
+ (void) check_error(__FILE__, __LINE__);
- piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
}
--
1.7.7
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