[Piglit] [PATCH] Test that geometry shaders input types must match the primitive mode

Paul Berry stereotype441 at gmail.com
Fri Aug 30 09:33:53 PDT 2013


On 28 August 2013 14:38, Nicholas Mack <nichmack at gmail.com> wrote:

> ---
>  tests/spec/glsl-1.50/CMakeLists.gl.txt             |  22 +++
>  tests/spec/glsl-1.50/CMakeLists.txt                |   1 +
>  .../glsl-1.50/gs-mismatch-prim-type-lines-adj.c    | 167
> +++++++++++++++++++++
>  tests/spec/glsl-1.50/gs-mismatch-prim-type-lines.c | 167
> +++++++++++++++++++++
>  .../spec/glsl-1.50/gs-mismatch-prim-type-points.c  | 167
> +++++++++++++++++++++
>  .../gs-mismatch-prim-type-triangles-adj.c          | 166
> ++++++++++++++++++++
>  .../glsl-1.50/gs-mismatch-prim-type-triangles.c    | 166
> ++++++++++++++++++++
>  7 files changed, 856 insertions(+)
>  create mode 100644 tests/spec/glsl-1.50/CMakeLists.gl.txt
>  create mode 100644 tests/spec/glsl-1.50/gs-mismatch-prim-type-lines-adj.c
>  create mode 100644 tests/spec/glsl-1.50/gs-mismatch-prim-type-lines.c
>  create mode 100644 tests/spec/glsl-1.50/gs-mismatch-prim-type-points.c
>  create mode 100644
> tests/spec/glsl-1.50/gs-mismatch-prim-type-triangles-adj.c
>  create mode 100644 tests/spec/glsl-1.50/gs-mismatch-prim-type-triangles.c
>

Taken individually, the tests look reasonable.  But I'm concerned about the
amount of code duplication between them.  There are 5 new .c files, and all
of them are exactly the same except for a minor comment change, the
geometry shader input layout, and the valids[] and invalids[] arrays.  Can
we change these to a single .c file that uses a command-line argument to
choose which input layout to test?  For an example of how to do this, have
a look at tests/spec/glsl-1.50/execution/geometry/primitive-types.c.

Also, two minor nit picks:

- New C tests need to be added to all.tests, or they won't get run.

- These tests should go in tests/spec/glsl-1.50/execution/geometry.



>
> diff --git a/tests/spec/glsl-1.50/CMakeLists.gl.txt
> b/tests/spec/glsl-1.50/CMakeLists.gl.txt
> new file mode 100644
> index 0000000..5ddd05a
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/CMakeLists.gl.txt
> @@ -0,0 +1,22 @@
> +include_directories(
> +${GLEXT_INCLUDE_DIR}
> +${OPENGL_INCLUDE_PATH}
> +${piglit_SOURCE_DIR}/tests/util
> +)
> +
> +link_libraries (
> +piglitutil_${piglit_target_api}
> +${OPENGL_gl_LIBRARY}
> +${OPENGL_glu_LIBRARY}
> +)
> +
> +piglit_add_executable (glsl-1.50-gs-mismatch-prim-type-lines
> +                       gs-mismatch-prim-type-lines.c)
> +piglit_add_executable (glsl-1.50-gs-mismatch-prim-type-lines-adj
> +                       gs-mismatch-prim-type-lines-adj.c)
> +piglit_add_executable (glsl-1.50-gs-mismatch-prim-type-points
> +                       gs-mismatch-prim-type-points.c)
> +piglit_add_executable (glsl-1.50-gs-mismatch-prim-type-triangles
> +                       gs-mismatch-prim-type-triangles.c)
> +piglit_add_executable (glsl-1.50-gs-mismatch-prim-type-triangles-adj
> +                       gs-mismatch-prim-type-triangles-adj.c)
> diff --git a/tests/spec/glsl-1.50/CMakeLists.txt
> b/tests/spec/glsl-1.50/CMakeLists.txt
> index bb76f08..e4126fc 100644
> --- a/tests/spec/glsl-1.50/CMakeLists.txt
> +++ b/tests/spec/glsl-1.50/CMakeLists.txt
> @@ -1 +1,2 @@
>  add_subdirectory (execution)
> +piglit_include_target_api()
> diff --git a/tests/spec/glsl-1.50/gs-mismatch-prim-type-lines-adj.c
> b/tests/spec/glsl-1.50/gs-mismatch-prim-type-lines-adj.c
> new file mode 100644
> index 0000000..1ede844
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/gs-mismatch-prim-type-lines-adj.c
> @@ -0,0 +1,167 @@
> +/**
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * From the GLSL 3.2 spec, section 2.12.1 (Geometry Shader Input
> Primitives):
> + *
> + * "If a geometry shader is active, any command that transfers vertices
> to the
> + *  GL will generate an INVALID_OPERATION error if the primitive mode
> parameter
> + *  is incompatible with the input primitive type of the currently active
> + *  program object, as discussed below."
