[Piglit] [PATCH] tex3d-maxsize: remove unused NVIDIA hack code
Brian Paul
brianp at vmware.com
Mon Feb 27 16:39:06 PST 2012
The problem described in the comments no longer seems to be an issue
with a recent driver.
---
tests/texturing/tex3d-maxsize.c | 12 +-----------
1 files changed, 1 insertions(+), 11 deletions(-)
diff --git a/tests/texturing/tex3d-maxsize.c b/tests/texturing/tex3d-maxsize.c
index 4d10d09..dd576e4 100644
--- a/tests/texturing/tex3d-maxsize.c
+++ b/tests/texturing/tex3d-maxsize.c
@@ -110,17 +110,7 @@ piglit_display(void)
/* use proxy texture to find working max texture size */
find_max_tex3d_size(maxsize, &width, &height, &depth);
-#ifdef NVIDIA_HACK
- /* XXX NVIDIA's proxy texture mechanism is broken.
- * If this code is enabled, a smaller texture is used and
- * the test passes. Only halving the texture size isn't enough:
- * we try to allocate a gigantic texture which typically brings
- * the machine to its knees, swapping, then dying.
- */
- width /= 4;
- height /= 4;
- depth /= 4;
-#endif
+
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, width, height, depth, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
err = glGetError();
--
1.7.3.4
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