[Piglit] [PATCH 4/7] glx_ext_create_context_es2_profile: Verify that indirect-rendering is impossible

Ian Romanick idr at freedesktop.org
Wed Jul 4 14:25:34 PDT 2012


From: Ian Romanick <ian.d.romanick at intel.com>

The spec doesn't forbid indirect rendering with OpenGL ES 2.0.
There's no protocol defined, so it seems impossible that this could
ever work.

NVIDIA's closed-source driver fails this test because an unusable
indirect-rendering ES2 context is created.

AMD's closed-source driver has not been tested.

v2: The test will pass if the indirect-rendering context can actually
be used.  For this we require that glGetShaderPrecisionFormat produce
a valid result.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: James Jones <jajones at nvidia.com>
Cc: Chad Versace <chad.versace at linux.intel.com>
---
 tests/all.tests                                    |    4 +
 .../spec/glx_arb_create_context/CMakeLists.gl.txt  |    1 +
 .../glx_arb_create_context/indirect-es2-profile.c  |  115 ++++++++++++++++++++
 3 files changed, 120 insertions(+), 0 deletions(-)
 create mode 100644 tests/spec/glx_arb_create_context/indirect-es2-profile.c

diff --git a/tests/all.tests b/tests/all.tests
index 37a7453..a16d930 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -708,6 +708,10 @@ create_context_profile['3.2 core profile required'] = PlainExecTest(['glx-create
 create_context_profile['invalid profile'] = PlainExecTest(['glx-create-context-invalid-profile'])
 create_context_profile['pre-GL3 profile'] = PlainExecTest(['glx-create-context-pre-GL3-profile'])
 
+create_context_es2_profile = Group();
+glx['GLX_EXT_create_context_es2_profile'] = create_context_es2_profile
+create_context_es2_profile['indirect rendering ES2 profile'] = PlainExecTest(['glx-create-context-indirect-es2-profile'])
+
 texturing = Group()
 add_concurrent_test(texturing, '1-1-linear-texture')
 add_plain_test(texturing, 'array-texture')
diff --git a/tests/spec/glx_arb_create_context/CMakeLists.gl.txt b/tests/spec/glx_arb_create_context/CMakeLists.gl.txt
index 5b78843..e64f410 100644
--- a/tests/spec/glx_arb_create_context/CMakeLists.gl.txt
+++ b/tests/spec/glx_arb_create_context/CMakeLists.gl.txt
@@ -25,6 +25,7 @@ IF(BUILD_GLX_TESTS)
 	piglit_add_executable (glx-create-context-core-profile core-profile.c common.c)
 	piglit_add_executable (glx-create-context-default-major-version default-major-version.c common.c)
 	piglit_add_executable (glx-create-context-default-minor-version default-minor-version.c common.c)
+	piglit_add_executable (glx-create-context-indirect-es2-profile indirect-es2-profile.c common.c)
 	piglit_add_executable (glx-create-context-invalid-attribute invalid-attribute.c common.c)
 	piglit_add_executable (glx-create-context-invalid-flag invalid-flag.c common.c)
 	piglit_add_executable (glx-create-context-invalid-flag-forward-compatible invalid-flag-forward-compatible.c common.c)
diff --git a/tests/spec/glx_arb_create_context/indirect-es2-profile.c b/tests/spec/glx_arb_create_context/indirect-es2-profile.c
new file mode 100644
index 0000000..ad2e810
--- /dev/null
+++ b/tests/spec/glx_arb_create_context/indirect-es2-profile.c
@@ -0,0 +1,115 @@
+/* Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+#include "piglit-util.h"
+#include "piglit-glx-util.h"
+#include "common.h"
+
+int main(int argc, char **argv)
+{
+	static const int attribs[] = {
+		GLX_CONTEXT_MAJOR_VERSION_ARB,
+		2,
+		GLX_CONTEXT_MINOR_VERSION_ARB,
+		0,
+		GLX_CONTEXT_PROFILE_MASK_ARB,
+		GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
+		None
+	};
+
+	bool pass = true;
+	GLXContext ctx;
+
+	GLX_ARB_create_context_setup();
+	piglit_require_glx_extension(dpy, "GLX_ARB_create_context_profile");
+	piglit_require_glx_extension(dpy, "GLX_EXT_create_context_es2_profile");
+
+	/* The GLX_EXT_create_context_es2_profile doesn't say anything about
+	 * indirect-rendering contexts for ES2.  However, there is no protocol
+	 * defined, so it seems impossible that this could ever work.
+	 */
+	ctx = glXCreateContextAttribsARB(dpy, fbconfig, NULL, False, attribs);
+	XSync(dpy, 0);
+
+	if (ctx != NULL) {
+		PFNGLGETSHADERPRECISIONFORMATPROC func;
+		GLint r[] = { ~0, ~0 };
+		GLint p = ~0;
+
+		/* Try to call an ES2 function that does not exist in desktop
+		 * OpenGL or have GLX protocol defined.  If this works, then
+		 * we'll assume the implementation is using some magic
+		 * protocol for ES2.  If it doesn't work, then the test fails.
+		 */
+		func = (PFNGLGETSHADERPRECISIONFORMATPROC)
+			glXGetProcAddress((const GLubyte *)
+					  "glGetShaderPrecisionFormat");
+		if (func == NULL) {
+			fprintf(stderr,
+				"Indirect rendering OpenGL ES 2.0 context was "
+				"created, but could not get\n"
+				"function address for "
+				"glGetShaderPrecisionFormat.\n");
+			pass = false;
+			goto done;
+		}
+
+		if (!glXMakeCurrent(dpy, glxWin, ctx)) {
+			fprintf(stderr,
+				"Indirect rendering OpenGL ES 2.0 "
+				"context was created, but\n"
+				"it could not be made current.\n");
+			pass = false;
+			goto done;
+		}
+
+		(*func)(GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, r, &p);
+		if (r[0] < 14 || r[1] < 14 || p < 16) {
+			fprintf(stderr,
+				"Indirect rendering OpenGL ES 2.0 "
+				"context was created, but\n"
+				"glGetShaderPrecisionFormat produced "
+				"incorrect results.\n");
+			pass = false;
+		}
+	} else {
+		/* The GLX_ARB_create_context_profile spec says:
+		 *
+		 *     "* If <config> does not support compatible OpenGL
+		 *        contexts providing the requested API major and minor
+		 *        version, forward-compatible flag, and debug context
+		 *        flag, GLXBadFBConfig is generated."
+		 */
+		if (!validate_glx_error_code(Success, GLXBadFBConfig))
+			pass = false;
+	}
+
+done:
+	if (ctx != NULL) {
+		glXMakeCurrent(dpy, None, NULL);
+		glXDestroyContext(dpy, ctx);
+	}
+
+	GLX_ARB_create_context_teardown();
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+	return 0;
+}
-- 
1.7.6.5



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