> + *
> + * "Geometry shaders that operate on line segments with adjacent vertices
> are
> + *  valid only for the LINES_ADJACENCY and LINE_STRIP_ADJACENCY primitive
> + *  types."
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 32;
> +        config.supports_gl_core_version = 32;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *vstext =
> +       "#version 150\n"
> +       "in vec3 vertex;\n"
> +       "out vec3 pos;\n"
> +       "void main() {\n"
> +       "       gl_Position = vec4(vertex, 1.);\n"
> +       "       pos = vertex;\n"
> +       "}\n";
> +
> +static const char *gstext =
> +       "#version 150\n"
> +       "layout(lines_adjacency) in;\n"
> +       "layout(triangles, max_vertices = 3) out;\n"
> +       "in vec3 pos[];\n"
> +       "void main() {\n"
> +       "       for(int i = 0; i < pos.length(); i++) {\n"
> +       "               gl_Position = vec4(pos[i], 1.);\n"
> +       "               EmitVertex();\n"
> +       "       }\n"
> +       "}\n";
> +
> +static const char *fstext =
> +       "#version 150\n"
> +       "out vec4 color;\n"
> +       "void main() {\n"
> +       "       color = vec4(1.);\n"
> +       "}\n";
> +
> +static GLuint vao;
> +static GLuint vertBuff;
> +static GLuint indexBuf;
> +
> +static GLfloat vertices[] = {
> +       -1.0, 1.0, 0.0,
> +        1.0, 1.0, 0.0,
> +        1.0,-1.0, 0.0,
> +       -1.0,-1.0, 0.0
> +};
> +static GLsizei vertSize = sizeof(vertices);
> +
> +static GLuint indices[] = {
> +       0, 1, 2, 0, 2, 3
> +};
> +static GLsizei indSize = sizeof(indices);
> +
> +static GLuint prog;
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       GLuint vs = 0, gs = 0, fs = 0;
> +       GLuint vertIndex;
> +
> +       prog = glCreateProgram();
> +       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
> +       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
> +       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
> +       glAttachShader(prog, vs);
> +       glAttachShader(prog, gs);
> +       glAttachShader(prog, fs);
> +
> +       glLinkProgram(prog);
> +       if(!piglit_link_check_status(prog)){
> +               glDeleteProgram(prog);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       glUseProgram(prog);
> +
> +       glGenBuffers(1, &vertBuff);
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glBufferData(GL_ARRAY_BUFFER, vertSize, vertices, GL_STATIC_DRAW);
> +
> +       glGenBuffers(1, &indexBuf);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +       glBufferData(GL_ELEMENT_ARRAY_BUFFER, indSize,
> +                       indices, GL_STATIC_DRAW);
> +
> +       glGenVertexArrays(1, &vao);
> +       glBindVertexArray(vao);
> +
> +       vertIndex = glGetAttribLocation(prog, "vertex");
> +
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glEnableVertexAttribArray(vertIndex);
> +       glVertexAttribPointer(vertIndex, 3, GL_FLOAT, GL_FALSE, 0, 0);
> +}
> +
> +static GLenum valids[] = {GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY};
> +static GLenum invalids[] = {GL_POINTS, GL_LINES, GL_LINE_STRIP,
> GL_LINE_LOOP,
> +                               GL_TRIANGLES, GL_TRIANGLE_STRIP,
> +                               GL_TRIANGLE_FAN, GL_TRIANGLES_ADJACENCY,
> +                               GL_TRIANGLE_STRIP_ADJACENCY};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       int i = 0;
> +
> +       glClearColor(0.2, 0.2, 0.2, 1.0);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +
> +       glBindVertexArray(vao);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +
