[Piglit] [PATCH] arb_gpu_shader5: Use array sizing to catch bad constant folding.

Paul Berry stereotype441 at gmail.com
Mon Aug 26 11:58:12 PDT 2013


On 23 August 2013 16:32, Matt Turner <mattst88 at gmail.com> wrote:

> The GLSL spec doesn't guarantee that a linking error won't happen.
> ---
>  .../built-in-functions/const-bitCount.shader_test  | 40
> ++++++++--------------
>  .../const-bitfieldExtract.shader_test              | 23 +++++--------
>  .../const-bitfieldInsert.shader_test               | 20 ++++-------
>  .../const-bitfieldReverse.shader_test              | 32 +++++++----------
>  .../built-in-functions/const-findLSB.shader_test   | 40
> ++++++++--------------
>  .../built-in-functions/const-findMSB.shader_test   | 26 +++++---------
>  6 files changed, 66 insertions(+), 115 deletions(-)
>

Reviewed-by: Paul Berry <stereotype441 at gmail.com>
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