[Piglit] [PATCH] tests: Add GL_ARB_texture_mirror_clamp_to_edge to texturing test.

Kenneth Graunke kenneth at whitecape.org
Mon Oct 21 07:26:01 CEST 2013


On 10/20/2013 02:21 AM, Rico Schüller wrote:
> ---
>  tests/texturing/texwrap.c | 15 ++++++++-------
>  1 Datei geändert, 8 Zeilen hinzugefügt(+), 7 Zeilen entfernt(-)
> 
> diff --git a/tests/texturing/texwrap.c b/tests/texturing/texwrap.c
> index 483922d..86fe9ee 100644
> --- a/tests/texturing/texwrap.c
> +++ b/tests/texturing/texwrap.c
> @@ -499,29 +499,30 @@ struct wrap_mode {
>  	GLenum      mode;
>  	const char  *name;
>  	GLboolean   valid_for_rect;
> -	const char  *extensions[2];
> +	const char  *extensions[3];
>  	GLboolean   supported;
>  } wrap_modes[] = {
>  	{GL_REPEAT,                     "REPEAT",                     GL_FALSE},
>  	{GL_CLAMP,                      "CLAMP",                      GL_TRUE},
>  
>  	{GL_CLAMP_TO_EDGE,              "CLAMP_TO_EDGE",              GL_TRUE,
> -		{"GL_EXT_texture_edge_clamp", "GL_SGIS_texture_edge_clamp"}},
> +		{"GL_EXT_texture_edge_clamp", "GL_SGIS_texture_edge_clamp", NULL}},
>  
>  	{GL_CLAMP_TO_BORDER,            "CLAMP_TO_BORDER",            GL_TRUE,
> -		{"GL_ARB_texture_border_clamp", "GL_SGIS_texture_border_clamp"}},
> +		{"GL_ARB_texture_border_clamp", "GL_SGIS_texture_border_clamp", NULL}},
>  
>  	{GL_MIRRORED_REPEAT,            "MIRRORED_REPEAT",            GL_FALSE,
> -		{"GL_ARB_texture_mirrored_repeat", "GL_IBM_texture_mirrored_repeat"}},
> +		{"GL_ARB_texture_mirrored_repeat", "GL_IBM_texture_mirrored_repeat", NULL}},
>  
>  	{GL_MIRROR_CLAMP_EXT,           "MIRROR_CLAMP_EXT",           GL_FALSE,
> -		{"GL_EXT_texture_mirror_clamp", "GL_ATI_texture_mirror_once"}},
> +		{"GL_EXT_texture_mirror_clamp", "GL_ATI_texture_mirror_once", NULL}},
>  
>  	{GL_MIRROR_CLAMP_TO_EDGE_EXT,   "MIRROR_CLAMP_TO_EDGE_EXT",   GL_FALSE,
> -		{"GL_EXT_texture_mirror_clamp", "GL_ATI_texture_mirror_once"}},
> +		{"GL_EXT_texture_mirror_clamp", "GL_ATI_texture_mirror_once",
> +		"GL_ARB_texture_mirror_clamp_to_edge"}},
>  
>  	{GL_MIRROR_CLAMP_TO_BORDER_EXT, "MIRROR_CLAMP_TO_BORDER_EXT", GL_FALSE,
> -		{"GL_EXT_texture_mirror_clamp", NULL}},
> +		{"GL_EXT_texture_mirror_clamp", NULL, NULL}},
>  
>  	{0}
>  };
> 

Reviewed-and-tested-by: Kenneth Graunke <kenneth at whitecape.org>

And...pushed, thanks again for doing this!


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