[Piglit] [PATCH] arb_es2_compatibility-releaseshadercompiler-ge7: test glReleaseShaderCompiler crash
Matt Turner
mattst88 at gmail.com
Mon Jan 7 22:17:05 PST 2013
On Tue, Dec 18, 2012 at 2:43 PM, Brian Paul <brianp at vmware.com> wrote:
> create mode 100644 tests/spec/arb_es2_compatibility/ge7.frag
> create mode 100644 tests/spec/arb_es2_compatibility/ge7.vert
[snip]
> + * The vertex/fragment shaders are captured from Google Earth v7.
> + * Simpler shaders don't always trigger the bug we're testing for.
Is it okay to include these shaders in piglit?
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