[Piglit] [PATCH 1/2] draw-elements-base-vertex-bounds: s/NV/ARB/ and add comments
Brian Paul
brianp at vmware.com
Thu Apr 5 11:19:50 PDT 2012
---
tests/general/draw-elements-base-vertex-bounds.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/tests/general/draw-elements-base-vertex-bounds.c b/tests/general/draw-elements-base-vertex-bounds.c
index 7f4b318..bdcdba7 100644
--- a/tests/general/draw-elements-base-vertex-bounds.c
+++ b/tests/general/draw-elements-base-vertex-bounds.c
@@ -102,8 +102,10 @@ piglit_display(void)
glClearColor(0.3, 0.3, 0.3, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_VERTEX_PROGRAM_NV);
+ glEnable(GL_VERTEX_PROGRAM_ARB);
+ /* draw elements 3,4,5 ->verts 3,0,1 (lower-right tri) */
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices + 3);
+ /* draw elements 0,1,2 ->verts (1+1),(2+1),(0+1) (upper-left tri) */
glDrawElementsBaseVertex(GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices, 1);
glFlush();
--
1.7.3.4
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