[Piglit] [PATCH] arb_gpu_shader5: Use array sizing to catch bad constant folding.
Paul Berry
stereotype441 at gmail.com
Mon Aug 26 11:58:12 PDT 2013
On 23 August 2013 16:32, Matt Turner <mattst88 at gmail.com> wrote:
> The GLSL spec doesn't guarantee that a linking error won't happen.
> ---
> .../built-in-functions/const-bitCount.shader_test | 40
> ++++++++--------------
> .../const-bitfieldExtract.shader_test | 23 +++++--------
> .../const-bitfieldInsert.shader_test | 20 ++++-------
> .../const-bitfieldReverse.shader_test | 32 +++++++----------
> .../built-in-functions/const-findLSB.shader_test | 40
> ++++++++--------------
> .../built-in-functions/const-findMSB.shader_test | 26 +++++---------
> 6 files changed, 66 insertions(+), 115 deletions(-)
>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
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