[Piglit] [PATCH] tex3d-maxsize: remove unused NVIDIA hack code

Brian Paul brianp at vmware.com
Mon Feb 27 16:39:06 PST 2012


The problem described in the comments no longer seems to be an issue
with a recent driver.
---
 tests/texturing/tex3d-maxsize.c |   12 +-----------
 1 files changed, 1 insertions(+), 11 deletions(-)

diff --git a/tests/texturing/tex3d-maxsize.c b/tests/texturing/tex3d-maxsize.c
index 4d10d09..dd576e4 100644
--- a/tests/texturing/tex3d-maxsize.c
+++ b/tests/texturing/tex3d-maxsize.c
@@ -110,17 +110,7 @@ piglit_display(void)
 
 		/* use proxy texture to find working max texture size */
 		find_max_tex3d_size(maxsize, &width, &height, &depth);
-#ifdef NVIDIA_HACK
-		/* XXX NVIDIA's proxy texture mechanism is broken.
-		 * If this code is enabled, a smaller texture is used and
-		 * the test passes.  Only halving the texture size isn't enough:
-		 * we try to allocate a gigantic texture which typically brings
-		 * the machine to its knees, swapping, then dying.
-		 */
-		width /= 4;
-		height /= 4;
-		depth /= 4;
-#endif
+
 		glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, width, height, depth, 0,
 			     GL_RGBA, GL_UNSIGNED_BYTE, NULL);
 		err = glGetError();
-- 
1.7.3.4



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