[Piglit] [PATCH 2/2] tests/all.tests: enable concurrent mode for another batch of tests
Chris Forbes
chrisf at ijw.co.nz
Sat Apr 28 19:29:40 PDT 2012
---
tests/all.tests | 80 +++++++++++++++++++++++++++----------------------------
1 file changed, 40 insertions(+), 40 deletions(-)
diff --git a/tests/all.tests b/tests/all.tests
index d85abdf..8bef587 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -395,36 +395,36 @@ add_getactiveuniform_count(shaders, 'glsl-getactiveuniform-length', '1')
add_getactiveuniform_count(shaders, 'glsl-getactiveuniform-ftransform', '2')
add_getactiveuniform_count(shaders, 'glsl-getactiveuniform-mvp', '2')
add_plain_test(shaders, 'glsl-getactiveuniform-length')
-add_plain_test(shaders, 'glsl-getattriblocation')
+add_concurrent_test(shaders, 'glsl-getattriblocation')
add_plain_test(shaders, 'getuniform-01')
add_plain_test(shaders, 'getuniform-02')
add_plain_test(shaders, 'glsl-invalid-asm-01')
add_plain_test(shaders, 'glsl-invalid-asm-02')
add_plain_test(shaders, 'glsl-novertexdata')
-add_plain_test(shaders, 'glsl-preprocessor-comments')
+add_concurrent_test(shaders, 'glsl-preprocessor-comments')
add_plain_test(shaders, 'glsl-reload-source')
add_plain_test(shaders, 'glsl-uniform-out-of-bounds')
-add_plain_test(shaders, 'glsl-uniform-update')
-add_plain_test(shaders, 'glsl-unused-varying')
+add_concurrent_test(shaders, 'glsl-uniform-update')
+add_concurrent_test(shaders, 'glsl-unused-varying')
add_plain_test(shaders, 'glsl-fs-bug25902')
-add_plain_test(shaders, 'glsl-fs-color-matrix')
+add_concurrent_test(shaders, 'glsl-fs-color-matrix')
add_plain_test(shaders, 'glsl-fs-discard-02')
-add_plain_test(shaders, 'glsl-fs-exp2')
+add_concurrent_test(shaders, 'glsl-fs-exp2')
add_plain_test(shaders, 'glsl-fs-flat-color')
add_plain_test(shaders, 'glsl-fs-fogcolor-statechange')
add_plain_test(shaders, 'glsl-fs-fragcoord')
add_plain_test(shaders, 'glsl-fs-fragcoord-zw-ortho')
add_plain_test(shaders, 'glsl-fs-fragcoord-zw-perspective')
-add_plain_test(shaders, 'glsl-fs-loop')
-add_plain_test(shaders, 'glsl-fs-loop-nested')
-add_plain_test(shaders, 'glsl-fs-mix')
-add_plain_test(shaders, 'glsl-fs-mix-constant')
-add_plain_test(shaders, 'glsl-fs-pointcoord')
+add_concurrent_test(shaders, 'glsl-fs-loop')
+add_concurrent_test(shaders, 'glsl-fs-loop-nested')
+add_concurrent_test(shaders, 'glsl-fs-mix')
+add_concurrent_test(shaders, 'glsl-fs-mix-constant')
+add_concurrent_test(shaders, 'glsl-fs-pointcoord')
add_plain_test(shaders, 'glsl-fs-raytrace-bug27060')
-add_plain_test(shaders, 'glsl-fs-sampler-numbering')
+add_concurrent_test(shaders, 'glsl-fs-sampler-numbering')
add_plain_test(shaders, 'glsl-fs-shader-stencil-export')
-add_plain_test(shaders, 'glsl-fs-sqrt-branch')
-add_plain_test(shaders, 'glsl-fs-sqrt-zero')
+add_concurrent_test(shaders, 'glsl-fs-sqrt-branch')
+add_concurrent_test(shaders, 'glsl-fs-sqrt-zero')
shaders['glsl-fs-texturecube'] = PlainExecTest(['glsl-fs-texturecube',
'-auto'])
shaders['glsl-fs-texturecube-bias'] = PlainExecTest(['glsl-fs-texturecube',
@@ -442,27 +442,27 @@ shaders['glsl-fs-texture2drect-proj4'] = PlainExecTest(['glsl-fs-texture2drect',
'-auto', '-proj4'])
add_plain_test(shaders, 'glsl-fs-user-varying-ff')
add_plain_test(shaders, 'glsl-mat-attribute')
-add_plain_test(shaders, 'glsl-max-varyings')
-add_plain_test(shaders, 'glsl-orangebook-ch06-bump')
-add_plain_test(shaders, 'glsl-routing')
-add_plain_test(shaders, 'glsl-vs-arrays')
+add_concurrent_test(shaders, 'glsl-max-varyings')
+add_concurrent_test(shaders, 'glsl-orangebook-ch06-bump')
+add_concurrent_test(shaders, 'glsl-routing')
+add_concurrent_test(shaders, 'glsl-vs-arrays')
add_plain_test(shaders, 'glsl-vs-normalscale')
add_plain_test(shaders, 'glsl-vs-functions')
-add_plain_test(shaders, 'glsl-vs-user-varying-ff')
+add_concurrent_test(shaders, 'glsl-vs-user-varying-ff')
add_plain_test(shaders, 'glsl-vs-texturematrix-1')
add_plain_test(shaders, 'glsl-vs-texturematrix-2')
add_plain_test(shaders, 'glsl-sin')
add_plain_test(shaders, 'glsl-cos')
-add_plain_test(shaders, 'glsl-vs-if-bool')
-add_plain_test(shaders, 'glsl-vs-loop')
-add_plain_test(shaders, 'glsl-vs-loop-nested')
-add_plain_test(shaders, 'glsl-vs-mov-after-deref')
