[Piglit] [PATCH 8/8] shader_runner: glsl-es-1.00 add maximums/gl_MaxVertexUniformVectors.shader_test
Tom Gall
tom.gall at linaro.org
Mon Feb 18 14:02:43 PST 2013
Adds tests/spec/glsl-es-1.00/maximums/
gl_MaxVertexUniformVectors.shader_test, checks built-in
constant gl_MaxVertexUniformVectors
Signed-off-by: Tom Gall <tom.gall at linaro.org>
---
.../gl_MaxVertexUniformVectors.shader_test | 29 ++++++++++++++++++++
1 file changed, 29 insertions(+)
create mode 100644 tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test
new file mode 100644
index 0000000..5f8f818
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.3, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ if (gl_MaxVertexUniformVectors >= 128)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
--
1.7.10.4
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