[Piglit] [PATCH 1/7] rendermode-feedback: Simple test of glFeedbackBuffer() types.

Eric Anholt eric at anholt.net
Thu May 16 07:28:43 PDT 2013


We had no testing of this in piglit at all, so I wrote this in the
process of debugging:

https://bugs.freedesktop.org/show_bug.cgi?id=34154

v2: Rebase to master, move to GL 1.0 test group.
---
 tests/all.tests                         |   1 +
 tests/spec/gl-1.0/CMakeLists.gl.txt     |   1 +
 tests/spec/gl-1.0/rendermode-feedback.c | 190 ++++++++++++++++++++++++++++++++
 3 files changed, 192 insertions(+)
 create mode 100644 tests/spec/gl-1.0/rendermode-feedback.c

diff --git a/tests/all.tests b/tests/all.tests
index 0f80e0b..5643919 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -574,6 +574,7 @@ add_concurrent_test(gl10, 'gl-1.0-dlist-beginend')
 add_concurrent_test(gl10, 'gl-1.0-dlist-shademodel')
 add_concurrent_test(gl10, 'gl-1.0-edgeflag')
 add_concurrent_test(gl10, 'gl-1.0-edgeflag-quads')
+add_concurrent_test(gl10, 'gl-1.0-rendermode-feedback')
 
