[Piglit] [PATCH] glsl-{fs|vs}-loop-300.shader_test: test simple loops of 300 iterations
Brian Paul
brianp at vmware.com
Wed Mar 21 16:03:40 PDT 2012
PS 3.0 only supports loops of up to 255 iterations. Test a 300-iteration
loop to see what happens on platforms that eventually translate GLSL into
PS 3.0 shaders.
---
tests/shaders/glsl-fs-loop-300.shader_test | 33 +++++++++++++++++++++++
tests/shaders/glsl-vs-loop-300.shader_test | 40 ++++++++++++++++++++++++++++
2 files changed, 73 insertions(+), 0 deletions(-)
create mode 100644 tests/shaders/glsl-fs-loop-300.shader_test
create mode 100644 tests/shaders/glsl-vs-loop-300.shader_test
diff --git a/tests/shaders/glsl-fs-loop-300.shader_test b/tests/shaders/glsl-fs-loop-300.shader_test
new file mode 100644
index 0000000..b171b87
--- /dev/null
+++ b/tests/shaders/glsl-fs-loop-300.shader_test
@@ -0,0 +1,33 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader file]
+glsl-mvp.vert
+
+[fragment shader]
+// Pass loop info as uniforms to avoid unrolling
+// We test 300 iterations because that's greater than PS3.0's 255 loop
+// iteration limit.
+uniform int iters;
+uniform float step;
+uniform float expected;
+void main()
+{
+ float sum = 0.0;
+ int i;
+ for (i = 0; i < iters; i++) {
+ sum += step;
+ }
+ if (sum == expected) {
+ gl_FragColor = vec4(0, 1, 0, 1); // green=good
+ } else {
+ gl_FragColor = vec4(1, 0, 0, 1); // red=bad
+ }
+}
+
+[test]
+uniform int iters 300
+uniform float step 1.0
+uniform float expected 300.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0 1 0
diff --git a/tests/shaders/glsl-vs-loop-300.shader_test b/tests/shaders/glsl-vs-loop-300.shader_test
new file mode 100644
index 0000000..b856755
--- /dev/null
+++ b/tests/shaders/glsl-vs-loop-300.shader_test
@@ -0,0 +1,40 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+// Pass loop info as uniforms to avoid unrolling
+// We test 300 iterations because that's greater than PS3.0's 255 loop
+// iteration limit.
+uniform int iters;
+uniform float step;
+uniform float expected;
+varying vec4 color;
+void main()
+{
+ float sum = 0.0;
+ int i;
+ for (i = 0; i < iters; i++) {
+ sum += step;
+ }
+ if (sum == expected) {
+ color = vec4(0, 1, 0, 1); // green=good
+ } else {
+ color = vec4(1, 0, 0, 1); // red=bad
+ }
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+
+[fragment shader]
+varying vec4 color;
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+uniform int iters 300
+uniform float step 1.0
+uniform float expected 300.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0 1 0
--
1.7.3.4
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