[Piglit] [PATCH] tex3d-maxsize: remove unused NVIDIA hack code
Jose Fonseca
jfonseca at vmware.com
Tue Feb 28 02:52:08 PST 2012
LGTM.
Jose
----- Original Message -----
> The problem described in the comments no longer seems to be an issue
> with a recent driver.
> ---
> tests/texturing/tex3d-maxsize.c | 12 +-----------
> 1 files changed, 1 insertions(+), 11 deletions(-)
>
> diff --git a/tests/texturing/tex3d-maxsize.c
> b/tests/texturing/tex3d-maxsize.c
> index 4d10d09..dd576e4 100644
> --- a/tests/texturing/tex3d-maxsize.c
> +++ b/tests/texturing/tex3d-maxsize.c
> @@ -110,17 +110,7 @@ piglit_display(void)
>
> /* use proxy texture to find working max texture size */
> find_max_tex3d_size(maxsize, &width, &height, &depth);
> -#ifdef NVIDIA_HACK
> - /* XXX NVIDIA's proxy texture mechanism is broken.
> - * If this code is enabled, a smaller texture is used and
> - * the test passes. Only halving the texture size isn't enough:
> - * we try to allocate a gigantic texture which typically brings
> - * the machine to its knees, swapping, then dying.
> - */
> - width /= 4;
> - height /= 4;
> - depth /= 4;
> -#endif
> +
> glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, width, height, depth, 0,
> GL_RGBA, GL_UNSIGNED_BYTE, NULL);
> err = glGetError();
> --
> 1.7.3.4
>
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