[Piglit] [PATCH] arb_es2_compatibility-releaseshadercompiler-ge7: test glReleaseShaderCompiler crash
brianp at vmware.com
Tue Jan 8 08:27:17 PST 2013
On 01/07/2013 10:17 PM, Matt Turner wrote:
> On Tue, Dec 18, 2012 at 2:43 PM, Brian Paul<brianp at vmware.com> wrote:
>> create mode 100644 tests/spec/arb_es2_compatibility/ge7.frag
>> create mode 100644 tests/spec/arb_es2_compatibility/ge7.vert
>> + * The vertex/fragment shaders are captured from Google Earth v7.
>> + * Simpler shaders don't always trigger the bug we're testing for.
> Is it okay to include these shaders in piglit?
If Google were to complain we could remove them and come up with
something else (and it's not like the shaders are secret - anyone can
capture them). However, I initially tried some simpler FS/VS code but
the bug wasn't triggered. Since we obviously want GE 7 to run with
Mesa (and I suspect Google does too) I figured it was best to simply
use the shaders that are causing the problem.
More information about the Piglit