[Piglit] [PATCH 1/3] shader_runner.py: fix gles2 support
Tom Gall
tom.gall at linaro.org
Tue Jan 8 12:40:13 PST 2013
Fix shader_test.py so it uses shader_runner_gles2 when running
a shader test with GL 2.0 es in the [required] section.
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
Signed-off-by: Tom Gall <tom.gall at linaro.org>
---
framework/shader_test.py | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/framework/shader_test.py b/framework/shader_test.py
index ea637cf..335a6c1 100755
--- a/framework/shader_test.py
+++ b/framework/shader_test.py
@@ -224,9 +224,7 @@ class ShaderTest(PlainExecTest):
if self.__gl_api == ShaderTest.API_GL:
runner = "shader_runner"
elif self.__gl_api == ShaderTest.API_GLES2:
- # Tentatively, let's use the gles3 shader runner to run gles2
- # tests.
- runner = "shader_runner_gles3"
+ runner = "shader_runner_gles2"
elif self.__gl_api == ShaderTest.API_GLES3:
runner = "shader_runner_gles3"
else:
--
1.7.10.4
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