[Piglit] [PATCH 0/6] Clean up GLSL linker tests
Ian Romanick
idr at freedesktop.org
Fri Oct 28 15:26:51 PDT 2011
The first two patches replace a pile of C code tests with a simple
test framework for linker tests. A list of shaders and a pass / fail
result is passed to glsl-link-test. The test passes if linking
produces the expected result.
Patch 3/6 makes an exist test expect the behavior mandated by the GLSL
4.20 spec. The previous behavior was, basically, unimplementable.
Patches 4/6 and 5/6 add a couple new variations.
Patch 6/6 simplifies one of the existing tests.
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