> +       for(i = 0; i < ARRAY_SIZE(valids); i++) {
> +               glDrawElements(valids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +       }
> +
> +       for(i = 0; i < ARRAY_SIZE(invalids); i++) {
> +               glDrawElements(invalids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +       }
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> diff --git a/tests/spec/glsl-1.50/gs-mismatch-prim-type-lines.c
> b/tests/spec/glsl-1.50/gs-mismatch-prim-type-lines.c
> new file mode 100644
> index 0000000..9e57648
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/gs-mismatch-prim-type-lines.c
> @@ -0,0 +1,167 @@
> +/**
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * From the GLSL 3.2 spec, section 2.12.1 (Geometry Shader Input
> Primitives):
> + *
> + * "If a geometry shader is active, any command that transfers vertices
> to the
> + *  GL will generate an INVALID_OPERATION error if the primitive mode
> parameter
> + *  is incompatible with the input primitive type of the currently active
> + *  program object, as discussed below."
> + *
> + * "Geometry shaders that operate on line segments are valid only for the
> LINES,
> + *  LINE_STRIP, and LINE_LOOP primitive types."
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 32;
> +        config.supports_gl_core_version = 32;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *vstext =
> +       "#version 150\n"
> +       "in vec3 vertex;\n"
> +       "out vec3 pos;\n"
> +       "void main() {\n"
> +       "       gl_Position = vec4(vertex, 1.);\n"
> +       "       pos = vertex;\n"
> +       "}\n";
> +
> +static const char *gstext =
> +       "#version 150\n"
> +       "layout(lines) in;\n"
> +       "layout(triangles, max_vertices = 3) out;\n"
> +       "in vec3 pos[];\n"
> +       "void main() {\n"
> +       "       for(int i = 0; i < pos.length(); i++) {\n"
> +       "               gl_Position = vec4(pos[i], 1.);\n"
> +       "               EmitVertex();\n"
> +       "       }\n"
> +       "}\n";
> +
> +static const char *fstext =
> +       "#version 150\n"
> +       "out vec4 color;\n"
> +       "void main() {\n"
> +       "       color = vec4(1.);\n"
> +       "}\n";
> +
> +static GLuint vao;
> +static GLuint vertBuff;
> +static GLuint indexBuf;
> +
> +static GLfloat vertices[] = {
> +       -1.0, 1.0, 0.0,
> +        1.0, 1.0, 0.0,
> +        1.0,-1.0, 0.0,
> +       -1.0,-1.0, 0.0
> +};
> +static GLsizei vertSize = sizeof(vertices);
> +
> +static GLuint indices[] = {
> +       0, 1, 2, 0, 2, 3
> +};
> +static GLsizei indSize = sizeof(indices);
> +
> +static GLuint prog;
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       GLuint vs = 0, gs = 0, fs = 0;
> +       GLuint vertIndex;
> +
> +       prog = glCreateProgram();
> +       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
> +       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
> +       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
> +       glAttachShader(prog, vs);
> +       glAttachShader(prog, gs);
> +       glAttachShader(prog, fs);
> +
> +       glLinkProgram(prog);
> +       if(!piglit_link_check_status(prog)){
> +               glDeleteProgram(prog);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       glUseProgram(prog);
> +
> +       glGenBuffers(1, &vertBuff);
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glBufferData(GL_ARRAY_BUFFER, vertSize, vertices, GL_STATIC_DRAW);
> +
