[Piglit] [PATCH] texturing/shaders/common: fix a typo in, compute_miplevel_info.
Kenneth Graunke
kenneth at whitecape.org
Sun Jan 22 16:51:18 PST 2012
On 01/22/2012 02:13 PM, Morgan Armand wrote:
> ---
> tests/texturing/shaders/common.c | 2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/tests/texturing/shaders/common.c b/tests/texturing/shaders/common.c
> index 796a81f..d6a9321 100644
> --- a/tests/texturing/shaders/common.c
> +++ b/tests/texturing/shaders/common.c
> @@ -113,7 +113,7 @@ compute_miplevel_info()
>
> /* Compute the number of miplevels */
> if (sampler.target == GL_TEXTURE_3D)
> - max_dimension = max3(base_size[0], base_size[1], base_size[3]);
> + max_dimension = max3(base_size[0], base_size[1], base_size[2]);
> else
> max_dimension = max2(base_size[0], base_size[1]);
Oops. :( Thanks for the fix.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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