[Piglit] [PATCH v2] Test that MSAA blits work properly even when unaligned.

Paul Berry stereotype441 at gmail.com
Tue May 22 15:35:18 PDT 2012


On 22 May 2012 13:02, Ian Romanick <idr at freedesktop.org> wrote:

> On 05/10/2012 06:05 PM, Paul Berry wrote:
>
>> This test verifies that blits involving MSAA buffers work properly
>> even if the source and destination rectangles are located in different
>> parts of their respective framebuffers, and even if the source and
>> destination rectangles are not aligned to powers of two.
>>
>> These are necessary corner cases to check in i965, where blits that
>> involve MSAA buffers frequently require special handling when the
>> source and destination rectangles are different, or are not nicely
>> aligned.
>>
>> v2: Use a tile size of 49 instead of 50, so that source and
>> destination rectangles are even more poorly aligned.  This exposed a
>> bug in i965/gen6.
>>
>
> Other than the nits below,
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>

I can go along with your nits.  Thanks for the review.


>
>  ---
>>  tests/all.tests                                    |    8 +
>>  .../ext_framebuffer_**multisample/CMakeLists.gl.txt  |    1 +
>>  .../ext_framebuffer_**multisample/unaligned-blit.cpp |  232
>> ++++++++++++++++++++
>>  3 files changed, 241 insertions(+), 0 deletions(-)
>>  create mode 100644 tests/spec/ext_framebuffer_**
>> multisample/unaligned-blit.cpp
>>
>> diff --git a/tests/all.tests b/tests/all.tests
>> index b2250ba..1f6755d 100644
>> --- a/tests/all.tests
>> +++ b/tests/all.tests
>> @@ -1336,6 +1336,14 @@ for num_samples in (2, 4, 8, 16, 32):
>>                          test_name)
>>                  ext_framebuffer_multisample[**test_name] =
>> PlainExecTest(executable)
>>
>> +for num_samples in (2, 4, 8, 16, 32):
>> +        for buffer_type in ('color', 'depth', 'stencil'):
>> +                for blit_type in ('msaa', 'upsample', 'downsample'):
>> +                        test_name = ' '.join(['unaligned-blit',
>> str(num_samples), buffer_type, blit_type])
>> +                        executable = 'ext_framebuffer_multisample-{**0}
>> -auto'.format(
>> +                                test_name)
>> +                        ext_framebuffer_multisample[**test_name] =
>> PlainExecTest(executable)
>> +
>>  ext_framebuffer_object = Group()
>>  spec['EXT_framebuffer_object'] = ext_framebuffer_object
>>  add_fbo_stencil_tests(ext_**framebuffer_object, 'GL_STENCIL_INDEX1')
>> diff --git a/tests/spec/ext_framebuffer_**multisample/CMakeLists.gl.txt
>> b/tests/spec/ext_framebuffer_**multisample/CMakeLists.gl.txt
>> index 475237c..c10043c 100644
>> --- a/tests/spec/ext_framebuffer_**multisample/CMakeLists.gl.txt
>> +++ b/tests/spec/ext_framebuffer_**multisample/CMakeLists.gl.txt
>> @@ -24,4 +24,5 @@ piglit_add_executable (ext_framebuffer_multisample-**renderbuffer-samples
>> renderbu
>>  piglit_add_executable (ext_framebuffer_multisample-**renderbufferstorage-samples
>> renderbufferstorage-samples.c)
>>  piglit_add_executable (ext_framebuffer_multisample-**samples samples.c)
>>  piglit_add_executable (ext_framebuffer_multisample-**turn-on-off
>> common.cpp turn-on-off.cpp)
>> +piglit_add_executable (ext_framebuffer_multisample-**unaligned-blit
>> common.cpp unaligned-blit.cpp)
>>  piglit_add_executable (ext_framebuffer_multisample-**upsample
>> common.cpp upsample.cpp)
>> diff --git a/tests/spec/ext_framebuffer_**multisample/unaligned-blit.cpp
>> b/tests/spec/ext_framebuffer_**multisample/unaligned-blit.cpp
>> new file mode 100644
>> index 0000000..745ee91
>> --- /dev/null
>> +++ b/tests/spec/ext_framebuffer_**multisample/unaligned-blit.cpp
>> @@ -0,0 +1,232 @@
>> +/*
>> + * Copyright © 2012 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining
>> a
>> + * copy of this software and associated documentation files (the
>> "Software"),
>> + * to deal in the Software without restriction, including without
>> limitation
>> + * the rights to use, copy, modify, merge, publish, distribute,
>> sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the
>> next
>> + * paragraph) shall be included in all copies or substantial portions of
>> the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
>> SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>> ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +#include "common.h"
>> +
>> +/**