> +       glGenBuffers(1, &indexBuf);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +       glBufferData(GL_ELEMENT_ARRAY_BUFFER, indSize,
> +                       indices, GL_STATIC_DRAW);
> +
> +       glGenVertexArrays(1, &vao);
> +       glBindVertexArray(vao);
> +
> +       vertIndex = glGetAttribLocation(prog, "vertex");
> +
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glEnableVertexAttribArray(vertIndex);
> +       glVertexAttribPointer(vertIndex, 3, GL_FLOAT, GL_FALSE, 0, 0);
> +}
> +
> +static GLenum valids[] = {GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP};
> +static GLenum invalids[] = {GL_POINTS, GL_LINES_ADJACENCY,
> +                               GL_LINE_STRIP_ADJACENCY,
> +                               GL_TRIANGLES, GL_TRIANGLE_STRIP,
> +                               GL_TRIANGLE_FAN, GL_TRIANGLES_ADJACENCY,
> +                               GL_TRIANGLE_STRIP_ADJACENCY};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       int i = 0;
> +
> +       glClearColor(0.2, 0.2, 0.2, 1.0);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +
> +       glBindVertexArray(vao);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +
> +       for(i = 0; i < ARRAY_SIZE(valids); i++) {
> +               glDrawElements(valids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +       }
> +
> +       for(i = 0; i < ARRAY_SIZE(invalids); i++) {
> +               glDrawElements(invalids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +       }
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> diff --git a/tests/spec/glsl-1.50/gs-mismatch-prim-type-points.c
> b/tests/spec/glsl-1.50/gs-mismatch-prim-type-points.c
> new file mode 100644
> index 0000000..81dbaa7
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/gs-mismatch-prim-type-points.c
> @@ -0,0 +1,167 @@
> +/**
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * From the GLSL 3.2 spec, section 2.12.1 (Geometry Shader Input
> Primitives):
> + *
> + * "If a geometry shader is active, any command that transfers vertices
> to the
> + *  GL will generate an INVALID_OPERATION error if the primitive mode
> parameter
> + *  is incompatible with the input primitive type of the currently active
> + *  program object, as discussed below."
> + *
> + * "Geometry shaders that operate on points are valid only for the POINTS
> + *  primitive type."
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 32;
> +        config.supports_gl_core_version = 32;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *vstext =
> +       "#version 150\n"
> +       "in vec3 vertex;\n"
> +       "out vec3 pos;\n"
> +       "void main() {\n"
> +       "       gl_Position = vec4(vertex, 1.);\n"
> +       "       pos = vertex;\n"
> +       "}\n";
> +
> +static const char *gstext =
> +       "#version 150\n"
> +       "layout(points) in;\n"
> +       "layout(triangles, max_vertices = 3) out;\n"
> +       "in vec3 pos[];\n"
> +       "void main() {\n"
> +       "       for(int i = 0; i < pos.length(); i++) {\n"
> +       "               gl_Position = vec4(pos[i], 1.);\n"
> +       "               EmitVertex();\n"
> +       "       }\n"
> +       "}\n";
> +
> +static const char *fstext =
> +       "#version 150\n"
> +       "out vec4 color;\n"
> +       "void main() {\n"
> +       "       color = vec4(1.);\n"
> +       "}\n";
> +
> +static GLuint vao;
> +static GLuint vertBuff;
> +static GLuint indexBuf;
> +
> +static GLfloat vertices[] = {
> +       -1.0, 1.0, 0.0,
> +        1.0, 1.0, 0.0,
> +        1.0,-1.0, 0.0,
