[Piglit] [PATCH v2] Test that MSAA blits work properly even when unaligned.

Ian Romanick idr at freedesktop.org
Tue May 22 13:02:35 PDT 2012


On 05/10/2012 06:05 PM, Paul Berry wrote:
> This test verifies that blits involving MSAA buffers work properly
> even if the source and destination rectangles are located in different
> parts of their respective framebuffers, and even if the source and
> destination rectangles are not aligned to powers of two.
>
> These are necessary corner cases to check in i965, where blits that
> involve MSAA buffers frequently require special handling when the
> source and destination rectangles are different, or are not nicely
> aligned.
>
> v2: Use a tile size of 49 instead of 50, so that source and
> destination rectangles are even more poorly aligned.  This exposed a
> bug in i965/gen6.

Other than the nits below,

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> ---
>   tests/all.tests                                    |    8 +
>   .../ext_framebuffer_multisample/CMakeLists.gl.txt  |    1 +
>   .../ext_framebuffer_multisample/unaligned-blit.cpp |  232 ++++++++++++++++++++
>   3 files changed, 241 insertions(+), 0 deletions(-)
>   create mode 100644 tests/spec/ext_framebuffer_multisample/unaligned-blit.cpp
>
> diff --git a/tests/all.tests b/tests/all.tests
> index b2250ba..1f6755d 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1336,6 +1336,14 @@ for num_samples in (2, 4, 8, 16, 32):
>                           test_name)
>                   ext_framebuffer_multisample[test_name] = PlainExecTest(executable)
>
> +for num_samples in (2, 4, 8, 16, 32):
> +        for buffer_type in ('color', 'depth', 'stencil'):
> +                for blit_type in ('msaa', 'upsample', 'downsample'):
> +                        test_name = ' '.join(['unaligned-blit', str(num_samples), buffer_type, blit_type])
> +                        executable = 'ext_framebuffer_multisample-{0} -auto'.format(
> +                                test_name)
> +                        ext_framebuffer_multisample[test_name] = PlainExecTest(executable)
> +
>   ext_framebuffer_object = Group()
>   spec['EXT_framebuffer_object'] = ext_framebuffer_object
>   add_fbo_stencil_tests(ext_framebuffer_object, 'GL_STENCIL_INDEX1')
> diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> index 475237c..c10043c 100644
> --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> @@ -24,4 +24,5 @@ piglit_add_executable (ext_framebuffer_multisample-renderbuffer-samples renderbu
>   piglit_add_executable (ext_framebuffer_multisample-renderbufferstorage-samples renderbufferstorage-samples.c)
>   piglit_add_executable (ext_framebuffer_multisample-samples samples.c)
>   piglit_add_executable (ext_framebuffer_multisample-turn-on-off common.cpp turn-on-off.cpp)
> +piglit_add_executable (ext_framebuffer_multisample-unaligned-blit common.cpp unaligned-blit.cpp)
>   piglit_add_executable (ext_framebuffer_multisample-upsample common.cpp upsample.cpp)
> diff --git a/tests/spec/ext_framebuffer_multisample/unaligned-blit.cpp b/tests/spec/ext_framebuffer_multisample/unaligned-blit.cpp
> new file mode 100644
> index 0000000..745ee91
> --- /dev/null
> +++ b/tests/spec/ext_framebuffer_multisample/unaligned-blit.cpp
> @@ -0,0 +1,232 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +#include "common.h"
> +
> +/**
> + * \file unaligned-blit.cpp
> + *
> + * Verify the accuracy of blits involving MSAA buffers when the blit