>> + * \file unaligned-blit.cpp
>> + *
>> + * Verify the accuracy of blits involving MSAA buffers when the blit
>> + * coordinates are not aligned to simple powers of two.
>> + *
>> + * This test operates through the use of a sequence of blits that
>> + * might be called a "scrambling blit": a source image (whose size is
>> + * not a power of two) is divided up into tiles (whose size is also
>> + * not a power of two), and these tiles are blitted one at a time from
>> + * the source to the destination buffer, permuting the order of the
>> + * tiles in a deterministic way.  The scrambling ensures that we test
>> + * a wide variety of different offsets and coordinate misalignments.
>> + *
>> + * The test performs the following operations: First an unscrambled
>> + * test image is created in a source buffer, which may or may not be
>> + * multisampled.  Then a scrambling blit is used to copy it to a
>> + * destination buffer, which also may or may not be multisampled.
>> + * Finally, the destination buffer is blitted to the window system
>> + * framebuffer, using the inverse permutation.  This should result in
>> + * an unscrambled test image.
>> + *
>> + * To verify that the test image is correct, we produce a reference
>> + * image by repeating the same operation using ordinary unscrambled
>> + * blits.
>> + */
>> +const int pattern_size = 245;
>> +const int tile_size = 49;
>> +const int tiles_across = 5;
>> +const int num_tiles = tiles_across * tiles_across;
>> +
>> +int piglit_width = pattern_size * 2; int piglit_height = pattern_size;
>> +int piglit_window_mode =
>> +       GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA | GLUT_DEPTH | GLUT_STENCIL;
>> +
>> +
>> +const int permutation[num_tiles] = {
>> +       10, 5, 6, 17, 3, 11, 16, 21, 14, 24, 23, 8, 15, 18, 0, 12, 9,
>> +       4, 22, 19, 20, 2, 7, 13, 1
>> +};
>> +
>> +const int inverse_permutation[num_tiles] = {
>> +       14, 24, 21, 4, 17, 1, 2, 22, 11, 16, 0, 5, 15, 23, 8, 12, 6,
>> +       3, 13, 19, 20, 7, 18, 10, 9
>> +};
>> +
>> +Fbo src_fbo;
>> +Fbo dst_fbo;
>> +TestPattern *test_pattern = NULL;
>> +ManifestProgram *manifest_program = NULL;
>> +GLbitfield buffer_to_test;
>> +
>> +void
>> +scrambling_blit(const int *permutation)
>> +{
>> +       for (int i = 0; i<  num_tiles; ++i) {
>> +               int src_x = (i % tiles_across) * tile_size;
>> +               int src_y = (i / tiles_across) * tile_size;
>> +               int dst_x = (permutation[i] % tiles_across) * tile_size;
>> +               int dst_y = (permutation[i] / tiles_across) * tile_size;
>> +               glBlitFramebuffer(src_x, src_y,
>> +                                 src_x + tile_size, src_y + tile_size,
>> +                                 dst_x, dst_y,
>> +                                 dst_x + tile_size, dst_y + tile_size,
>> +                                 buffer_to_test, GL_NEAREST);
>> +       }
>> +}
>> +
>> +void
>> +print_usage_and_exit(char *prog_name)
>> +{
>> +       printf("Usage: %s<num_samples>  <buffer_type>  <blit_type>\n"
>> +              "  where<buffer_type>  is one of:\n"
>> +              "    color\n"
>> +              "    stencil\n"
>> +              "    depth\n"
>> +              "  and<blit_type>  is one of:\n"
>> +              "    msaa\n"
>> +              "    upsample\n"
>> +              "    downsample\n",
>> +              prog_name);
>> +       piglit_report_result(PIGLIT_**FAIL);
>> +}
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +       int num_samples;
>> +       int src_samples;
>> +       int dst_samples;
>> +       if (argc<  4)
>> +               print_usage_and_exit(argv[0]);
>> +       {
>> +               char *endptr = NULL;
>> +               num_samples = strtol(argv[1],&endptr, 0);
>>
>> +               if (endptr != argv[1] + strlen(argv[1]))
>> +                       print_usage_and_exit(argv[0]);
>> +       }
>>
>
> This is weird.  The block doesn't go with the if-statement, and it isn't
> needed in C++.
>
>
>  +
>> +       piglit_require_gl_version(30);
>> +       piglit_require_GLSL_version(**130);
>>
>
> GLSL 1.30 is implied by OpenGL 3.0.
>
>  +
>> +       /* Skip the test if num_samples>  GL_MAX_SAMPLES */
>> +       GLint max_samples;
>> +       glGetIntegerv(GL_MAX_SAMPLES,&**max_samples);
>> +       if (num_samples>  max_samples)
>> +               piglit_report_result(PIGLIT_**SKIP);
