[Piglit] [PATCH] gles-2.0: Check illegality of attaching multiple shader objects of same type

Chad Versace chad.versace at linux.intel.com
Tue Feb 12 15:13:05 PST 2013


>From the OpenGL ES 2.0 spec, Section 2.10.3 Program Objects:

   Multiple shader objects of the same type may not be attached to
   a single program object. [...] The error INVALID_OPERATION is generated
   if [...] another shader object of the same type as shader is already
   attached to program.

This test checks that GL_INVALID_OPERATION is generated.

CC: Tapani Pälli <tapani.palli at intel.com>
Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
 tests/all.tests                               |  1 +
 tests/spec/gles-2.0/CMakeLists.gles2.txt      |  1 +
 tests/spec/gles-2.0/multiple-shader-objects.c | 82 +++++++++++++++++++++++++++
 3 files changed, 84 insertions(+)
 create mode 100644 tests/spec/gles-2.0/multiple-shader-objects.c

diff --git a/tests/all.tests b/tests/all.tests
index eaf487c..f2229c6 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -2726,6 +2726,7 @@ gles20 = Group()
 spec['!OpenGL ES 2.0'] = gles20
 add_concurrent_test(gles20, 'invalid-es3-queries_gles2')
 add_concurrent_test(gles20, 'minmax_gles2')
+add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
 
 gles30 = Group()
 spec['!OpenGL ES 3.0'] = gles30
diff --git a/tests/spec/gles-2.0/CMakeLists.gles2.txt b/tests/spec/gles-2.0/CMakeLists.gles2.txt
index cf91a71..3c17fcf 100644
--- a/tests/spec/gles-2.0/CMakeLists.gles2.txt
+++ b/tests/spec/gles-2.0/CMakeLists.gles2.txt
@@ -4,5 +4,6 @@ link_libraries(
 
 piglit_add_executable(invalid-es3-queries_gles2 invalid-es3-queries.c)
 piglit_add_executable(minmax_gles2 minmax.c)
+piglit_add_executable(multiple-shader-objects_gles2 multiple-shader-objects.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/gles-2.0/multiple-shader-objects.c b/tests/spec/gles-2.0/multiple-shader-objects.c
new file mode 100644
index 0000000..fd24d0c
--- /dev/null
+++ b/tests/spec/gles-2.0/multiple-shader-objects.c
@@ -0,0 +1,82 @@
+/* Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file
+ *
+ * From the OpenGL ES 2.0 spec, Section 2.10.3 Program Objects:
+ *
+ *      Multiple shader objects of the same type may not be attached to
+ *      a single program object. [...] The error INVALID_OPERATION is
+ *      generated if [...] another shader object of the same type as shader is
+ *      already attached to program.
+ *
+ * This test checks that GL_INVALID_OPERATION is generated.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_es_version = 20;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+	return PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	bool pass = true;
+
+	GLuint vs1 = glCreateShader(GL_VERTEX_SHADER);
+	GLuint vs2 = glCreateShader(GL_VERTEX_SHADER);
+
+	GLuint fs1 = glCreateShader(GL_FRAGMENT_SHADER);
+	GLuint fs2 = glCreateShader(GL_FRAGMENT_SHADER);
+
+	GLuint prog1 = glCreateProgram();
+	GLuint prog2 = glCreateProgram();
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+
+	/* It's illegal to attach two vertex shaders. */
+	glAttachShader(prog1, vs1);
+	pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+	glAttachShader(prog1, vs2);
+	pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+
+	/* It's illegal to attach two fragment shaders. */
+	glAttachShader(prog2, fs1);
+	pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+	glAttachShader(prog2, fs2);
+	pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
-- 
1.8.1.1



More information about the Piglit mailing list