[Piglit] Mipmap tests and misc. shader_runner features

Kenneth Graunke kenneth at whitecape.org
Wed Apr 4 01:51:21 PDT 2012


Three patches of shader_runner tidying, three patches of small new
shader_runner features, one test rewrite to use the new features...

...and finally the test I wanted to write.  Miplevel selection seems
to be quite hosed on i965 with VS texturing.  These tests pass on fglrx;
I haven't tried nVidia.



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