 gl12 = Group()
 spec['!OpenGL 1.2'] = gl12
diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt
index bdb212a..8d3111c 100644
--- a/tests/spec/gl-1.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
@@ -14,5 +14,6 @@ piglit_add_executable (gl-1.0-edgeflag edgeflag.c)
 piglit_add_executable (gl-1.0-edgeflag-quads edgeflag-quads.c)
 piglit_add_executable (gl-1.0-dlist-beginend dlist-beginend.c)
 piglit_add_executable (gl-1.0-dlist-shademodel dlist-shademodel.c)
+piglit_add_executable (gl-1.0-rendermode-feedback rendermode-feedback.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/gl-1.0/rendermode-feedback.c b/tests/spec/gl-1.0/rendermode-feedback.c
new file mode 100644
index 0000000..5eb8362
--- /dev/null
+++ b/tests/spec/gl-1.0/rendermode-feedback.c
@@ -0,0 +1,190 @@
+/* Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "piglit-util-gl-common.h"
+
+/**
+ * @file rendermode-feedback.c
+ *
+ * Tests that glRenderMode(GL_FEEDBACK) rendering trivially works.
+ */
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 10;
+
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static float vertex_array[] = {
+	1.0, 2.0, 0.4, 1.0,
+	3.0, 4.0, 0.6, 1.0,
+	5.0, 6.0, 0.8, 1.0,
+};
+
+static float color_array[] = {
+	0.01, 0.02, 0.03, 0.04,
+	0.05, 0.06, 0.07, 0.08,
+	0.09, 0.10, 0.11, 0.12,
+};
+
+static float texcoord_array[] = {
+	101.0, 102.0, 103.0, 104.0,
+	105.0, 106.0, 107.0, 108.0,
+	109.0, 110.0, 111.0, 112.0,
+};
+
+float gl_2d_values[] =
+	{GL_POLYGON_TOKEN, 3,
+	 1.0, 2.0,
+	 3.0, 4.0,
+	 5.0, 6.0};
+
+float gl_3d_values[] =
+	{GL_POLYGON_TOKEN, 3,
+	 1.0, 2.0, 0.3,
+	 3.0, 4.0, 0.2,
+	 5.0, 6.0, 0.1};
+
+float gl_3d_color_values[] =
+	{GL_POLYGON_TOKEN, 3,
+	 1.0, 2.0, 0.3, 0.01, 0.02, 0.03, 0.04,
+	 3.0, 4.0, 0.2, 0.05, 0.06, 0.07, 0.08,
+	 5.0, 6.0, 0.1, 0.09, 0.10, 0.11, 0.12};
+
+float gl_3d_color_texture_values[] =
+	{GL_POLYGON_TOKEN, 3,
+	 1.0, 2.0, 0.3, 0.01, 0.02, 0.03, 0.04, 101.0, 102.0, 103.0, 104.0,
+	 3.0, 4.0, 0.2, 0.05, 0.06, 0.07, 0.08, 105.0, 106.0, 107.0, 108.0,
+	 5.0, 6.0, 0.1, 0.09, 0.10, 0.11, 0.12, 109.0, 110.0, 111.0, 112.0};
+
+float gl_4d_color_texture_values[] =
+	{GL_POLYGON_TOKEN, 3,
+	 1.0, 2.0, 0.3, 1.0, 0.01, 0.02, 0.03, 0.04, 101.0, 102.0, 103.0, 104.0,
+	 3.0, 4.0, 0.2, 1.0, 0.05, 0.06, 0.07, 0.08, 105.0, 106.0, 107.0, 108.0,
+	 5.0, 6.0, 0.1, 1.0, 0.09, 0.10, 0.11, 0.12, 109.0, 110.0, 111.0, 112.0};
+
+struct type {
+	GLenum type;
+	char *name;
+	float *values;
+	int count;
+} types[] = {
+	{ GL_2D, "GL_2D",
+	  gl_2d_values, ARRAY_SIZE(gl_2d_values) },
+
+	{ GL_3D, "GL_3D",
+	  gl_3d_values, ARRAY_SIZE(gl_3d_values) },
+
+	{ GL_3D_COLOR, "GL_3D_COLOR",
+	  gl_3d_color_values, ARRAY_SIZE(gl_3d_color_values) },
+
+	{ GL_3D_COLOR_TEXTURE, "GL_3D_COLOR_TEXTURE",
+	  gl_3d_color_texture_values, ARRAY_SIZE(gl_3d_color_texture_values) },
+
+	{ GL_4D_COLOR_TEXTURE, "GL_4D_COLOR_TEXTURE",
+	  gl_4d_color_texture_values, ARRAY_SIZE(gl_4d_color_texture_values) },
+};
+
+static void
+report_failure(struct type *type, float *buffer, int count)
+{
+	int i;
+
+	fprintf(stderr, "Feeback failed for %s:\n", type->name);
+
+	fprintf(stderr, "  Expected:    Observed: (%d/%d)\n",
+		count, type->count);
+	for (i = 0; i < types->count; i++) {
+		fprintf(stderr, "  %9f    %9f\n", type->values[i], buffer[i]);
+	}
+	fprintf(stderr, "\n");
+
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+	float buffer[2 +
+		     ARRAY_SIZE(vertex_array) +
+		     ARRAY_SIZE(color_array) +
+		     ARRAY_SIZE(texcoord_array)];
+	int i, j;
+
+	piglit_ortho_projection(piglit_width, piglit_height, false);
+
+	glClearColor(0.0, 1.0, 0.0, 0.0);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	glVertexPointer(4, GL_FLOAT, 0, vertex_array);
+	glColorPointer(4, GL_FLOAT, 0, color_array);
+	glTexCoordPointer(4, GL_FLOAT, 0, texcoord_array);
+	glEnableClientState(GL_VERTEX_ARRAY);
+	glEnableClientState(GL_COLOR_ARRAY);
+	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+	for (i = 0; i < ARRAY_SIZE(types); i++) {
+		bool case_pass = true;
+		int returned_count;
+
+		printf("Testing %s\n", types[i].name);
+
+		for (j = 0; j < ARRAY_SIZE(buffer); j++)
+			buffer[j] = -1.0;
+
+		glFeedbackBuffer(ARRAY_SIZE(buffer), types[i].type, buffer);
+		glRenderMode(GL_FEEDBACK);
+		glDrawArrays(GL_TRIANGLES, 0, 4);
+		returned_count = glRenderMode(GL_RENDER);
+
+		if (returned_count != types[i].count) {
+			case_pass = false;
+		} else {
+			for (j = 0; j < types[i].count; j++) {
+				if (fabs(buffer[j] - types[i].values[j]) > .01)
+					case_pass = false;
+			}
+		}
+
+		if (!case_pass) {
+			pass = false;
+			report_failure(&types[i], buffer, returned_count);
+			piglit_report_subtest_result(PIGLIT_FAIL,
+						     types[i].name);
+		} else {
+			piglit_report_subtest_result(PIGLIT_PASS,
+						     types[i].name);
+		}
+	}
+
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_extension("GL_EXT_vertex_array");
+}
-- 
1.8.3.rc0



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