+add_concurrent_test(shaders, 'glsl-vs-if-bool')
+add_concurrent_test(shaders, 'glsl-vs-loop')
+add_concurrent_test(shaders, 'glsl-vs-loop-nested')
+add_concurrent_test(shaders, 'glsl-vs-mov-after-deref')
add_plain_test(shaders, 'glsl-vs-mvp-statechange')
-add_plain_test(shaders, 'glsl-vs-raytrace-bug26691')
-add_plain_test(shaders, 'glsl-vs-sqrt-zero')
+add_concurrent_test(shaders, 'glsl-vs-raytrace-bug26691')
+add_concurrent_test(shaders, 'glsl-vs-sqrt-zero')
add_plain_test(shaders, 'glsl-vs-statechange-1')
add_plain_test(shaders, 'vp-address-01')
-add_plain_test(shaders, 'vp-address-02')
+add_concurrent_test(shaders, 'vp-address-02')
add_plain_test(shaders, 'vp-address-03')
add_plain_test(shaders, 'vp-address-04')
add_plain_test(shaders, 'vp-address-05')
@@ -474,19 +474,19 @@ add_plain_test(shaders, 'vp-clipdistance-03')
add_plain_test(shaders, 'vp-clipdistance-04')
add_plain_test(shaders, 'vp-combined-image-units')
add_plain_test(shaders, 'vp-max-array')
-add_plain_test(shaders, 'glsl-derivs')
-add_plain_test(shaders, 'glsl-deriv-varyings')
-add_plain_test(shaders, 'glsl-fwidth')
-add_plain_test(shaders, 'glsl-lod-bias')
+add_concurrent_test(shaders, 'glsl-derivs')
+add_concurrent_test(shaders, 'glsl-deriv-varyings')
+add_concurrent_test(shaders, 'glsl-fwidth')
+add_concurrent_test(shaders, 'glsl-lod-bias')
add_plain_test(shaders, 'vp-ignore-input')
add_plain_test(shaders, 'glsl-empty-vs-no-fs')
add_plain_test(shaders, 'glsl-useprogram-displaylist')
add_plain_test(shaders, 'glsl-vs-point-size')
-add_plain_test(shaders, 'glsl-light-model')
+add_concurrent_test(shaders, 'glsl-light-model')
add_plain_test(shaders, 'glsl-link-bug30552')
add_plain_test(shaders, 'glsl-link-bug38015')
add_plain_test(shaders, 'glsl-link-empty-prog-01')
-add_plain_test(shaders, 'glsl-link-empty-prog-02')
+add_concurrent_test(shaders, 'glsl-link-empty-prog-02')
shaders['GLSL link single global initializer, 2 shaders'] = concurrent_test('glsl-link-test shaders/glsl-link-initializer-01a.vert shaders/glsl-link-initializer-01b.vert pass')
shaders['GLSL link matched global initializer, 2 shaders'] = concurrent_test('glsl-link-test shaders/glsl-link-initializer-01c.vert shaders/glsl-link-initializer-01d.vert pass')
shaders['GLSL link mismatched global initializer, 2 shaders'] = concurrent_test('glsl-link-test shaders/glsl-link-initializer-01b.vert shaders/glsl-link-initializer-01d.vert fail')
@@ -498,19 +498,19 @@ shaders['GLSL link mismatched global initializer expression'] = concurrent_test(
shaders['GLSL link mismatched invariant'] = concurrent_test('glsl-link-test shaders/glsl-link-invariant-01a.vert shaders/glsl-link-invariant-01b.vert fail')
shaders['GLSL link mismatched centroid'] = concurrent_test('glsl-link-test shaders/glsl-link-centroid-01a.vert shaders/glsl-link-centroid-01b.vert fail')
shaders['GLSL link array-of-struct-of-array'] = concurrent_test('glsl-link-test shaders/glsl-link-struct-array.frag pass')
-add_plain_test(shaders, 'glsl-max-vertex-attrib')
+add_concurrent_test(shaders, 'glsl-max-vertex-attrib')
add_plain_test(shaders, 'glsl-kwin-blur-1')
add_plain_test(shaders, 'glsl-kwin-blur-2')
add_plain_test(shaders, 'gpu_shader4_attribs')
add_plain_test(shaders, 'link-mismatch-layout-01')
add_plain_test(shaders, 'link-mismatch-layout-02')
-add_plain_test(shaders, 'link-mismatch-layout-03')
-add_plain_test(shaders, 'link-unresolved-function')
-add_plain_test(shaders, 'sso-simple')
-add_plain_test(shaders, 'sso-uniforms-01')
-add_plain_test(shaders, 'sso-uniforms-02')
-add_plain_test(shaders, 'sso-user-varying-01')
-add_plain_test(shaders, 'sso-user-varying-02')
+add_concurrent_test(shaders, 'link-mismatch-layout-03')
+add_concurrent_test(shaders, 'link-unresolved-function')
+add_concurrent_test(shaders, 'sso-simple')
+add_concurrent_test(shaders, 'sso-uniforms-01')
+add_concurrent_test(shaders, 'sso-uniforms-02')
+add_concurrent_test(shaders, 'sso-user-varying-01')
+add_concurrent_test(shaders, 'sso-user-varying-02')
add_plain_test(shaders, 'useprogram-flushverts-1')
add_plain_test(shaders, 'useprogram-flushverts-2')
add_plain_test(shaders, 'useprogram-inside-begin')
--
1.7.10
More information about the Piglit
mailing list