[Piglit] [PATCH] gles-2.0: Check illegality of attaching multiple shader objects of same type
Anuj Phogat
anuj.phogat at gmail.com
Tue Feb 12 17:03:05 PST 2013
On Tue, Feb 12, 2013 at 3:13 PM, Chad Versace
<chad.versace at linux.intel.com> wrote:
> From the OpenGL ES 2.0 spec, Section 2.10.3 Program Objects:
>
> Multiple shader objects of the same type may not be attached to
> a single program object. [...] The error INVALID_OPERATION is generated
> if [...] another shader object of the same type as shader is already
> attached to program.
>
> This test checks that GL_INVALID_OPERATION is generated.
>
> CC: Tapani Pälli <tapani.palli at intel.com>
> Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
> ---
> tests/all.tests | 1 +
> tests/spec/gles-2.0/CMakeLists.gles2.txt | 1 +
> tests/spec/gles-2.0/multiple-shader-objects.c | 82 +++++++++++++++++++++++++++
> 3 files changed, 84 insertions(+)
> create mode 100644 tests/spec/gles-2.0/multiple-shader-objects.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index eaf487c..f2229c6 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -2726,6 +2726,7 @@ gles20 = Group()
> spec['!OpenGL ES 2.0'] = gles20
> add_concurrent_test(gles20, 'invalid-es3-queries_gles2')
> add_concurrent_test(gles20, 'minmax_gles2')
> +add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
>
> gles30 = Group()
> spec['!OpenGL ES 3.0'] = gles30
> diff --git a/tests/spec/gles-2.0/CMakeLists.gles2.txt b/tests/spec/gles-2.0/CMakeLists.gles2.txt
> index cf91a71..3c17fcf 100644
> --- a/tests/spec/gles-2.0/CMakeLists.gles2.txt
> +++ b/tests/spec/gles-2.0/CMakeLists.gles2.txt
> @@ -4,5 +4,6 @@ link_libraries(
>
> piglit_add_executable(invalid-es3-queries_gles2 invalid-es3-queries.c)
> piglit_add_executable(minmax_gles2 minmax.c)
> +piglit_add_executable(multiple-shader-objects_gles2 multiple-shader-objects.c)
>
> # vim: ft=cmake:
> diff --git a/tests/spec/gles-2.0/multiple-shader-objects.c b/tests/spec/gles-2.0/multiple-shader-objects.c
> new file mode 100644
> index 0000000..fd24d0c
> --- /dev/null
> +++ b/tests/spec/gles-2.0/multiple-shader-objects.c
> @@ -0,0 +1,82 @@
> +/* Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file
> + *
> + * From the OpenGL ES 2.0 spec, Section 2.10.3 Program Objects:
> + *
> + * Multiple shader objects of the same type may not be attached to
> + * a single program object. [...] The error INVALID_OPERATION is
> + * generated if [...] another shader object of the same type as shader is
> + * already attached to program.
> + *
> + * This test checks that GL_INVALID_OPERATION is generated.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_es_version = 20;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + return PIGLIT_FAIL;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + bool pass = true;
> +
> + GLuint vs1 = glCreateShader(GL_VERTEX_SHADER);
> + GLuint vs2 = glCreateShader(GL_VERTEX_SHADER);
> +
> + GLuint fs1 = glCreateShader(GL_FRAGMENT_SHADER);
> + GLuint fs2 = glCreateShader(GL_FRAGMENT_SHADER);
> +
> + GLuint prog1 = glCreateProgram();
> + GLuint prog2 = glCreateProgram();
> +
> + if (!piglit_check_gl_error(GL_NO_ERROR))
> + piglit_report_result(PIGLIT_FAIL);
> +
> + /* It's illegal to attach two vertex shaders. */
> + glAttachShader(prog1, vs1);
> + pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> + glAttachShader(prog1, vs2);
> + pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
> +
> + /* It's illegal to attach two fragment shaders. */
> + glAttachShader(prog2, fs1);
> + pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> + glAttachShader(prog2, fs2);
> + pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
> +
> + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> --
> 1.8.1.1
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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