[Piglit] [PATCH 7/7] GL_ARB_ubo/maxblocks: New test for rendering with varying numbers of blocks.

Eric Anholt eric at anholt.net
Mon Jul 2 09:23:11 PDT 2012


---
 tests/all.tests                                    |    1 +
 .../arb_uniform_buffer_object/CMakeLists.gl.txt    |    1 +
 tests/spec/arb_uniform_buffer_object/maxblocks.c   |  336 ++++++++++++++++++++
 3 files changed, 338 insertions(+)
 create mode 100644 tests/spec/arb_uniform_buffer_object/maxblocks.c

diff --git a/tests/all.tests b/tests/all.tests
index e32bf92..53b7c7b 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1782,6 +1782,7 @@ arb_uniform_buffer_object['getuniformblockindex'] = concurrent_test('arb_uniform
 arb_uniform_buffer_object['getuniformindices'] = concurrent_test('arb_uniform_buffer_object-getuniformindices')
 arb_uniform_buffer_object['getuniformlocation'] = concurrent_test('arb_uniform_buffer_object-getuniformlocation')
 arb_uniform_buffer_object['layout-std140'] = concurrent_test('arb_uniform_buffer_object-layout-std140')
+arb_uniform_buffer_object['maxblocks'] = concurrent_test('arb_uniform_buffer_object-maxblocks')
 arb_uniform_buffer_object['minmax'] = concurrent_test('arb_uniform_buffer_object-minmax')
 arb_uniform_buffer_object['negative-bindbuffer-buffer'] = concurrent_test('arb_uniform_buffer_object-negative-bindbuffer-buffer')
 arb_uniform_buffer_object['negative-bindbuffer-index'] = concurrent_test('arb_uniform_buffer_object-negative-bindbuffer-index')
diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
index 77741b6..b25a261 100644
--- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
@@ -20,6 +20,7 @@ add_executable (arb_uniform_buffer_object-getuniformblockindex getuniformblockin
 add_executable (arb_uniform_buffer_object-getuniformindices getuniformindices.c)
 add_executable (arb_uniform_buffer_object-getuniformlocation getuniformlocation.c)
 add_executable (arb_uniform_buffer_object-layout-std140 layout-std140.c)
+add_executable (arb_uniform_buffer_object-maxblocks maxblocks.c)
 add_executable (arb_uniform_buffer_object-minmax minmax.c)
 add_executable (arb_uniform_buffer_object-negative-bindbuffer-index negative-bindbuffer-index.c)
 add_executable (arb_uniform_buffer_object-negative-bindbuffer-buffer negative-bindbuffer-buffer.c)
diff --git a/tests/spec/arb_uniform_buffer_object/maxblocks.c b/tests/spec/arb_uniform_buffer_object/maxblocks.c
new file mode 100644
index 0000000..91d63a9
--- /dev/null
+++ b/tests/spec/arb_uniform_buffer_object/maxblocks.c
@@ -0,0 +1,336 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file maxblocks.c
+ *
+ * From the GL_ARB_uniform_buffer_object spec:
+ *
+ *     "There is a set of implementation-dependent maximums for the
+ *      number of active uniform blocks used by each shader (vertex,
+ *      fragment, geometry).  If the number of uniform blocks used by
+ *      any shader in the program exceeds its corresponding limit, the
+ *      program will fail to link.  The limits for vertex, fragment,
+ *      and geometry shaders can be obtained by calling GetIntegerv
+ *      with <pname> values of MAX_VERTEX_UNIFORM_BLOCKS,
+ *      MAX_FRAGMENT_UNIFORM_BLOCKS, and MAX_GEOMETRY_UNIFORM_BLOCKS,
+ *      respectively.
+ *
+ *      Additionally, there is an implementation-dependent limit on
+ *      the sum of the number of active uniform blocks used by each
+ *      shader of a program.  If a uniform block is used by multiple
+ *      shaders, each such use counts separately against this combined
+ *      limit.  The combined uniform block use limit can be obtained
+ *      by calling GetIntegerv with a <pname> of
+ *      MAX_COMBINED_UNIFORM_BLOCKS."
