[Piglit] [PATCH] arb_es2_compatibility-releaseshadercompiler-ge7: test glReleaseShaderCompiler crash

Brian Paul brianp at vmware.com
Tue Jan 8 08:27:17 PST 2013

On 01/07/2013 10:17 PM, Matt Turner wrote:
> On Tue, Dec 18, 2012 at 2:43 PM, Brian Paul<brianp at vmware.com>  wrote:
>>   create mode 100644 tests/spec/arb_es2_compatibility/ge7.frag
>>   create mode 100644 tests/spec/arb_es2_compatibility/ge7.vert
> [snip]
>> + * The vertex/fragment shaders are captured from Google Earth v7.
>> + * Simpler shaders don't always trigger the bug we're testing for.
> Is it okay to include these shaders in piglit?

If Google were to complain we could remove them and come up with 
something else (and it's not like the shaders are secret - anyone can 
capture them).  However, I initially tried some simpler FS/VS code but 
the bug wasn't triggered.  Since we obviously want GE 7 to run with 
Mesa (and I suspect Google does too) I figured it was best to simply 
use the shaders that are causing the problem.


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