[Piglit] [PATCH] piglit-dispatch: update gl.spec, gl.tm and enumext.spec from the registry
stereotype441 at gmail.com
Wed Jan 30 08:36:28 PST 2013
On 29 January 2013 09:48, Christoph Bumiller <christoph.bumiller at speed.at>wrote:
> On 29.01.2013 16:55, Tom Gall wrote:
> > Hi Christoph,
> > If you look at the bottom of http://www.opengl.org/registry/ you will
> > enum.spec - canonical description of the reserved OpenGL enumerants
> > and the ranges allocated for different purposes. New allocations are
> > made here and when extensions using values in allocated ranges are
> > registered, the enumerants in those extensions are added as well.
> > enumext.spec - derived variant of enum.spec containing the enumerant
> > values grouped by the extension or API core revision they correspond
> > to.
> > gl.spec - canonical description of the functions defined by core
> > OpenGL and extensions. When extensions are registered, the functions
> > they define are added here.
> > gl.tm - typemap used to convert the abstract typenames in gl.spec into
> > underlying GL types.
> > enumext.spec, gl.spec, and gl.tm are used to generate glext.h
> > Is that where you obtained your proposed update from ?
> Sure, that seemed like the most official source, but as you can see
> those files are slighlty defective ...
Yes, and Piglit has acquired a few corrections to them (see in particular
commits 6409a67 and e9db1f0). Unfortunately Christoph's patch un-does
several of those corrections.
I've posted a revised version of the patch to branch "dispatch-update" of
git://github.com/stereotype441/piglit.git which I believe is correct.
Christoph and/or Tom--would you mind having a look to see if it looks right
to you? If so let me know and I'll push it to master.
Keeping Piglit's modified versions of these files up to date with the
versions posted on OpenGL's web site has proven to be a bit of a nightmare,
and I'm working on a new system that should make things a lot easier (see
http://lists.freedesktop.org/archives/piglit/2013-January/004442.html for a
summary of my plans). Unfortunately those plans got put on hold for about
a month as the Intel folks were focusing on implementing GLES 3.0.
Hopefully I will be able to return to that work next week.
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