> +       -1.0,-1.0, 0.0
> +};
> +static GLsizei vertSize = sizeof(vertices);
> +
> +static GLuint indices[] = {
> +       0, 1, 2, 0, 2, 3
> +};
> +static GLsizei indSize = sizeof(indices);
> +
> +static GLuint prog;
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       GLuint vs = 0, gs = 0, fs = 0;
> +       GLuint vertIndex;
> +
> +       prog = glCreateProgram();
> +       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
> +       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
> +       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
> +       glAttachShader(prog, vs);
> +       glAttachShader(prog, gs);
> +       glAttachShader(prog, fs);
> +
> +       glLinkProgram(prog);
> +       if(!piglit_link_check_status(prog)){
> +               glDeleteProgram(prog);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       glUseProgram(prog);
> +
> +       glGenBuffers(1, &vertBuff);
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glBufferData(GL_ARRAY_BUFFER, vertSize, vertices, GL_STATIC_DRAW);
> +
> +       glGenBuffers(1, &indexBuf);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +       glBufferData(GL_ELEMENT_ARRAY_BUFFER, indSize,
> +                       indices, GL_STATIC_DRAW);
> +
> +       glGenVertexArrays(1, &vao);
> +       glBindVertexArray(vao);
> +
> +       vertIndex = glGetAttribLocation(prog, "vertex");
> +
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glEnableVertexAttribArray(vertIndex);
> +       glVertexAttribPointer(vertIndex, 3, GL_FLOAT, GL_FALSE, 0, 0);
> +}
> +
> +static GLenum valids[] = {GL_POINTS};
> +static GLenum invalids[] = {GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP,
> +                               GL_LINES_ADJACENCY,
> GL_LINE_STRIP_ADJACENCY,
> +                               GL_TRIANGLES, GL_TRIANGLE_STRIP,
> +                               GL_TRIANGLE_FAN, GL_TRIANGLES_ADJACENCY,
> +                               GL_TRIANGLE_STRIP_ADJACENCY};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       int i = 0;
> +
> +       glClearColor(0.2, 0.2, 0.2, 1.0);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +
> +       glBindVertexArray(vao);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +
> +       for(i = 0; i < ARRAY_SIZE(valids); i++) {
> +               glDrawElements(valids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +       }
> +
> +       for(i = 0; i < ARRAY_SIZE(invalids); i++) {
> +               glDrawElements(invalids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +       }
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> diff --git a/tests/spec/glsl-1.50/gs-mismatch-prim-type-triangles-adj.c
> b/tests/spec/glsl-1.50/gs-mismatch-prim-type-triangles-adj.c
> new file mode 100644
> index 0000000..1dbe84f
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/gs-mismatch-prim-type-triangles-adj.c
> @@ -0,0 +1,166 @@
> +/**
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * From the GLSL 3.2 spec, section 2.12.1 (Geometry Shader Input
> Primitives):
> + *
> + * "If a geometry shader is active, any command that transfers vertices
> to the
> + *  GL will generate an INVALID_OPERATION error if the primitive mode
> parameter
> + *  is incompatible with the input primitive type of the currently active
> + *  program object, as discussed below."
> + *
> + * "Geometry shaders that operate on triangles with adjacent vertices are
> valid
> + *  for the TRIANGLES_ADJACENCY and TRIANGLE_STRIP_ADJACENCY primitive
> types."
