[Piglit] [PATCH 1/8] shader_runner: glsl-es-1.00 add maximums/gl_MaxCombinedTextureImageUnits.shader_test

Jordan Justen jljusten at gmail.com
Mon Feb 18 18:01:29 PST 2013


Wouldn't a better subject for this patch be:
glsl-es-1.00: add maximums/gl_MaxCombinedTextureImageUnits

since it is not modifying shader_runner?

-Jordan

On Mon, Feb 18, 2013 at 2:02 PM, Tom Gall <tom.gall at linaro.org> wrote:
> Adds tests/spec/glsl-es-1.00/maximums/
> gl_MaxCombinedTextureImageUnits.shader_test, checks built-in
> constant gl_MaxCombinedTextureImageUnits
>
> Signed-off-by: Tom Gall <tom.gall at linaro.org>
> ---
>  .../gl_MaxCombinedTextureImageUnits.shader_test    |   30 ++++++++++++++++++++
>  1 file changed, 30 insertions(+)
>  create mode 100644 tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
>
> diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
> new file mode 100644
> index 0000000..bf3e5b8
> --- /dev/null
> +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
> @@ -0,0 +1,30 @@
> +# [description]
> +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
> +#
> +# See the GLSL ES 1.0.17 specification, section 7.3, page 61
> +
> +[require]
> +GLSL ES >= 1.00
> +GL ES >= 2.0
> +
> +[vertex shader]
> +attribute vec4 vertex;
> +
> +void main(void)
> +{
> +       gl_Position = vertex;
> +}
> +
> +[fragment shader]
> +
> +void main(void)
> +{
> +       if (gl_MaxCombinedTextureImageUnits >= 8)
> +               gl_FragColor = vec4(0, 1, 0, 0);
> +       else
> +               gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> --
> 1.7.10.4
>
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