> + * coordinates are not aligned to simple powers of two.
> + *
> + * This test operates through the use of a sequence of blits that
> + * might be called a "scrambling blit": a source image (whose size is
> + * not a power of two) is divided up into tiles (whose size is also
> + * not a power of two), and these tiles are blitted one at a time from
> + * the source to the destination buffer, permuting the order of the
> + * tiles in a deterministic way.  The scrambling ensures that we test
> + * a wide variety of different offsets and coordinate misalignments.
> + *
> + * The test performs the following operations: First an unscrambled
> + * test image is created in a source buffer, which may or may not be
> + * multisampled.  Then a scrambling blit is used to copy it to a
> + * destination buffer, which also may or may not be multisampled.
> + * Finally, the destination buffer is blitted to the window system
> + * framebuffer, using the inverse permutation.  This should result in
> + * an unscrambled test image.
> + *
> + * To verify that the test image is correct, we produce a reference
> + * image by repeating the same operation using ordinary unscrambled
> + * blits.
> + */
> +const int pattern_size = 245;
> +const int tile_size = 49;
> +const int tiles_across = 5;
> +const int num_tiles = tiles_across * tiles_across;
> +
> +int piglit_width = pattern_size * 2; int piglit_height = pattern_size;
> +int piglit_window_mode =
> +	GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA | GLUT_DEPTH | GLUT_STENCIL;
> +
> +
> +const int permutation[num_tiles] = {
> +	10, 5, 6, 17, 3, 11, 16, 21, 14, 24, 23, 8, 15, 18, 0, 12, 9,
> +	4, 22, 19, 20, 2, 7, 13, 1
> +};
> +
> +const int inverse_permutation[num_tiles] = {
> +	14, 24, 21, 4, 17, 1, 2, 22, 11, 16, 0, 5, 15, 23, 8, 12, 6,
> +	3, 13, 19, 20, 7, 18, 10, 9
> +};
> +
> +Fbo src_fbo;
> +Fbo dst_fbo;
> +TestPattern *test_pattern = NULL;
> +ManifestProgram *manifest_program = NULL;
> +GLbitfield buffer_to_test;
> +
> +void
> +scrambling_blit(const int *permutation)
> +{
> +	for (int i = 0; i<  num_tiles; ++i) {
> +		int src_x = (i % tiles_across) * tile_size;
> +		int src_y = (i / tiles_across) * tile_size;
> +		int dst_x = (permutation[i] % tiles_across) * tile_size;
> +		int dst_y = (permutation[i] / tiles_across) * tile_size;
> +		glBlitFramebuffer(src_x, src_y,
> +				  src_x + tile_size, src_y + tile_size,
> +				  dst_x, dst_y,
> +				  dst_x + tile_size, dst_y + tile_size,
> +				  buffer_to_test, GL_NEAREST);
> +	}
> +}
> +
> +void
> +print_usage_and_exit(char *prog_name)
> +{
> +	printf("Usage: %s<num_samples>  <buffer_type>  <blit_type>\n"
> +	       "  where<buffer_type>  is one of:\n"
> +	       "    color\n"
> +	       "    stencil\n"
> +	       "    depth\n"
> +	       "  and<blit_type>  is one of:\n"
> +	       "    msaa\n"
> +	       "    upsample\n"
> +	       "    downsample\n",
> +	       prog_name);
> +	piglit_report_result(PIGLIT_FAIL);
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	int num_samples;
> +	int src_samples;
> +	int dst_samples;
> +	if (argc<  4)
> +		print_usage_and_exit(argv[0]);
> +	{
> +		char *endptr = NULL;
> +		num_samples = strtol(argv[1],&endptr, 0);
> +		if (endptr != argv[1] + strlen(argv[1]))
> +			print_usage_and_exit(argv[0]);
> +	}

This is weird.  The block doesn't go with the if-statement, and it isn't 
needed in C++.

> +
> +	piglit_require_gl_version(30);
> +	piglit_require_GLSL_version(130);

GLSL 1.30 is implied by OpenGL 3.0.