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 32;
> +        config.supports_gl_core_version = 32;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *vstext =
> +       "#version 150\n"
> +       "in vec3 vertex;\n"
> +       "out vec3 pos;\n"
> +       "void main() {\n"
> +       "       gl_Position = vec4(vertex, 1.);\n"
> +       "       pos = vertex;\n"
> +       "}\n";
> +
> +static const char *gstext =
> +       "#version 150\n"
> +       "layout(triangles_adjacency) in;\n"
> +       "layout(triangles, max_vertices = 3) out;\n"
> +       "in vec3 pos[];\n"
> +       "void main() {\n"
> +       "       for(int i = 0; i < pos.length(); i++) {\n"
> +       "               gl_Position = vec4(pos[i], 1.);\n"
> +       "               EmitVertex();\n"
> +       "       }\n"
> +       "}\n";
> +
> +static const char *fstext =
> +       "#version 150\n"
> +       "out vec4 color;\n"
> +       "void main() {\n"
> +       "       color = vec4(1.);\n"
> +       "}\n";
> +
> +static GLuint vao;
> +static GLuint vertBuff;
> +static GLuint indexBuf;
> +
> +static GLfloat vertices[] = {
> +       -1.0, 1.0, 0.0,
> +        1.0, 1.0, 0.0,
> +        1.0,-1.0, 0.0,
> +       -1.0,-1.0, 0.0
> +};
> +static GLsizei vertSize = sizeof(vertices);
> +
> +static GLuint indices[] = {
> +       0, 1, 2, 0, 2, 3
> +};
> +static GLsizei indSize = sizeof(indices);
> +
> +static GLuint prog;
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       GLuint vs = 0, gs = 0, fs = 0;
> +       GLuint vertIndex;
> +
> +       prog = glCreateProgram();
> +       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
> +       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
> +       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
> +       glAttachShader(prog, vs);
> +       glAttachShader(prog, gs);
> +       glAttachShader(prog, fs);
> +
> +       glLinkProgram(prog);
> +       if(!piglit_link_check_status(prog)){
> +               glDeleteProgram(prog);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       glUseProgram(prog);
> +
> +       glGenBuffers(1, &vertBuff);
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glBufferData(GL_ARRAY_BUFFER, vertSize, vertices, GL_STATIC_DRAW);
> +
> +       glGenBuffers(1, &indexBuf);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +       glBufferData(GL_ELEMENT_ARRAY_BUFFER, indSize,
> +                       indices, GL_STATIC_DRAW);
> +
> +       glGenVertexArrays(1, &vao);
> +       glBindVertexArray(vao);
> +
> +       vertIndex = glGetAttribLocation(prog, "vertex");
> +
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glEnableVertexAttribArray(vertIndex);
> +       glVertexAttribPointer(vertIndex, 3, GL_FLOAT, GL_FALSE, 0, 0);
> +}
> +
> +static GLenum valids[] = {GL_TRIANGLES_ADJACENCY,
> GL_TRIANGLE_STRIP_ADJACENCY};
> +static GLenum invalids[] = {GL_POINTS, GL_LINES, GL_LINE_STRIP,
> GL_LINE_LOOP,
> +                               GL_TRIANGLES, GL_TRIANGLE_STRIP,
> +                               GL_LINES_ADJACENCY,
> GL_LINE_STRIP_ADJACENCY,
> +                               GL_TRIANGLE_FAN};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       int i = 0;
> +
> +       glClearColor(0.2, 0.2, 0.2, 1.0);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +
> +       glBindVertexArray(vao);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +
> +       for(i = 0; i < ARRAY_SIZE(valids); i++) {
> +               glDrawElements(valids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +       }
> +
> +       for(i = 0; i < ARRAY_SIZE(invalids); i++) {
> +               glDrawElements(invalids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +       }
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> diff --git a/tests/spec/glsl-1.50/gs-mismatch-prim-type-triangles.c
> b/tests/spec/glsl-1.50/gs-mismatch-prim-type-triangles.c
> new file mode 100644
> index 0000000..8872431
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/gs-mismatch-prim-type-triangles.c
> @@ -0,0 +1,166 @@
> +/**
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * From the GLSL 3.2 spec, section 2.12.1 (Geometry Shader Input
> Primitives):
> + *
> + * "If a geometry shader is active, any command that transfers vertices
> to the
> + *  GL will generate an INVALID_OPERATION error if the primitive mode
> parameter
> + *  is incompatible with the input primitive type of the currently active
> + *  program object, as discussed below."
> + *
> + * "Geometry shaders that operate on triangles are valid for the
> TRIANGLES,
> + *  TRIANGLE_STRIP and TRIANGLE_FAN primitive types."
