[Piglit] [PATCH 2/5] gles2: new glReadPixels unit test
Thomas Gall
tom.gall at linaro.org
Thu Dec 20 20:35:27 PST 2012
Hi Matt,
On Dec 20, 2012, at 10:11 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Thu, Dec 20, 2012 at 5:06 PM, Tom Gall <tom.gall at linaro.org> wrote:
>> Hi Eric,
>>
>> On Thu, Dec 20, 2012 at 6:30 PM, Eric Anholt <eric at anholt.net> wrote:
>>> Matt Turner <mattst88 at gmail.com> writes:
>>>
>>>> On Thu, Dec 20, 2012 at 10:54 AM, Tom Gall <tom.gall at linaro.org> wrote:
>>>>> A few variations are commented out due to results that are
>>>>> incorrect and need to be followed up with Mesa, such as modifying
>>>>> the buffer even tho the format is invalid. There are cases where
>>>>> the returned data is incorrectly formated. These can best be
>>>>> addressed in time and I thought it best to include the variations
>>>>> but in their commented out form.
>>>>
>>>> I think Eric already told you that it's okay to commit failing tests.
>>>
>>> Not just okay, it's expected.
>>>
>>> Other note: I don't think the name "unit" belongs in this. Nothing in
>>> piglit is a unit test according to what I've understood or how unit
>>> tests are described on wikipedia.
>>
>> My intent is it's first in the series of being something "unit" test
>> like across the gles2 api. It's a start and at this point I've been
>> mostly heads down on the shaders and thinking about piglit + Android.
>
> I agree with Eric. A unit test is something that is in the same
> codebase as the code it's testing. A unit test would, for instance,
> confirm that internal Mesa functions behave as expected. I don't think
> this is a unit test.
Ok I'll drop that from the name and swizzle the commit message appropriately.
Thanks.
Tom
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