[Piglit] [PATCH 3/4] arb_texture_multisample: test creating and binding multisample depth textures V2: updated for new piglit config block
Chris Forbes
chrisf at ijw.co.nz
Sat Oct 13 19:55:07 PDT 2012
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/all.tests | 1 +
.../spec/arb_texture_multisample/CMakeLists.gl.txt | 1 +
.../arb_texture_multisample/binding-2d-depth.c | 55 ++++++++++++++++++++++
3 files changed, 57 insertions(+)
create mode 100644 tests/spec/arb_texture_multisample/binding-2d-depth.c
diff --git a/tests/all.tests b/tests/all.tests
index a6b73d7..c6a1004 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1091,6 +1091,7 @@ add_plain_test(arb_point_sprite, 'point-sprite')
arb_texture_multisample = Group()
spec['ARB_texture_multisample'] = arb_texture_multisample
add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-binding-2d')
+add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-binding-2d-depth')
# Group AMD_shader_stencil_export
spec['AMD_shader_stencil_export'] = Group()
diff --git a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
index c1cd973..c259403 100644
--- a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
@@ -11,5 +11,6 @@ link_libraries (
)
piglit_add_executable (arb_texture_multisample-binding-2d binding-2d.c)
+piglit_add_executable (arb_texture_multisample-binding-2d-depth binding-2d-depth.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_texture_multisample/binding-2d-depth.c b/tests/spec/arb_texture_multisample/binding-2d-depth.c
new file mode 100644
index 0000000..7b57340
--- /dev/null
+++ b/tests/spec/arb_texture_multisample/binding-2d-depth.c
@@ -0,0 +1,55 @@
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 30;
+
+ config.window_width = 10;
+ config.window_height = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLint maxDepthSamples;
+ GLuint tex;
+ GLint boundTex;
+
+ piglit_require_extension("GL_ARB_texture_multisample");
+
+ glGetIntegerv( GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthSamples );
+ piglit_check_gl_error(GL_NO_ERROR);
+ if (maxDepthSamples < 1) {
+ printf("GL_MAX_DEPTH_TEXTURE_SAMPLES must be at least 1\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ printf("GL_MAX_DEPTH_TEXTURE_SAMPLES: %d\n", maxDepthSamples);
+
+ /* verify that the binding point exists and has the zero texture
+ object bound initially */
+ glGetIntegerv( GL_TEXTURE_BINDING_2D_MULTISAMPLE, &boundTex );
+ piglit_check_gl_error(GL_NO_ERROR);
+ if (boundTex != 0) {
+ printf( "GL_TEXTURE_BINDING_2D_MULTISAMPLE default is bogus\n" );
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ /* create a multisample depth texture with the max # samples */
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
+ maxDepthSamples, GL_DEPTH_COMPONENT, 64, 64, GL_TRUE);
+
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ piglit_report_result(PIGLIT_PASS);
+}
--
1.7.12.3
More information about the Piglit
mailing list