>> +
>> +       if (strcmp(argv[2], "color") == 0) {
>> +               test_pattern = new Triangles();
>> +               buffer_to_test = GL_COLOR_BUFFER_BIT;
>> +       } else if (strcmp(argv[2], "depth") == 0) {
>> +               test_pattern = new DepthSunburst();
>> +               manifest_program = new ManifestDepth();
>> +               buffer_to_test = GL_DEPTH_BUFFER_BIT;
>> +       } else if (strcmp(argv[2], "stencil") == 0) {
>> +               test_pattern = new StencilSunburst();
>> +               manifest_program = new ManifestStencil();
>> +               buffer_to_test = GL_STENCIL_BUFFER_BIT;
>> +       } else {
>> +               print_usage_and_exit(argv[0]);
>> +       }
>> +
>> +       if (strcmp(argv[3], "msaa") == 0) {
>> +               src_samples = dst_samples = num_samples;
>> +       } else if (strcmp(argv[3], "upsample") == 0) {
>> +               src_samples = 0;
>> +               dst_samples = num_samples;
>> +       } else if (strcmp(argv[3], "downsample") == 0) {
>> +               src_samples = num_samples;
>> +               dst_samples = 0;
>> +       } else {
>> +               print_usage_and_exit(argv[0]);
>> +       }
>> +
>> +       test_pattern->compile();
>> +       if (manifest_program)
>> +               manifest_program->compile();
>> +       src_fbo.init(src_samples, pattern_size, pattern_size,
>> +                    true /* combine_depth_stencil */,
>> +                    false /* attach_texture */);
>> +       dst_fbo.init(dst_samples, pattern_size, pattern_size,
>> +                    true /* combine_depth_stencil */,
>> +                    false /* attach_texture */);
>> +}
>> +
>> +enum piglit_result
>> +piglit_display()
>> +{
>> +       bool pass = true;
>> +
>> +       /* Draw the test pattern in src_fbo. */
>> +       float proj[4][4] = {
>> +               { 1, 0, 0, 0 },
>> +               { 0, 1, 0, 0 },
>> +               { 0, 0, 1, 0 },
>> +               { 0, 0, 0, 1 }
>> +       };
>> +       glBindFramebuffer(GL_DRAW_**FRAMEBUFFER, src_fbo.handle);
>> +       src_fbo.set_viewport();
>> +       test_pattern->draw(proj);
>> +
>> +       /* Blit from src_fbo to dst_fbo, scrambling the pattern as we go.
>> */
>> +       glBindFramebuffer(GL_READ_**FRAMEBUFFER, src_fbo.handle);
>> +       glBindFramebuffer(GL_DRAW_**FRAMEBUFFER, dst_fbo.handle);
>> +       scrambling_blit(permutation);
>> +
>> +       /* Blit from dst_fbo to the left half of the window system
>> +        * framebuffer, unscrambling as we go.
>> +        */
>> +       glBindFramebuffer(GL_READ_**FRAMEBUFFER, dst_fbo.handle);
>> +       glBindFramebuffer(GL_DRAW_**FRAMEBUFFER, 0);
>> +       scrambling_blit(inverse_**permutation);
>> +
>> +       /* Blit from src_fbo to dst_fbo with no scrambling. */
>> +       glBindFramebuffer(GL_READ_**FRAMEBUFFER, src_fbo.handle);
>> +       glBindFramebuffer(GL_DRAW_**FRAMEBUFFER, dst_fbo.handle);
>> +       glBlitFramebuffer(0, 0, pattern_size, pattern_size,
>> +                         0, 0, pattern_size, pattern_size,
>> +                         buffer_to_test, GL_NEAREST);
>> +
>> +       /* Blit from dst_fbo to the right half of the window system
>> +        * framebuffer, with no scrambling.
>> +        */
>> +       glBindFramebuffer(GL_READ_**FRAMEBUFFER, dst_fbo.handle);
>> +       glBindFramebuffer(GL_DRAW_**FRAMEBUFFER, 0);
>> +       glBlitFramebuffer(0, 0, pattern_size, pattern_size,
>> +                         pattern_size, 0, pattern_size*2, pattern_size,
>> +                         buffer_to_test, GL_NEAREST);
>> +
>> +       /* If we were testing depth or stencil, manifest the image so
>> +        * that we can see it.
>> +        */
>> +       glViewport(0, 0, piglit_width, piglit_height);
>> +       if (manifest_program)
>> +               manifest_program->run();
>> +
>> +       /* Check that the left and right halves of the screen match. */
>> +       glBindFramebuffer(GL_READ_**FRAMEBUFFER, 0);
>> +       pass = piglit_probe_rect_halves_**equal_rgba(0, 0, piglit_width,
>> +                                                  piglit_height)&&  pass;
>> +
>> +       pass = piglit_check_gl_error(GL_NO_**ERROR)&&  pass;
>>
>> +
>> +       piglit_present_results();
>> +
>> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>>
>
>
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