+ */
+
+#define _GNU_SOURCE
+#include "piglit-util.h"
+
+PIGLIT_GL_TEST_MAIN(
+    500 /*window_width*/,
+    100 /*window_height*/,
+    GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA)
+
+static char *
+get_shader(GLenum target, const char *block_prefix, int blocks)
+{
+	char *shader;
+	const char *vs_source =
+		"#extension GL_ARB_uniform_buffer_object : enable\n"
+		"\n"
+		"varying vec4 v;"
+		"\n"
+		"%s"
+		"\n"
+		"void main() {\n"
+		"	gl_Position = gl_Vertex;\n"
+		"	v = vec4(0)%s;\n"
+		"}\n";
+	const char *fs_source =
+		"#extension GL_ARB_uniform_buffer_object : enable\n"
+		"\n"
+		"varying vec4 v;"
+		"\n"
+		"%s"
+		"\n"
+		"void main() {\n"
+		"	gl_FragColor = v%s;\n"
+		"}\n";
+	const char *prefix_template =
+		"layout(std140) uniform %s_block%d {\n"
+		"	vec4 %s_var%d;\n"
+		"};\n";
+	const char *body_template =
+		" + %s_var%d";
+	char *prefix, *prefix_tail, *body, *body_tail;
+	int i;
+
+	prefix = calloc(1, (strlen(block_prefix) * 2 + strlen(prefix_template) +
+			    20) * blocks);
+	body = calloc(1, (strlen(block_prefix) + strlen(body_template) +
+			  20) * blocks);
+	prefix_tail = prefix;
+	prefix[0] = 0;
+	body_tail = body;
+	body[0] = 0;
+
+	for (i = 0; i < blocks; i++) {
+		prefix_tail += sprintf(prefix_tail, prefix_template,
+				       block_prefix, i,
+				       block_prefix, i);
+		body_tail += sprintf(body_tail, body_template,
+				     block_prefix, i);
+	}
+
+	switch (target) {
+	case GL_VERTEX_SHADER:
+		asprintf(&shader, vs_source, prefix, body);
+		break;
+	case GL_FRAGMENT_SHADER:
+		asprintf(&shader, fs_source, prefix, body);
+		break;
+	default:
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	free(prefix);
+	free(body);
+
+	return shader;
+}
+
+static GLuint
+build_shaders(const char *vs_prefix, int vs_blocks,
+	      const char *fs_prefix, int fs_blocks)
+{
+	char *vs_source, *fs_source;
+	GLuint vs, fs, prog;
+
+	vs_source = get_shader(GL_VERTEX_SHADER, vs_prefix, vs_blocks);
+	fs_source = get_shader(GL_FRAGMENT_SHADER, fs_prefix, fs_blocks);
+
+	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+	if (!vs) {
+		fprintf(stderr, "Failed to compile VS:\n%s", vs_source);
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+	if (!fs) {
+		fprintf(stderr, "Failed to compile FS:\n%s", fs_source);
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	prog = glCreateProgram();
+	if (vs)
+		glAttachShader(prog, vs);
+	if (fs)
+		glAttachShader(prog, fs);
+	glLinkProgram(prog);
+
+	if (!piglit_link_check_status_quiet(prog)) {
+		glDeleteProgram(prog);
+		prog = 0;
+	}
+
+	glDeleteShader(vs);
+	glDeleteShader(fs);
+
+	return prog;
+}
+
+static bool
+fail_link_test(const char *vs_prefix, int vs_blocks,
+	       const char *fs_prefix, int fs_blocks)
+{
+	GLuint prog;
+
+	prog = build_shaders(vs_prefix, vs_blocks,
+			     fs_prefix, fs_blocks);
+
+	if (prog) {
+		printf("linked with (%d, %d) blocks, should have failed\n",
+		       vs_blocks, fs_blocks);
+		return false;
+	}
+
+	glDeleteProgram(prog);
+	return true;
+}
+
+static bool
+test_draw(int y_index, GLuint prog,
+	  GLuint *bos, int test_block, int active_blocks)
+{
+	float black[4] = {0, 0, 0, 0};
+	/* Color values have to be 0 or 1, since in the case of a
+	 * shared block between VS and FS, they'll be added twice.
