[Piglit] [PATCH 1/2] glsl-max-varyings: Make this a concurrent test.

Eric Anholt eric at anholt.net
Tue Nov 13 15:21:57 PST 2012


It's a really slow one, and I'm adding another variant of it.
---
 tests/all.tests |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/all.tests b/tests/all.tests
index 33c3482..a2c7a5d 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -277,7 +277,7 @@ shaders['glsl-fs-texture2drect-proj4'] = PlainExecTest(['glsl-fs-texture2drect',
 							'-auto', '-proj4'])
 add_plain_test(shaders, 'glsl-fs-user-varying-ff')
 add_plain_test(shaders, 'glsl-mat-attribute')
-add_plain_test(shaders, 'glsl-max-varyings')
+shaders['glsl-max-varyings'] = concurrent_test('glsl-max-varyings')
 add_plain_test(shaders, 'glsl-orangebook-ch06-bump')
 add_plain_test(shaders, 'glsl-routing')
 add_plain_test(shaders, 'glsl-vs-arrays')
-- 
1.7.10.4



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