[Piglit] [PATCH v2] Test that geometry shaders input types must match the primitive mode

Nicholas Mack nichmack at gmail.com
Fri Aug 30 17:28:06 PDT 2013


v2: condense all previous tests into a single file and move it to correct location
---
 tests/all.tests                                    |   6 +
 .../glsl-1.50/execution/geometry/CMakeLists.gl.txt |   1 +
 .../execution/geometry/gs-mismatch-prim-type.c     | 202 +++++++++++++++++++++
 3 files changed, 209 insertions(+)
 create mode 100644 tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c

diff --git a/tests/all.tests b/tests/all.tests
index 7ab841e..da4e2e7 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -955,6 +955,12 @@ for prim_type in ['GL_POINTS', 'GL_LINE_LOOP', 'GL_LINE_STRIP', 'GL_LINES',
                         'glsl-1.50-geometry-primitive-types {0}'.format(
                             prim_type))
 
+for layout_type in ['points', 'lines', 'lines_adjacency', 'triangles',
+			'triangles_adjacency']:
+    add_concurrent_test(spec['glsl-1.50'],
+                        'glsl-1.50-gs-mismatch-prim-type {0}'.format(
+                            layout_type))
+
 spec['glsl-3.30'] = Group()
 import_glsl_parser_tests(spec['glsl-3.30'],
 			 os.path.join(testsDir, 'spec', 'glsl-3.30'),
diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
index 202fcd2..b7965a8 100644
--- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
+++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
@@ -12,3 +12,4 @@ ${OPENGL_glu_LIBRARY}
 
 piglit_add_executable (glsl-1.50-geometry-end-primitive end-primitive.c)
 piglit_add_executable (glsl-1.50-geometry-primitive-types primitive-types.c)
+piglit_add_executable (glsl-1.50-gs-mismatch-prim-type gs-mismatch-prim-type.c)
diff --git a/tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c b/tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c
new file mode 100644
index 0000000..83edf0a
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c
@@ -0,0 +1,202 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * From the GLSL 3.2 spec, section 2.12.1 (Geometry Shader Input Primitives):
+ *
+ * "If a geometry shader is active, any command that transfers vertices to the
+ *  GL will generate an INVALID_OPERATION error if the primitive mode parameter
+ *  is incompatible with the input primitive type of the currently active
+ *  program object, as discussed below."
+ *
+ * "Geometry shaders that operate on points are valid only for the POINTS
+ *  primitive type."
+ * "Geometry shaders that operate on line segments are valid only for the LINES,
+ *  LINE_STRIP, and LINE_LOOP primitive types."
+ * "Geometry shaders that operate on line segments with adjacent vertices are
+ *  valid only for the LINES_ADJACENCY and LINE_STRIP_ADJACENCY primitive
+ *  types."
+ * "Geometry shaders that operate on triangles are valid for the TRIANGLES,
+ *  TRIANGLE_STRIP and TRIANGLE_FAN primitive types."
+ * "Geometry shaders that operate on triangles with adjacent vertices are valid
+ *  for the TRIANGLES_ADJACENCY and TRIANGLE_STRIP_ADJACENCY primitive types."
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 32;
+        config.supports_gl_core_version = 32;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *vstext = 
+	"#version 150\n"
+	"in vec3 vertex;\n"
+	"out vec3 pos;\n"
+	"void main() {\n"
+	"	gl_Position = vec4(vertex, 1.);\n"
+	"	pos = vertex;\n"
+	"}\n";
+
+static const char *gstemplate = 
+	"#version 150\n"
+	"#define LAYOUT_TYPE %s\n"
+	"layout(LAYOUT_TYPE) in;\n"
+	"layout(triangles, max_vertices = 3) out;\n"
+	"in vec3 pos[];\n"
+	"void main() {\n"
+	"	for(int i = 0; i < pos.length(); i++) {\n"
+	"		gl_Position = vec4(pos[i], 1.);\n"
+	"		EmitVertex();\n"
+	"	}\n"
+	"}\n";
+
+static const char *fstext = 
+	"#version 150\n"
+	"out vec4 color;\n"
+	"void main() {\n"
+	"	color = vec4(1.);\n"
+	"}\n";
+
+static GLuint vao;
+static GLuint vertBuff;
+static GLuint indexBuf;
+
+static GLfloat vertices[] = {
+	-1.0, 1.0, 0.0,
+	 1.0, 1.0, 0.0,
+	 1.0,-1.0, 0.0,
+	-1.0,-1.0, 0.0
+};
+static GLsizei vertSize = sizeof(vertices);
+
+static GLuint indices[] = {
+	0, 1, 2, 0, 2, 3
+};
+static GLsizei indSize = sizeof(indices);
+
+static GLuint prog;
+
+static const struct test_set
+{
+	GLenum prim_type;
+	const char *layout_type;
+} tests[] = {
+	{GL_POINTS, "points"},
+	{GL_LINES, "lines"},
+	{GL_LINE_STRIP, "lines"},
+	{GL_LINE_LOOP, "lines"},
+	{GL_LINES_ADJACENCY, "lines_adjacency"},
+	{GL_LINE_STRIP_ADJACENCY, "lines_adjacency"},
+	{GL_TRIANGLES, "triangles"},
+	{GL_TRIANGLE_STRIP, "triangles"},
+	{GL_TRIANGLE_FAN, "triangles"},
+	{GL_TRIANGLES_ADJACENCY, "triangles_adjacency"},
+	{GL_TRIANGLE_STRIP_ADJACENCY, "triangles_adjacency"}
+};
+
+static char layout[25];
+
+void
+piglit_init(int argc, char **argv)
+{
+	GLuint vs = 0, gs = 0, fs = 0;
+	char* gstext = NULL;
+	GLuint vertIndex;
+
+	/* Parse params */
+	if (argc != 2) {
+		printf("%s failed\n", argv[0]);
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	strcpy(layout, argv[1]);
+	if (layout == NULL) {
+		printf("%s failed\n", argv[0]);
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	prog = glCreateProgram();
+	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
+	asprintf(&gstext, gstemplate, layout);
+	gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
+	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
+	glAttachShader(prog, vs);
+	glAttachShader(prog, gs);
+	glAttachShader(prog, fs);
+	free(gstext);
+
+	glLinkProgram(prog);
+	if(!piglit_link_check_status(prog)){
+		glDeleteProgram(prog);
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	glUseProgram(prog);
+
+	glGenBuffers(1, &vertBuff);
+	glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
+	glBufferData(GL_ARRAY_BUFFER, vertSize, vertices, GL_STATIC_DRAW);
+
+	glGenBuffers(1, &indexBuf);
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
+	glBufferData(GL_ELEMENT_ARRAY_BUFFER, indSize,
+			indices, GL_STATIC_DRAW);
+
+	glGenVertexArrays(1, &vao);
+	glBindVertexArray(vao);
+
+	vertIndex = glGetAttribLocation(prog, "vertex");
+
+	glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
+	glEnableVertexAttribArray(vertIndex);
+	glVertexAttribPointer(vertIndex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+	int i = 0;
+
+	glClearColor(0.2, 0.2, 0.2, 1.0);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	glBindVertexArray(vao);
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
+
+	for(i = 0; i < ARRAY_SIZE(tests); i++) {
+		glDrawElements(tests[i].prim_type, ARRAY_SIZE(indices),
+				GL_UNSIGNED_INT, NULL);
+
+		if(strcmp(layout, tests[i].layout_type) == 0)
+			pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+		else pass = piglit_check_gl_error(GL_INVALID_OPERATION) & pass;
+	}
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.8.3.1



More information about the Piglit mailing list