[Piglit] [PATCH 1/2] draw-elements-base-vertex-bounds: s/NV/ARB/ and add comments
Ian Romanick
idr at freedesktop.org
Thu Apr 5 12:19:26 PDT 2012
On 04/05/2012 11:19 AM, Brian Paul wrote:
This one is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> tests/general/draw-elements-base-vertex-bounds.c | 4 +++-
> 1 files changed, 3 insertions(+), 1 deletions(-)
>
> diff --git a/tests/general/draw-elements-base-vertex-bounds.c b/tests/general/draw-elements-base-vertex-bounds.c
> index 7f4b318..bdcdba7 100644
> --- a/tests/general/draw-elements-base-vertex-bounds.c
> +++ b/tests/general/draw-elements-base-vertex-bounds.c
> @@ -102,8 +102,10 @@ piglit_display(void)
> glClearColor(0.3, 0.3, 0.3, 1);
> glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>
> - glEnable(GL_VERTEX_PROGRAM_NV);
> + glEnable(GL_VERTEX_PROGRAM_ARB);
> + /* draw elements 3,4,5 ->verts 3,0,1 (lower-right tri) */
> glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices + 3);
> + /* draw elements 0,1,2 ->verts (1+1),(2+1),(0+1) (upper-left tri) */
> glDrawElementsBaseVertex(GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices, 1);
> glFlush();
>
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