[Piglit] [PATCH 4/4] arb_texture_multisample: multisample texture on fbo color attachment; sample locations V2: updated for new piglit config block
Chris Forbes
chrisf at ijw.co.nz
Sat Oct 13 19:55:08 PDT 2012
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/all.tests | 1 +
.../spec/arb_texture_multisample/CMakeLists.gl.txt | 1 +
tests/spec/arb_texture_multisample/queries.c | 82 ++++++++++++++++++++++
3 files changed, 84 insertions(+)
create mode 100644 tests/spec/arb_texture_multisample/queries.c
diff --git a/tests/all.tests b/tests/all.tests
index c6a1004..2ad52cf 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1092,6 +1092,7 @@ arb_texture_multisample = Group()
spec['ARB_texture_multisample'] = arb_texture_multisample
add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-binding-2d')
add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-binding-2d-depth')
+add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-queries')
# Group AMD_shader_stencil_export
spec['AMD_shader_stencil_export'] = Group()
diff --git a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
index c259403..2fb9741 100644
--- a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
@@ -10,6 +10,7 @@ link_libraries (
${OPENGL_glu_LIBRARY}
)
+piglit_add_executable (arb_texture_multisample-queries queries.c)
piglit_add_executable (arb_texture_multisample-binding-2d binding-2d.c)
piglit_add_executable (arb_texture_multisample-binding-2d-depth binding-2d-depth.c)
diff --git a/tests/spec/arb_texture_multisample/queries.c b/tests/spec/arb_texture_multisample/queries.c
new file mode 100644
index 0000000..8be0ca7
--- /dev/null
+++ b/tests/spec/arb_texture_multisample/queries.c
@@ -0,0 +1,82 @@
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 30;
+
+ config.window_width = 10;
+ config.window_height = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLint maxSamples;
+ GLuint fb;
+ GLuint color_tex;
+ GLint numSamples, i;
+
+ piglit_require_extension("GL_ARB_texture_multisample");
+
+ glGetIntegerv( GL_MAX_SAMPLES, &maxSamples );
+
+ /* create fbo */
+ glGenFramebuffers(1, &fb);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb);
+
+ /* allocate multisample texture surface --
+ first special thing in this ext */
+ glGenTextures(1, &color_tex);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_tex);
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
+ maxSamples, GL_RGBA, 64, 64, GL_TRUE);
+
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ /* verify texture can be attached to fbo */
+ glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, color_tex, 0);
+
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ /* check framebuffer is complete */
+ if (GL_FRAMEBUFFER_COMPLETE != glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
+ printf( "Framebuffer not complete\n" );
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ /* test getting sample locations */
+ glGetIntegerv( GL_SAMPLES, &numSamples );
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ /* verify that we got the number of samples we expected */
+ if (numSamples != maxSamples) {
+ printf( "Given different number of samples than expected.\n"
+ "Should have errored.\n" );
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ /* verify that we can get the sample positions */
+ for(i = 0; i < numSamples; i++) {
+ float samplePos[2];
+ glGetMultisamplefv( GL_SAMPLE_POSITION, i, samplePos );
+ piglit_check_gl_error(GL_NO_ERROR);
+ printf( "Sample %d position %2.2f %2.2f\n",
+ i, samplePos[0], samplePos[1] );
+
+ if (samplePos[0] < 0 || samplePos[0] > 1 ||
+ samplePos[1] < 0 || samplePos[1] > 1) {
+ printf( "Sample %d out of range\n", i );
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ }
+
+ piglit_report_result(PIGLIT_PASS);
+}
--
1.7.12.3
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