[Piglit] [PATCH 2/3] GL_ARB_uniform_buffer_object: shader_runner support

Eric Anholt eric at anholt.net
Wed Apr 25 10:36:13 PDT 2012


On Tue, 24 Apr 2012 01:17:32 +0200, Vincent Lejeune <vljn at ovi.com> wrote:
> v2: Fix indent

Having a bunch of separate commands shouldn't be required, right?  You
can query the set of BOs needed and their size, and you can query the
uniforms that are in UBOs and their offsets.
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