[Piglit] [PATCH 2/2] glsl-1.50: add size requirements to 3 shader_test tests

Paul Berry stereotype441 at gmail.com
Fri Oct 18 20:55:28 CEST 2013


On 11 October 2013 10:38, Jordan Justen <jordan.l.justen at intel.com> wrote:

> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
>  .../spec/glsl-1.50/execution/geometry/point-size-out.shader_test  |    5
> +++--
>  .../execution/redeclare-pervertex-out-subset-gs.shader_test       |    5
> +++--
>  .../glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test |    5
> +++--
>  3 files changed, 9 insertions(+), 6 deletions(-)
>

Reviewed-by: Paul Berry <stereotype441 at gmail.com>


>
> diff --git
> a/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test
> b/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test
> index d5fc03c..fefdc2a 100644
> --- a/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test
> +++ b/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test
> @@ -7,11 +7,12 @@
>  #
>  # NOTE: since gl_PointSize is expressed in pixels, but gl_Position is
>  # expressed relative to the window size, this test is dependent upon
> -# the window size.  It assumes a window size of 250x250, which is the
> -# shader_runner default.
> +# the window size.  It uses a window size of 250x250, which is
> +# specified as the size requirement for the test.
>
>  [require]
>  GLSL >= 1.50
> +SIZE 250 250
>
>  [vertex shader]
>  #version 150
> diff --git
> a/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test
> b/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test
> index 77309cf..ce6afbc 100644
> ---
> a/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test
> +++
> b/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test
> @@ -34,11 +34,12 @@
>  #
>  # NOTE: since gl_PointSize is expressed in pixels, but gl_Position is
>  # expressed relative to the window size, this test is dependent upon
> -# the window size.  It assumes a window size of 250x250, which is the
> -# shader_runner default.
> +# the window size.  It uses a window size of 250x250, which is the
> +# specified as the size requirement for the test.
>
>  [require]
>  GLSL >= 1.50
> +SIZE 250 250
>
>  [vertex shader]
>  void main()
> diff --git
> a/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test
> b/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test
> index 416bb7f..e34f016 100644
> ---
> a/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test
> +++
> b/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test
> @@ -34,11 +34,12 @@
>  #
>  # NOTE: since gl_PointSize is expressed in pixels, but gl_Position is
>  # expressed relative to the window size, this test is dependent upon
> -# the window size.  It assumes a window size of 250x250, which is the
> -# shader_runner default.
> +# the window size.  It uses a window size of 250x250, which is
> +# specified as the size requirement for the test.
>
>  [require]
>  GLSL >= 1.50
> +SIZE 250 250
>
>  [vertex shader]
>  in vec4 pos;
> --
> 1.7.10.4
>
>
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