+	 */
+	float other_colors[][4] = {
+		{1, 0, 0, 0},
+		{0, 1, 0, 0},
+		{0, 0, 1, 0},
+		{1, 1, 1, 1},
+	};
+	float *color;
+	int screen_w = 10;
+	int screen_h = 10;
+	int screen_x = screen_w * (1 + 2 * test_block);
+	int screen_y = screen_h * (1 + 2 * y_index);
+	float x = -1.0 + 2.0 * screen_x / piglit_width;
+	float y = -1.0 + 2.0 * screen_y / piglit_height;
+	float w = 2.0 * screen_w / piglit_width;
+	float h = 2.0 * screen_h / piglit_height;
+	int i;
+	float *expected_color;
+
+	expected_color = other_colors[test_block % ARRAY_SIZE(other_colors)];
+
+	for (i = 0; i < active_blocks; i++) {
+		if (i == test_block)
+			color = expected_color;
+		else
+			color = black;
+
+		glBindBuffer(GL_UNIFORM_BUFFER, bos[i]);
+		glBufferData(GL_UNIFORM_BUFFER,
+			     4 * sizeof(float), color, GL_DYNAMIC_DRAW);
+	}
+
+	piglit_draw_rect(x, y, w, h);
+
+	if (screen_x + screen_w >= piglit_width ||
+	    screen_y + screen_h >= piglit_height) {
+		return true;
+	}
+
+	return piglit_probe_rect_rgba(screen_x, screen_y,
+				      screen_w, screen_h, expected_color);
+}
+
+static bool
+pass_link_test(int y_index,
+	       const char *vs_prefix, int vs_blocks,
+	       const char *fs_prefix, int fs_blocks)
+{
+	bool pass = true;
+	GLuint prog;
+	GLuint bos[vs_blocks + fs_blocks];
+	GLint active_blocks;
+	int i;
+
+	memset(bos, 0, sizeof(bos));
+
+	prog = build_shaders(vs_prefix, vs_blocks,
+			     fs_prefix, fs_blocks);
+
+	if (!prog) {
+		printf("shader with (%d, %d) blocks failed to link\n",
+		       vs_blocks, fs_blocks);
+		return false;
+	}
+
+	glUseProgram(prog);
+	glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &active_blocks);
+	glGenBuffers(active_blocks, bos);
+	for (i = 0; i < active_blocks; i++) {
+		glUniformBlockBinding(prog, i, i);
+		glBindBufferBase(GL_UNIFORM_BUFFER, i, bos[i]);
+	}
+
+	for (i = 0; i < active_blocks; i++) {
+		if (!test_draw(y_index, prog, bos, i, active_blocks)) {
+			pass = false;
+		}
+	}
+
+	glDeleteBuffers(active_blocks, bos);
+	glDeleteProgram(prog);
+
+	return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+	GLint max_vs, max_fs, max_combined;
+
+	piglit_require_extension("GL_ARB_uniform_buffer_object");
+
+	glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max_vs);
+	glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &max_fs);
+	glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &max_combined);
+	printf("Max VS uniform blocks: %d\n", max_vs);
+	printf("Max FS uniform blocks: %d\n", max_fs);
+	printf("Max combined uniform blocks: %d\n", max_combined);
+
+	glClearColor(0.5, 0.5, 0.5, 0.5);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	pass = fail_link_test("vs", max_vs + 1,
+			      "vs", 0) && pass;
+	pass = fail_link_test("fs", 0,
+			      "fs", max_fs + 1) && pass;
+	if (max_vs + max_fs > max_combined) {
+		pass = fail_link_test("vs",
+				      max_vs,
+				      "fs",
+				      max_combined + 1 - max_vs) && pass;
+
+		pass = fail_link_test("shared",
+				      max_vs,
+				      "shared",
+				      max_combined + 1 - max_vs) && pass;
+	}
+
+	pass = pass_link_test(0,
+
+			      "vs", max_vs,
+			      "vs", 0) && pass;
+
+	pass = pass_link_test(1,
+			      "fs", 0,
+			      "fs", max_fs) && pass;
+
+	pass = pass_link_test(2,
+			      "vs", max_vs,
+			      "fs", MIN2(max_fs,
+					 max_combined - max_vs)) && pass;
+
+	pass = pass_link_test(3,
+			      "shared", max_vs,
+			      "shared", MIN2(max_fs,
+					     max_combined - max_vs)) && pass;
+
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+}
-- 
1.7.10



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