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 32;
> +        config.supports_gl_core_version = 32;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *vstext =
> +       "#version 150\n"
> +       "in vec3 vertex;\n"
> +       "out vec3 pos;\n"
> +       "void main() {\n"
> +       "       gl_Position = vec4(vertex, 1.);\n"
> +       "       pos = vertex;\n"
> +       "}\n";
> +
> +static const char *gstext =
> +       "#version 150\n"
> +       "layout(triangles) in;\n"
> +       "layout(triangles, max_vertices = 3) out;\n"
> +       "in vec3 pos[];\n"
> +       "void main() {\n"
> +       "       for(int i = 0; i < pos.length(); i++) {\n"
> +       "               gl_Position = vec4(pos[i], 1.);\n"
> +       "               EmitVertex();\n"
> +       "       }\n"
> +       "}\n";
> +
> +static const char *fstext =
> +       "#version 150\n"
> +       "out vec4 color;\n"
> +       "void main() {\n"
> +       "       color = vec4(1.);\n"
> +       "}\n";
> +
> +static GLuint vao;
> +static GLuint vertBuff;
> +static GLuint indexBuf;
> +
> +static GLfloat vertices[] = {
> +       -1.0, 1.0, 0.0,
> +        1.0, 1.0, 0.0,
> +        1.0,-1.0, 0.0,
> +       -1.0,-1.0, 0.0
> +};
> +static GLsizei vertSize = sizeof(vertices);
> +
> +static GLuint indices[] = {
> +       0, 1, 2, 0, 2, 3
> +};
> +static GLsizei indSize = sizeof(indices);
> +
> +static GLuint prog;
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       GLuint vs = 0, gs = 0, fs = 0;
> +       GLuint vertIndex;
> +
> +       prog = glCreateProgram();
> +       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
> +       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
> +       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
> +       glAttachShader(prog, vs);
> +       glAttachShader(prog, gs);
> +       glAttachShader(prog, fs);
> +
> +       glLinkProgram(prog);
> +       if(!piglit_link_check_status(prog)){
> +               glDeleteProgram(prog);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       glUseProgram(prog);
> +
> +       glGenBuffers(1, &vertBuff);
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glBufferData(GL_ARRAY_BUFFER, vertSize, vertices, GL_STATIC_DRAW);
> +
> +       glGenBuffers(1, &indexBuf);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +       glBufferData(GL_ELEMENT_ARRAY_BUFFER, indSize,
> +                       indices, GL_STATIC_DRAW);
> +
> +       glGenVertexArrays(1, &vao);
> +       glBindVertexArray(vao);
> +
> +       vertIndex = glGetAttribLocation(prog, "vertex");
> +
> +       glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
> +       glEnableVertexAttribArray(vertIndex);
> +       glVertexAttribPointer(vertIndex, 3, GL_FLOAT, GL_FALSE, 0, 0);
> +}
> +
> +static GLenum valids[] = {GL_TRIANGLES, GL_TRIANGLE_STRIP,
> GL_TRIANGLE_FAN};
> +static GLenum invalids[] = {GL_POINTS, GL_LINES, GL_LINE_STRIP,
> GL_LINE_LOOP,
> +                               GL_LINES_ADJACENCY,
> GL_LINE_STRIP_ADJACENCY,
> +                               GL_TRIANGLES_ADJACENCY,
> +                               GL_TRIANGLE_STRIP_ADJACENCY};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       int i = 0;
> +
> +       glClearColor(0.2, 0.2, 0.2, 1.0);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +
> +       glBindVertexArray(vao);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
> +
> +       for(i = 0; i < ARRAY_SIZE(valids); i++) {
> +               glDrawElements(valids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +       }
> +
> +       for(i = 0; i < ARRAY_SIZE(invalids); i++) {
> +               glDrawElements(invalids[i], ARRAY_SIZE(indices),
> +                               GL_UNSIGNED_INT, NULL);
> +               pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
> +       }
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> --
> 1.8.3.1
>
> _______________________________________________
> Piglit mailing list
> Piglit at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit
>
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