[Piglit] [PATCH] texturing/shaders/common: fix a typo in, compute_miplevel_info.
Morgan Armand
morgan.devel at gmail.com
Sun Jan 22 14:13:43 PST 2012
---
tests/texturing/shaders/common.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/tests/texturing/shaders/common.c b/tests/texturing/shaders/common.c
index 796a81f..d6a9321 100644
--- a/tests/texturing/shaders/common.c
+++ b/tests/texturing/shaders/common.c
@@ -113,7 +113,7 @@ compute_miplevel_info()
/* Compute the number of miplevels */
if (sampler.target == GL_TEXTURE_3D)
- max_dimension = max3(base_size[0], base_size[1], base_size[3]);
+ max_dimension = max3(base_size[0], base_size[1], base_size[2]);
else
max_dimension = max2(base_size[0], base_size[1]);
--
1.7.7.1.msysgit.0
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