> +
> +	/* Skip the test if num_samples>  GL_MAX_SAMPLES */
> +	GLint max_samples;
> +	glGetIntegerv(GL_MAX_SAMPLES,&max_samples);
> +	if (num_samples>  max_samples)
> +		piglit_report_result(PIGLIT_SKIP);
> +
> +	if (strcmp(argv[2], "color") == 0) {
> +		test_pattern = new Triangles();
> +		buffer_to_test = GL_COLOR_BUFFER_BIT;
> +	} else if (strcmp(argv[2], "depth") == 0) {
> +		test_pattern = new DepthSunburst();
> +		manifest_program = new ManifestDepth();
> +		buffer_to_test = GL_DEPTH_BUFFER_BIT;
> +	} else if (strcmp(argv[2], "stencil") == 0) {
> +		test_pattern = new StencilSunburst();
> +		manifest_program = new ManifestStencil();
> +		buffer_to_test = GL_STENCIL_BUFFER_BIT;
> +	} else {
> +		print_usage_and_exit(argv[0]);
> +	}
> +
> +	if (strcmp(argv[3], "msaa") == 0) {
> +		src_samples = dst_samples = num_samples;
> +	} else if (strcmp(argv[3], "upsample") == 0) {
> +		src_samples = 0;
> +		dst_samples = num_samples;
> +	} else if (strcmp(argv[3], "downsample") == 0) {
> +		src_samples = num_samples;
> +		dst_samples = 0;
> +	} else {
> +		print_usage_and_exit(argv[0]);
> +	}
> +
> +	test_pattern->compile();
> +	if (manifest_program)
> +		manifest_program->compile();
> +	src_fbo.init(src_samples, pattern_size, pattern_size,
> +		     true /* combine_depth_stencil */,
> +		     false /* attach_texture */);
> +	dst_fbo.init(dst_samples, pattern_size, pattern_size,
> +		     true /* combine_depth_stencil */,
> +		     false /* attach_texture */);
> +}
> +
> +enum piglit_result
> +piglit_display()
> +{
> +	bool pass = true;
> +
> +	/* Draw the test pattern in src_fbo. */
> +	float proj[4][4] = {
> +		{ 1, 0, 0, 0 },
> +		{ 0, 1, 0, 0 },
> +		{ 0, 0, 1, 0 },
> +		{ 0, 0, 0, 1 }
> +	};
> +	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, src_fbo.handle);
> +	src_fbo.set_viewport();
> +	test_pattern->draw(proj);
> +
> +	/* Blit from src_fbo to dst_fbo, scrambling the pattern as we go. */
> +	glBindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo.handle);
> +	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo.handle);
> +	scrambling_blit(permutation);
> +
> +	/* Blit from dst_fbo to the left half of the window system
> +	 * framebuffer, unscrambling as we go.
> +	 */
> +	glBindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo.handle);
> +	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
> +	scrambling_blit(inverse_permutation);
> +
> +	/* Blit from src_fbo to dst_fbo with no scrambling. */
> +	glBindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo.handle);
> +	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo.handle);
> +	glBlitFramebuffer(0, 0, pattern_size, pattern_size,
> +			  0, 0, pattern_size, pattern_size,
> +			  buffer_to_test, GL_NEAREST);
> +
> +	/* Blit from dst_fbo to the right half of the window system
> +	 * framebuffer, with no scrambling.
> +	 */
> +	glBindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo.handle);
> +	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
> +	glBlitFramebuffer(0, 0, pattern_size, pattern_size,
> +			  pattern_size, 0, pattern_size*2, pattern_size,
> +			  buffer_to_test, GL_NEAREST);
> +
> +	/* If we were testing depth or stencil, manifest the image so
> +	 * that we can see it.
> +	 */
> +	glViewport(0, 0, piglit_width, piglit_height);
> +	if (manifest_program)
> +		manifest_program->run();
> +
> +	/* Check that the left and right halves of the screen match. */
> +	glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
> +	pass = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width,
> +						   piglit_height)&&  pass;
> +
> +	pass = piglit_check_gl_error(GL_NO_ERROR)&&  pass;
> +
> +	piglit_present_results();
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}



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